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Thread: The Monk Temple

  1. #1551
    Player
    Shayuki's Avatar
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    Oct 2013
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    Character
    Shayuki Kasumi
    World
    Spriggan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shirai View Post
    Interesting.
    Aside from that, I may have missed the memo somewhere, but why is it bad to use Fracture?



    No it is not a preference, you are throwing away 70 TP on a skill that does less damage then one that costs 50 TP.
    Shayuki is not the only one saying your rotation is bad.
    Well, it's not that Fracture is bad to use period but it needs to be used at very specific times.

    If you do your normal rotation and you reapply Touch of Death, if you use Fracture as well during that rotation, you will miss one GCD of Dragon Kick and Twin Snakes, as said before(Unless you skip Bootshine and True Strike but that's a huge dps loss as well). It also costs 80 TP. It's situational.

    I guess that rotation isn't a gigantic DPS loss though, mostly it's extremely TP-inefficient but maybe a 6-8% loss?
    (0)
    Last edited by Shayuki; 02-04-2014 at 06:17 PM.

  2. #1552
    Player
    Shirai's Avatar
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    Sep 2013
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    Amsterdam
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    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Shayuki View Post
    Well, it's not that Fracture is bad to use period but it needs to be used at very specific times.

    If you do your normal rotation and you reapply Touch of Death, if you use Fracture as well during that rotation, you will miss one GCD of Dragon Kick and Twin Snakes, as said before(Unless you skip Bootshine and True Strike but that's a huge dps loss as well). It also costs 80 TP. It's situational.
    Ah, I see what you mean.
    My rotations have been set up in such a way that I do not lose DK/TwS, apart from that, if TP becomes an issue I stop using it.

    I'll leave it out tonight and look at the parse results.

    Quote Originally Posted by Shayuki View Post
    I guess that rotation isn't a gigantic DPS loss though, mostly it's extremely TP-inefficient but maybe a 6-8% loss?
    Um... 6 to 8% DPS loss is something I do consider gigantic.
    (0)
    Last edited by Shirai; 02-04-2014 at 06:35 PM.
    Felis catus

  3. #1553
    Player
    buckler173's Avatar
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    Feb 2014
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    14
    Character
    Asura Shinken
    World
    Lich
    Main Class
    Goldsmith Lv 50
    I'm open for advice and help so I don't miind the opinions, although it bugs me why Fracture is bad?
    (0)

  4. #1554
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I actually have a question about Demolish. Since it's more powerful than Snap Punch if allowed to run for a bit, why not use it to get the first stack of GL?
    (0)

  5. #1555
    Player
    Inox's Avatar
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    Jan 2014
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    Character
    Stephy Hunt
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    I actually have a question about Demolish. Since it's more powerful than Snap Punch if allowed to run for a bit, why not use it to get the first stack of GL?
    I'm a fresh 50 but I think we use it for that reason:

    1. maximize its dmg with 3rd stack of GL
    2. when we have all buff AND dots up we use IR+B2B so if we sued it as first we would have less up time of demolish and we can't use our 3 best dmg dealer skills (which that don't give us any buff) while buff and adrenals up, so it would be a dps loss.
    (0)

  6. #1556
    Player
    Inox's Avatar
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    Jan 2014
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    Character
    Stephy Hunt
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    Btw this is nice 3d but it misses something..I'm an experienced player of swtor and theorycrafter (not a deep one) and I have a guide about my main class on a forum and it would be nice if you update first post like i did with a general guide (rotation, Bis stats, etc) because if there will be a patch that change some skills and we need to update our rotation it will be mad to find on the last pages..instead to see just 1 update post here AND see the discussion here at last pages.
    Can you do that? we can discuss about what to write and the OP can edit it, or easyX (that seems one of the better theorycrafter/player here can create a new one like "Monk Guide Class" where to discuss about specific things and hold this 3d to more general things..

    my5cents

    (sorry for second post...wtf limit chars?)
    (0)

  7. #1557
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by buckler173 View Post
    I'm open for advice and help so I don't miind the opinions, although it bugs me why Fracture is bad?
    I'd like to know this too :P Cause i attach it to my rotation when using Demolish > Fracture > ToD and get all 3 up initially then reapply 2 as they are falling off etc and then demolish again unless im over thinking this which i maybe as im at work and shouldnt be strollin gon here lol
    (0)

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  8. #1558
    Player
    Inox's Avatar
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    Jan 2014
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    Character
    Stephy Hunt
    World
    Phoenix
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    Pugilist Lv 50
    Quote Originally Posted by KaosPrimeZero View Post
    I'd like to know this too :P Cause i attach it to my rotation when using Demolish > Fracture > ToD and get all 3 up initially then reapply 2 as they are falling off etc and then demolish again unless im over thinking this which i maybe as im at work and shouldnt be strollin gon here lol
    On long fights, if we use it we will have a TP problem EARLIER so we cut the lowest potency skill == fracture in this case (calculted by easyX)

    to see that easier: DPSLoss (TP problem) > DPSLoss (not using fracture)
    (0)

  9. #1559
    Player
    Inox's Avatar
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    Jan 2014
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    Character
    Stephy Hunt
    World
    Phoenix
    Main Class
    Pugilist Lv 50
    I have a question about OPENER in Perfect balance.

    I read 2/3 ways to do and there are 2 that are "interesting":

    Skills: PB -> 2xSnap Punch -> Demolish -> Twin Snakes -> Dragon Kick -> ToD
    Buffs/Debuffs: GL1 -> GL2 -> GL3 (1°DoT) -> %dmgIncr -> BluntDebuff -> (2°DoT)

    or

    Skills: PB -> 2xSnap Punch -> Twin Snakes -> Demolish -> Dragon Kick -> ToD
    Buffs/Debuffs: GL1 -> GL2 -> %dmgIncr -> GL3 (1°DoT) -> BluntDebuff -> (2°DoT)

    I'd like to use the first sequence cause I'd like to have asap GL3 (easier to use DK in perfect balance) but with second sequence we have a better maximized Demolish (maybe negligible) what do you think about?
    (0)
    Last edited by Inox; 02-04-2014 at 09:54 PM.

  10. #1560
    Player
    Ihm's Avatar
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    Aug 2013
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    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Inox View Post
    snip
    I did some really quick and potentially completely wrong maths but the second set seems better.

    Assuming nothing else after these, and ignoring ToD too because its the same potency on both rotations I got this:

    2x Snap > Demo > Twin > DK = 1188.8 potency = 180 + (180 * 1.09) + (310 * 1.18) + (190 * 1.27) + (150*1.37)
    2x Snap > Twin > Demo > DK = 1202.7 potency = 180 + (180 * 1.09) + (190 * 1.18) + (310 * 1.28) + (150 * 1.37)


    Not the greatest maths but I think its correct in saying the second one wins.

    It is incredibly ignorant of anything outside of it, it may be worse due to the overlapping point of Demolish, so take it with a pinch of salt.

    Edit: Helps when I use the correct maths rather than just make numbers up. Second one is still better but the numbers were wrong.

    2x Snap > Demo > Twin > DK = 1125.3 potency = 180 + (180 * 1.09) + (310 * 1.18) + (140 * 1.27) + (150*1.37)
    2x Snap > Twin > Demo > DK = 1143.7 potency = 180 + (180 * 1.09) + (140 * 1.18) + (310 * 1.28) + (150 * 1.37)

    Same thing as above still applies though
    (0)
    Last edited by Ihm; 02-04-2014 at 11:24 PM.

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