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  1. #431
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I'm sorry, but you just spouted nonsense. From a game design standpoint, designing content that will not approach 100% utilization is a waste of money. There's a reason why games that never let you reach the carrot don't exist anymore; because the average player has grown wise to that kind of non-content. People will not put up with such a system in 2014. They would put up with it in the late 90s and the early 2000s, because MMOs were in their infancy and there wasn't much in the way of choice. In 2014, no MMO developer worth their salt would dare create content that did not approach 100% utilization, because if they did, they would lose and lose hard.

    You can't just dangle one single carrot in front of the horse any longer; she's long since figured it out and will stop until you let her eat that carrot, and then use a sugar beet next time.
    (8)

  2. #432
    Player
    SoulKhan's Avatar
    Join Date
    Nov 2013
    Posts
    219
    Character
    Khan Noonien'singh
    World
    Cactuar
    Main Class
    Paladin Lv 90
    I will be honest here, I do not care for nor do I enjoy the xmode primals at all,
    I have that right to not enjoy them but if someone asked me why, I would have to say is it is rough lfg for them and even more ruthless on df. Yes I know there is pf but I really don't have 5 hours to run wipes with different groups because that would not be any progress if I never group with them again. Rather for me I will enjoy other content that the game has to offer.

    Its like someone tossed a bad onion in the room. Not everyone has to like it.
    Only thing that I have seen x mode primals offer is rmt'rs or people selling runs for guild housing and or to make profit for themselves which some may be doing it for FC's or they may be doing it for RMT but either way I wont pay for a clear. I will wait till I can find a group that is willing to work together on it and learn it.
    (2)
    Last edited by SoulKhan; 01-05-2014 at 08:40 PM.

  3. #433
    Player avecha's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Etoinelle Dolet
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    See after watching videos i don't get it. The foot stomp pushes players off the arena but they still run back onto the arena off mid-air. 8 players all standing on plumes, a couple move off after they appear, the rest quite a bit later, none of them get any damage. Same with landslides.

    On a brighter note, we beat Garuda EX with only one healer for the whole fight. Was great fun.
    (0)

  4. #434
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by synaesthetic View Post
    I'm sorry, but you just spouted nonsense. From a game design standpoint, designing content that will not approach 100% utilization is a waste of money. There's a reason why games that never let you reach the carrot don't exist anymore; because the average player has grown wise to that kind of non-content. People will not put up with such a system in 2014. They would put up with it in the late 90s and the early 2000s, because MMOs were in their infancy and there wasn't much in the way of choice. In 2014, no MMO developer worth their salt would dare create content that did not approach 100% utilization, because if they did, they would lose and lose hard.

    You can't just dangle one single carrot in front of the horse any longer; she's long since figured it out and will stop until you let her eat that carrot, and then use a sugar beet next time.
    And yet: you still see consistent floods of posts wishing for the days of 11 and WoW at their peaks which were considerably more grindy and difficult (and out of reach) to alienate the majority of the population. Yoshi is also a hardcore MMO player. I can see why he would design content that he deems challenging enough for only the most devoted players to complete.

    In fact, he has said multiple times that he wondered how many people would clear turn 5 before 2.1. You know this implies that he didn't expect people to clear it, right?

    You can state your opinion regarding carrot mechanics but that's all it is: your opinion. Some of us enjoy what we're given. You are given a choice not to do what you do not like because this game offers up more than just hardcore fights.

    The same amount of BS was spouted from players like you regarding Titan HM as well. Now, Titan HM is but a joke to most since many have just memorized the rotation. You (and others) have yet to do so which is why you struggle.

    I am glad you, and others, will most likely never complete this challenge. It means this game isn't headed in the direction that makes all content beatable by casual players. Sadly, even Titan Ex will become a joke in a few months just like Titan HM despite what you think. I'm much more pleased with Twintania. However, the new DBM-type mod for FF14App makes the fight easier as well so...
    (0)

  5. #435
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by synaesthetic View Post
    From a game design standpoint, designing content that will not approach 100% utilization is a waste of money. There's a reason why games that never let you reach the carrot don't exist anymore; because the average player has grown wise to that kind of non-content.
    I play games with content that is so difficult a minority of the playerbase will ever complete it but none the less they still enjoy a decent following of fans so I guess uh those people can get stuffed? Their taste for difficulty is evidently shared enough to support a niche market but you just went ahead and spoke for every person who played video games ever so we don't exist.

