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Thread: The Monk Temple

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  1. #1
    Player
    Hoffburger's Avatar
    Join Date
    Sep 2013
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    12
    Character
    Arrya Stark
    World
    Ultros
    Main Class
    Thaumaturge Lv 16
    Parsers don't take crit or damage buffs into account. The "estimation" for my ToD with full GL, Twin, Flame Fists, Internal Release, and Blood for Blood was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off, like ridiculously far off. Stacking damage buffs like that for DoTs is one of the major ways Monks dish out DPS.
    (0)

  2. #2
    Player
    JokingCat's Avatar
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    Sep 2013
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    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    nah i found the problem. i changed the language to english and it works now.

    now that i can see the real dot dmg i will drop fracture and add ToD
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  3. #3
    Player
    Ephier's Avatar
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    Sep 2013
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    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Don't clip your dots early. Also Demolish and Snap punch both cost 50. Demo always should be prioritized over Snap punch when demolish is not on the boss.
    (0)

  4. #4
    Player
    Miridori's Avatar
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    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ephier View Post
    Don't clip your dots early. Also Demolish and Snap punch both cost 50. Demo always should be prioritized over Snap punch when demolish is not on the boss.
    Thx u. For some reason i thought Demolish is 130. So If i dont want to clip my dot early, should I put in 2 GCD (most likely ID or Fracture) and use Demo every other rotation or make it easy and only use Demo once every 3 rotation and accept some down tiem of DoT?
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  5. #5
    Player
    0caid0's Avatar
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    Aug 2013
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    17
    Character
    Caid Rin
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Miridori View Post
    Thx u. For some reason i thought Demolish is 130. So If i dont want to clip my dot early, should I put in 2 GCD (most likely ID or Fracture) and use Demo every other rotation or make it easy and only use Demo once every 3 rotation and accept some down tiem of DoT?
    Every 3rd rotation. At higher gear levels you'll need to throw the odd fracture, ID or ToD in to avoid clipping with every 3rd rotation too due to skill speed
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  6. #6
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Ephier View Post
    Don't clip your dots early. Also Demolish and Snap punch both cost 50. Demo always should be prioritized over Snap punch when demolish is not on the boss.
    Actually the opposite is true. Snap should always be prioritized over Demolish.

    1: Invulnerability. Many bosses will have times that will wipe out their dot, or do no damage. Your 1bizillion Ifrit, garuda and of course CM runs are notorious for those.

    2: Animation. If you're on stun duty, Demolish is an even bigger no no.

    3: Snap is position specific, while demolish is not, therefore, anytime you loose position, you can rotate in demolish as a substitute.

    4: Blood bathing, off gcd, etc. Your demolish animation will just slow everything down when you need to rotate in those skills.

    Snap is a better in the long run until you get the fight down to a memorization level. When you can narrow down the damage windows, demolish will shine, but more often then not, you're just going to loose out.
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  7. #7
    Player
    Valsh's Avatar
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    Aug 2013
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    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by kukurumei View Post
    Actually the opposite is true. Snap should always be prioritized over Demolish.

    Snap is a better in the long run until you get the fight down to a memorization level. When you can narrow down the damage windows, demolish will shine, but more often then not, you're just going to loose out.
    If you have to put in situational scenarios as to why it shouldn't be used how can you say "Snap should always be prioritized over Demolish". Demolish is at least 42 potency stronger, it should always be kept up if you know that you won't lose any ticks which just requires basic fight knowledge.

    There are few times when I will purposefully hold back on using Demolish, off the top of my head they are:

    Ifrit will jump off screen in the next 18 seconds(you can just not demolish towards the end of his plume rotation)
    Garuda will become invulnerable(happens once the entire fight, when she goes into the hard mode segment)
    Titan will jump off screen(happens 3 times)
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    Last edited by Valsh; 09-26-2013 at 12:35 AM.

  8. #8
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Valsh View Post
    If you have to put in situational scenarios as to why it shouldn't be used how can you say "Snap should always be prioritized over Demolish". Demolish is at least 42 potency stronger, it should always be kept up if you know that you won't lose any ticks which just requires basic fight knowledge.
    That's lead to over optimization, that leads to complications.

    Again in a fight:I rather someone do
    70% beginning 70% mid phase 60% end phase
    then
    100% beginning 70% mid phase 40% end phase

    Because you are not producing in the clutch.

    Your job is to win, not put up a bigger e-pee. Mnks are highly manual and that's why they fall off a cliff when they pull these kind of things.

    There's such a thing as trying too hard, and mnks get hurt the most when they attempt it. I rather have a person watch the fight, then mentally counting down their demolish and tod Dot timer on their screen.
    (0)
    Last edited by kukurumei; 09-26-2013 at 12:40 AM.

  9. #9
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by kukurumei View Post
    That's lead to over optimization, that leads to complications.

    Again in a fight:I rather someone do
    70% beginning 70% mid phase 60% end phase
    then
    100% beginning 70% mid phase 40% end phase

    Because you are not producing in the clutch.

    Your job is to win, not put up a bigger e-pee. Mnks are highly manual and that's why they fall off a cliff when they pull these kind of things.

    There's such a thing as trying too hard, and mnks get hurt the most when they attempt it.
    Oh come on, it's not hard to use demolish properly. Arguing that it's too complex is silly, might as well just spam bootshine from rear because moving to the flank is more "complexity". The job is designed as such that you should be utilizing most your skills and naturally that will come with having to think a bit more.
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  10. #10
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by kukurumei View Post
    That's lead to over optimization, that leads to complications.

    Again in a fight:I rather someone do
    70% beginning 70% mid phase 60% end phase
    then
    100% beginning 70% mid phase 40% end phase
    Shouldn't you be able to do 100% beginning, 70% mid and 60% end. Using your numbers anyway. If you can't produce in a clutch there's no reason to not to produce when you can.
    Valsh was just saying that always is a strong word.
    The combat is enough that you can adapt depending on the situation, so yea can follow an easier "rotation" if your buffs are going to fall off and boss uptime is low.

    If we just called it a a priority system, no one would even think twice about this. But we have to do it in cycles so everyone's hung up on considering it a rotation.
    (0)

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