Quote Originally Posted by synaesthetic View Post
I've been saying this for ages. Action MMOs like TERA allow for client-side hit detection in order to pull off fast-paced dodge-heavy combat with weaker servers and poor connections. SE clearly wants XIV to be largely built around leaning the "dance," but when that's so latency-dependent, the hit detection cannot really be server-side.

I could do any amount of content in that game with a >200ms ping, and yet I eat Landslides and Weights that I'm not even near with lower ping than that in XIV...
yep i tanked in Tera bosses that makes titan extreme a carebear tossing kisses around, in FFXIV i get out of aoes still get hit from time to time.....its frustrating eating a landslide that u avoided in your screen yet the game think u didnt, im sure my FC think im a baddie

i dont mind wiping for hours learning encounters ect, but titan is a frustrating exp (hell i remember Coil T5 before 2.1....i was eating random divebombs , good thing now with 0.1 i can avoid 99% of them )

i only have issues in FFXIV (never had issues in other mmorpgs eq2,wow, rift to name a few....) im from EU , and not gonna pay more in order to get less ping , put servers on EU or stop putting content that u need <100 ping