InterestingI'm always opening with perfect balance in my case.
PF >demolish>blood for blood>snap punch>internal release>snap punch>howling fist>twin snakes>steelpeak>dragon kick (PF end)>touch of death>bootshine>true strike>demolish.
Then reset your dots ,buff and debuffs when needed ofc.Allow me to hit hard directly at the start of the fight and use this long CD of perfect balance to allow him to be available if needed later.. Nice tip
I forgot to add other skills on that rotation that i wrote xD



It's easy to fall for the thought of wanting Dragon Kick's debuff or Twin Snakes up before PB, but fact of the matter is a single stack of Greased Lightning is worth more than DK or TS, and therefore getting to GL3 as soon as possible nets the highest increase in DPS.So an update on my rotation as a the first one was bad.
Start
1st Bootshine > True Strike > Snap Punch
2nd Dragon Kick > Twin Snakes > Demolish
3rd Perfect Balance > Snap Punch > True Strike > True Strike > Demolish (I can only do 4 attacks). If I don't have PB this time I go Bootshine > True Strike > Snap Punch
4th Dragon Kick > Twin Snakes > Snap Punch > ToD
5th Bootshine > True Strike > Snap Punch (I Know you lose your Demolish around this time)
6th Bootshine True Strike > Snap Punch (I wanted to pour the max DPS i can at this time)
7th Dragon Kick > Twin Snakes > Demolish > ToD
then Repeat
Please tell me if I have to change something and rate it if you will
Oh! Btw the reason i don't begin with PB is that i want the debuff of DK and buff of Twin Snakes to be there although im throwing away the Demolish DOT at the 2nd
After many trials, I've arrived at the opener I posted some pages back in this thread as the optimal case. Give it a shot.
EDIT: Here it is:
Also, you can always get 5 skills in on PB. I do it with almost no Skill Speed gained from gear. If you're not managing to do it, then you're not timing your skills or buffs, and in turn delaying your GCDs.Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > etc...
*Alternatively, one can replace this Boot with a DK, and make it so DK never drops. Should the DK here crit, it would be no different from a Bootshine anyway. On the other hand, if it does not crit, the DPS loss from it is theoretically greater than the DPS loss from having blunt resist down for 2 skills.
Last edited by NoctisUmbra; 02-12-2014 at 04:43 AM. Reason: Quoted my earlier post for reference.
Oh nice! Im gonna try it laterIt's easy to fall for the thought of wanting Dragon Kick's debuff or Twin Snakes up before PB, but fact of the matter is a single stack of Greased Lightning is worth more than DK or TS, and therefore getting to GL3 as soon as possible nets the highest increase in DPS.
After many trials, I've arrived at the opener I posted some pages back in this thread as the optimal case. Give it a shot.
EDIT: Here it is:
Also, you can always get 5 skills in on PB. I do it with almost no Skill Speed gained from gear. If you're not managing to do it, then you're not timing your skills or buffs, and in turn delaying your GCDs.Yep I noticed yesterday I can do 5 or 6 (With food) but most of the time when i press the button for it to use the skill my character freezes.
The buff and debuff still apply while you're in PB, my personal opener is:
Touch of Death PB-Demo-Snap Punch x2-Twin Snakes-Dragon Kick (PB ends)
DK<B4B> TS <IR> SP
Bootshine<HF>True Strike<Steel Peak> Demo
From there on out is just alternate combos, use OGCD as they become available and refresh Dots as needed.
I know you still get everything when you use PB. I wonder isn't it better if you put the ToD on GL3? I saw this video that Twin Snakes affects the ToD or something XDThe buff and debuff still apply while you're in PB, my personal opener is:
Touch of Death PB-Demo-Snap Punch x2-Twin Snakes-Dragon Kick (PB ends)
DK<B4B> TS <IR> SP
Bootshine<HF>True Strike<Steel Peak> Demo
From there on out is just alternate combos, use OGCD as they become available and refresh Dots as needed.

