Results 1 to 10 of 729

Hybrid View

  1. #1
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Peptaru View Post
    Non-logical
    You provided numbers? When was this?

    So LB is stack > move > stack > move. Stacking is a strategy, you know? Moving to specific locations is also one. Choosing party composition alters your strategy as well.

    I see you're busy grasping at straws, though. I'll leave you and your 'non-logical' arguments to others who are more bored than I am at the moment.

    Quote Originally Posted by Billie21 View Post
    I would also like to know what you mean when you say "dodging is a skill in and of itself". What "skill" exactly? Because as I understand it, dodging means: 1) percieve the threat 2) moving to avoid it. Aside from reaction time, what "skill" does it require?
    What is 'skill'?

    skill [skil]
    noun
    1. the ability, coming from one's knowledge, practice, aptitude, etc., to do something well: Carpentry was one of his many skills.
    2. competent excellence in performance; expertness; dexterity: The dancers performed with skill.
    3. a craft, trade, or job requiring manual dexterity or special training in which a person has competence and experience: the skill of cabinetmaking.

    4. Obsolete . understanding; discernment.

    Seems to be linked to decision making. Do you continue to cast a spell knowing something is coming up that you need to dodge or do you cancel the cast and prepare to dodge? Decision made, skill associated with dodging. Ever notice that certain members in your group die more often than others? If dodging were not a skill, they would either all die or all live. People seem to think dodging is not a skill because it is more heavily influenced by other factors. Does that suddenly make it not a skill, though? No.

    Decision making is a huge part of many classes/jobs in this game. Your ability to make informed decisions is what I would consider skill. Your ability to move out of something you know is coming is, therefore, a skill.
    (0)
    Last edited by Hitome; 12-30-2013 at 07:57 PM.

  2. #2
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Hitome View Post
    You provided numbers? When was this?
    I said % and said I did NOT USE NUMBERS. And you talk about my made up statistics.... I didn't use any; FFS. Please tell me you're trollin with that cuz if so... 7/10.
    (2)

  3. #3
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by Hitome View Post
    What is 'skill'?

    skill [skil]
    noun
    1. the ability, coming from one's knowledge, practice, aptitude, etc., to do something well: Carpentry was one of his many skills.
    2. competent excellence in performance; expertness; dexterity: The dancers performed with skill.
    3. a craft, trade, or job requiring manual dexterity or special training in which a person has competence and experience: the skill of cabinetmaking.

    4. Obsolete . understanding; discernment.

    Seems to be linked to decision making. Do you continue to cast a spell knowing something is coming up that you need to dodge or do you cancel the cast and prepare to dodge? Decision made, skill associated with dodging. Ever notice that certain members in your group die more often than others? If dodging were not a skill, they would either all die or all live. People seem to think dodging is not a skill because it is more heavily influenced by other factors. Does that suddenly make it not a skill, though? No.

    Decision making is a huge part of many classes/jobs in this game. Your ability to make informed decisions is what I would consider skill. Your ability to move out of something you know is coming is, therefore, a skill.
    Kettle seemed to oppose decision making to dexterity, as well as Ttan EX to other fights. Therefore, I assumed the meant something other than decision making. But thank you for trying.
    She also said that you did not need to know the fight by heart to win it which would imply that you don't need to know what is coming before it actually happens.



    PS: You know, it's a shame that most of your messages on this thread consist in saying you have a bigger one/demeaning people/being derisive and hypocritical, because every so often you do make some interesting and constructive posts.
    (3)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  4. #4
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Billie21 View Post
    Kettle seemed to oppose decision making to dexterity, as well as Ttan EX to other fights. Therefore, I assumed the meant something other than decision making. But thank you for trying.
    She also said that you did not need to know the fight by heart to win it which would imply that you don't need to know what is coming before it actually happens.
    He/she is actually right. When I go to DF Titan HM, I don't think many players have any idea what they're doing. Some will drop plumes right on me and I have to move the moment they do when I'm not expecting them at all. There is always an escape route for plumes. Can you spot it in time and move/sprint to it? How about using class moves to get out of situations like that? Things like aetherial manipulation, when used right, can help you avoid many situations but require very fast reflexes. Have you ever seen a MNK shoulder tackle back onto the arena after he was clearly landslided off it? I have. Again, fast reflexes/thinking differentiate him from other MNKs. Most people cannot do this. I believe this is what he/she was referring to.