    Like seriously is it so disagreeable that everyone has different tastes in games so they all should have a game out there that is for them in our multi-billion dollar video game market. Let everyone have their niche, and always consider the possibility that a game is not for you.
    (2)
    Last edited by SarcasmMisser; 01-05-2014 at 09:09 PM.

  6. #436
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    My company is currently working on Garuda EX and we haven't had much time to spend on the primals yet since we're still perfecting our Turn 4 execution and making sure our second Coil static is running smoothly. Holidays caused a disruption in our regularly scheduled runs.

    I'm sure we'll get Titan EX down, but like Titan HM, it's a very, very poorly-designed encounter. It's full of cheap and punishing mechanics, "gotcha" moves and the like. That's not to say that we won't learn it and complete it eventually, but that it will not be especially fun (just like Titan HM is not fun).

    Squee has done a pretty good job with designing good fights... Ultima HM, for example, is a very well-designed encounter, as is Garuda EX. Both of them have interesting and varied mechanics. Titan, on the other hand, is just a latency-dependent copout.

    We'll still kill him and take his stuff, though. It will just be met with groans, I'm sure.


    Quote Originally Posted by SarcasmMisser View Post
    I play games with content that is so difficult a minority of the playerbase will ever complete it but none the less they still enjoy a decent following of fans so I guess uh those people can get stuffed? Their taste for difficulty is evidently shared enough to support a niche market but you just went ahead and spoke for every person who played video games ever so we don't exist.

    Like seriously is it so disagreeable that everyone has different tastes in games so they all should have a game out there that is for them in our multi-billion dollar video game market. Let everyone have their niche, and always consider the possibility that a game is not for you.
    I'm not sure if you realize this, but the number of subscription-based MMOs is so small they can be counted on one hand. EVE, FFXI, FFXIV and WoW. That's it. Everything else is "battle of the credit cards."

    There aren't any other choices, really. XIV is literally the last bastion of what is a dying genre. As much as I have hope for Carbine, I doubt NCsoft will allow WildStar to remain subscription-based for long. The pay-to-win will inevitably creep in eventually.
    (2)
    Last edited by synaesthetic; 01-05-2014 at 09:16 PM.

  7. #437
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by synaesthetic View Post
    designing content that will not approach 100% utilization is a waste of money.
    That's absurd. There's always going to be different content for people with different interests in an MMO that's going for broad appeal. If there are enough people who want so-called "punishing" content, then they're going to get it. If there are enough people who want more laid back less fail-prone content then they're going to get that, too. They aren't mutually exclusive. A huge percentage of the playerbase has no interest in PvP, was all that work a waste of money? No. A huge percentage of the playerbase never read quest text, is the money spent developing quest lore and dialogue a waste? No. Stop expecting the entire game to cater to you and recognize when something simply isn't your cup of tea and let the people who do like it enjoy it.
    (3)

  8. #438
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by synaesthetic View Post
    I'm sorry, but you just spouted nonsense. From a game design standpoint, designing content that will not approach 100% utilization is a waste of money.
    There is 100% utilization. You got to utilize content. You didn't succeed at the challenge that content gave you. Holy crap did you just equate victory to content? That they designed victory for you? You just did that. Read it. That is ludicrous. You equated winning as something that came with the box when you bought it...! That is what I'm talking about! You don't even, like, comprehend how looney what you just said actually is do you? All game designers do, is make sure they have systems that allow a player the opportunity to win. That's it. They make stairs. You climb them. If they fail to make enough steps for you to reach the top, that's on them. If you trip and fall because you're too uncoordinated to climb them, then that's on you.

    game
    gām
    noun
    a form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck.

    You want neither to be considered a part of game design. Forget video games. You've forgotten what a game is.
    (3)
    Last edited by Krystalynn; 01-05-2014 at 09:51 PM.

  9. #439
    Player
    seriously's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Serious Moonlight
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I find the more difficult content in this game to be a tight dance you have to learn the steps to. There's no room for improvisation. You perform it without error for 10 minutes. If you make a mistake you have to start from the top. There is something not very fun about it. I don't know, maybe it's a cultural thing. It feels like a good time designed for robots instead of humans.
    (7)
    Last edited by seriously; 01-05-2014 at 09:51 PM.

  10. #440
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    titan touhou ultramegasuperextreme !!!
    (1)
    Last edited by Warlyx; 01-05-2014 at 10:04 PM.

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