when I use PB, typically I can only get 4 moves in before it ends, every now and then, I've noticed on turn 4 at the start I can get 5 using rockbreakerx2, TwS, rockbreakerx2.. I know it's not a great start, but only time I use it that way is for the spiders. but either way, that's not my point..
after I get my GL3 stacks in any situation, ill start in applying DOTs by
DK>TwS>ToD>Dem.
Boot>TS>SP.
then back to
DK>TwS>Dem.
Boot>TS>SP.
DK>TwS>ToD>Dem.. repeat etc..
I'm noticing with my rotation I'm usually clipping Dem & ToD anywhere from 1-3 seconds everytime. I guess my question is it better to completely let them run their course and fall off until I can get it back up next chance I get, or keep clipping them to have 100% uptime? I know I can apply ToD basically anywhere in rotation without compromising stance change, so I can work on that itself. so I guess its more related to Dem clipping vs 100% uptime (unless of course mob HP is low enough to use SP instead).. also any suggestions on my rotation itself is welcome.
Last edited by TurboSol; 02-12-2014 at 02:01 AM.
For me I let ToD ran out then replenish them quick. As for demolish I don't except, on the 5th and 6th turn of my rotation although most of my buffs and debuffs are still there, that's why when i come to the 7th turn I replenish them.
I'm noticing with my rotation I'm usually clipping Dem & ToD anywhere from 1-3 seconds everytime. I guess my question is it better to completely let them run their course and fall off until I can get it back up next chance I get, or keep clipping them to have 100% uptime? I know I can apply ToD basically anywhere in rotation without compromising stance change, so I can work on that itself. so I guess its more related to Dem clipping vs 100% uptime (unless of course mob HP is low enough to use SP instead).. also any suggestions on my rotation itself is welcome.
Last edited by buckler173; 02-12-2014 at 05:19 PM.

Why are folk starting with Demo on PB? I thought the greased lightning DMG increase applies to DoTs, so getting GLx3 (or even 2) would net a more potent Demolish over it's duration? I can understand using ToD at the start because of the long debuff duration you can settle into your rotation and just allow the lesser dmg to tick away. Also Demolish is a long ass animation and could lock you out of your follow up skills if you use it first. Using it with 1 second left on PB allows the skill to go off and even though PB falls off during the animation lock it still applies the Dot (and a heavier DoT due to GL stacks).



Why are folk putting off MNK's most potent skill just to get it buffed?Why are folk starting with Demo on PB? I thought the greased lightning DMG increase applies to DoTs, so getting GLx3 (or even 2) would net a more potent Demolish over it's duration? I can understand using ToD at the start because of the long debuff duration you can settle into your rotation and just allow the lesser dmg to tick away. Also Demolish is a long ass animation and could lock you out of your follow up skills if you use it first. Using it with 1 second left on PB allows the skill to go off and even though PB falls off during the animation lock it still applies the Dot (and a heavier DoT due to GL stacks).
It's simple really. You have 2 real choices for a single target skill that will give you a GL stack: SP and Demo. Any time Demo is not already on the target, and the target is expected to live for longer than 15 seconds or so, Demo is the better choice. More power for your GCD. Plain and simple.
Furthermore, if you follow the above opener I posted you will actually have GL3, DK, TwinS, BfB, and IR all up for both ToD and the 2nd application of Demo - which will just be falling off when you get to it.
Also, the whole thing about animation is nonsense. Animation locks last like 1-1.5 second, and anything longer is clipped by any following skills. The Demolish DoT is applied at the end of the animation, but the skill is registered as going through almost as soon as you begin the animation.
Doing Demo > Snap > Snap > DK > Snap as above with an offGCD buff/skill used between each of those does not delay me at all or inhibit my ability to land 5 skills under PB even with a base GCD of 2.46 or so due to not stacking much Skill Speed at all.
Last edited by NoctisUmbra; 02-12-2014 at 06:39 AM.
Twelve seconds, absolute maximum, and that's assuming you don't get the attack from behind. Nine seconds is the maximum if you're properly executing the attack from behind, and that's also assuming that you apply right after the global tick so that it takes a full 3 seconds for the first tick. More realistically, somewhere between 6 and 9 seconds is the time it takes for Demo to beat Snap.
Oddly, some people seem to think this means you should replace all your Snap punches with Demo, though. That's a horrible idea, and they should be ashamed. >_>
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. Nice tip
I forgot to add other skills on that rotation that i wrote xD
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