    It's also a shame that you seem to harp on server delay so much. Most people are aware it exists and work with it. There is nothing wrong with the game: just something wrong with your expectations about how the servers should function.

    I'm a pretty level-headed player. If people wish to use extremes in their retorts as hyperbole, I don't see why I shouldn't go the other direction and act like the elitist !@#$ they view me as anyways. Preconceived notions, misjudging a player based on a handful of posts, and all that other nonsense you know?

    Quote Originally Posted by Peptaru View Post
    What was that you were saying about grasping? I'm going to bed, but ty for the fun. Your posts make me chuckle. I've said it in other posts (in various threads), I'll say it in this one. When you start attacking semantics, you're out of points to make. So it's a good a time as any for sleep.
    I guess that's a good way to bow out of an argument when you have no other points. :X

    Quote Originally Posted by HumsterMKX View Post
    Ya, at least ppl are producing good stuff. Not telling ppl to go play other games and claiming their 1337 farming content runs.

    DAMNIT IT JINXED IT
    Yeah...I'd hate for people to cite their farming experience in other 1337 content that is irrelevant to this discussion.

    Quote Originally Posted by ZeroRains View Post
    I clear twintania weekly, and even twisters aren't as punishing as landslide.
    Oh darn look at that. First post, too.
    (0)
    Last edited by Hitome; 12-30-2013 at 08:29 PM.

  5. #5
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by Hitome View Post
    He/she is actually right. When I go to DF Titan HM, I don't think many players have any idea what they're doing. Some will drop plumes right on me and I have to move the moment they do when I'm not expecting them at all. There is always an escape route for plumes. Can you spot it in time and move/sprint to it? How about using class moves to get out of situations like that? Things like aetherial manipulation, when used right, can help you avoid many situations but require very fast reflexes. Have you ever seen a MNK shoulder tackle back onto the arena after he was clearly landslided off it? I have. Again, fast reflexes/thinking differentiate him from other MNKs. Most people cannot do this. I believe this is what he/she was referring to.

    It's also a shame that you seem to harp on server delay so much. Most people are aware it exists and work with it. There is nothing wrong with the game: just something wrong with your expectations about how the servers should function.

    I'm a pretty level-headed player. If people wish to use extremes in their retorts as hyperbole, I don't see why I shouldn't go the other direction and act like the elitist !@#$ they view me as anyways. Preconceived notions, misjudging a player based on a handful of posts, and all that other nonsense you know?
    Thanks, this does make sense.


    I am "harping" about delay, as you say it, because Kettle and you (as well as others) all this require fast reaction/decision making. Which cannot happen when delay comes into play, since you only get the information afterwards (when it's too late to take action). Thus completely ruining the point of the exercise (only way to overcome the trial is to learn it by heart, relying on your memory rather than reflexes and spit second decision making).

    My expectations of how the server/game should function is simply that it should function at all.
    For those mechanics to be enjoyable, they need to function properly (i.e: you get the information in time to react, and the server gets the info of your reaction and doesn't cancel it because his decision was already made before it happened).
    If a server can not function in such a way for these mechanics to work, then the game should have different mechanics, that can work with the state of the server/network/the game's netcode/etc...


    My point was that the design choices for this fight are actually "punishing", rather than "difficult" (because of the delay problem).
    Again, the video that was linked (about the whole "punishing" vs "difficult") is quite eloquent (which is why it has been linked).


    PS: I could give you reasons why you should not go the other direction and act like the elitist !@#$ they view you as, one of which would be to avoid ruining a potentially interesting discussion by overflowing it with petty arguments. Another would be to avoid discrediting your own arguments -but I gues that's your personal choice to make).
    (5)
    Last edited by Billie21; 12-30-2013 at 08:40 PM.
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

Tags for this Thread