I have to agree this. * but they should also look at the delay / pos. issue
Last edited by Synthesis; 01-01-2014 at 04:16 AM.
Tbh I love the fight. Really, it's great fun and we laughed a lot when we tried him!
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Haha. What? There is a lot of problems with this game, but it's pretty ridiculous that SE has to deal with criticism about the stuff that isn't bad as well. No creativity because you can be removed from the fight? Whatever. People thought Titan HM was "super hard" too. If you go in with actual smart people, it's an easy win. Smash it down in under 8 minutes or whatever. Go in with a bunch of bad players, you might be in there for hours. Titan EM, just do the same thing as before: Learn the patterns, and don't eat stuff that removes you from the fight. Get better, and beat it. Nothing in the game is particularly difficult as long as you think about it a bit and don't have the reaction time of a slug.
Just want to reply to this in my still-on-high excitement from our group taking down Titan EX tonight for the first time--
Our first kill happened after I, while tanking him and our OT still having one add left on him, died from a 3rd stack and a healer getting benediction off a split second too late. Titan still had about 20% health left. Not only did the OT keep the match going, but I was rezzed about 20 seconds later successfully, still got the next swap off with him, and proceeded to finish him off the rest of the way.
If someone dies, it IS recoverable. If the tank on Titan can die and the match can still be recovered and won, it IS recoverable.
PS -- I really, really love this fight! Might now be my favorite of the entire game, actually.
Last edited by Avalon_Albrook; 12-29-2013 at 08:03 PM.
This is quite a fun fight. Healed and DPS'd it.
I clear Twintania weekly as well. Screw up on twisters? You're done less you want to waste the healer or summoner's time battle ressing your sorry butt. If you are a DPS class, you just gimped the dreadknight take down as well.
Maybe get gud?
Bet you 100k, Mits, that he uses the DBM equivalent for Twin. AKA: don't need to think about it to win with an App telling you everything to do.
Last edited by Hitome; 12-29-2013 at 08:13 PM. Reason: OP needs to get gud
I'm sure it can but often than not it will result in a wipe. That's my point in general. Maybe it's different if you find 8 players that play too much and play together it will become easier to do but that's a whole lot of dedication. That's pretty rare to find in this game with the way it's currently designed where most things are solo friendly. I do enjoy the fights when I find very good players to play with but the problem is that you shouldn't need everyone to be at a high skill level in order to take tackle hard content. I prefer it the way most others mmo does it where the more skilled guy has a bigger effect on the fight to help the lower ones. It will result in a lot less run buying. I think Titan dfers will understand what I'm saying more because the chances of beating it with randoms is like .001 percent.
http://forum.square-enix.com/ffxiv/t...=1#post1730294
Last edited by Doo; 12-29-2013 at 09:13 PM.
I had a thought last night on a way to make Titan a little (lot) more forgiving, and perhaps bring some fun back into this fight. *Dons flame retardant armor*
So lets say that Titan does about 3 landslides a minute, which is roughly correct depending on the phase.
Instead of having a Landslide instantly throw you off the platform and out of the fight, have Landslide deal a flat 3000 damage, and put an "Instability" debuff on you that lasts for 1 minute.
Then if you get hit by ANOTHER Landslide while you have Instability on you, then you go fly off the platform.
This means that missing 1 Landslide doesn't mean you instantly fail. Although if you don't happen to have 3k hp, you do die. Once you do get hit by one, you now MUST dodge the next 2 or you will fail.
IDK, perhaps that's a little too lenient. Lets make Instability last 2 minutes, so you need to dodge 5 out of 6 Landslides every 2 minutes... Ideally you want to dodge all of them, but this way you will not be severely punished for messing up once in a while.
As it stands, Titan feels more difficult and more frustrating than Twintania, but Titan is a DF fight and Twintania is the end boss of the current game... something seems a bit strange about that, no?
People keep bringing up landslide, but that's probably the easiest of his mechanics. With the exception of the tank now having to move occasionally it's exactly the same as the HM version. The main cause of wipes while you progress will be getting used to the new bomb formations and their slight difference in timing from HM.
I think the game has a very healthy diversity in battles, and the dungeons/raids/trials al feel unique, even tougher versions feel brand new, so I'm not worried about a single fight that's been discontinued after Extreme. Now we have Leviathan, Shiva, Ramuh, Moggle Extremes and Coil 2.2 to look forward to in that regard![]()
The main cause of wipes is generally RNG after heart, and groups not being prepared for the third row being on the tanks side and not properly baiting landslides(goes to both the MT and everyone else).People keep bringing up landslide, but that's probably the easiest of his mechanics. With the exception of the tank now having to move occasionally it's exactly the same as the HM version. The main cause of wipes while you progress will be getting used to the new bomb formations and their slight difference in timing from HM.
Either that, or latency issues. I have to use WTFast, because Verizon has been having problems lately. I will agree that the fight is too latency dependent, but what can you do without making the mechanics of the fight extremely easy for anyone that doesn't have latency issues?
At least from my experience.
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