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  1. #1
    Player
    Kettle's Avatar
    Join Date
    Apr 2012
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    39
    Character
    Kettle Pip
    World
    Excalibur
    Main Class
    Archer Lv 60
    All games are 'artificially' difficult. Dodging is a skill in and of itself. If you can't dodge, you don't have the skill for this particular encounter. Sure, memorising the pattern rotation will help, but it isn't necessary. I still don't remember the rotations, even from HM, because it's not something I need to do. You just need to know how to deal with each of those patterns or events.

    If you are expecting a stellar turn out in a Duty Finder with no implicit demands on previous experience or performance, then you'll likely be disappointed. You have three choices to succeed:

    1) Take a group who you know can all do the fight
    2) Take a group with players who can carry those that aren't great at the fight
    3) Take a group with players prepared to put the time in together to learn

    It sounds as if your base reference is number 3 and this is always going to be the most difficult option because it's ALWAYS the situation that DF is in and ALWAYS the situation DF doesn't want to be in. But it's ultimately the player's choice. Although it's good the option is available, I don't think the DF is how Titan Ex (or even HM) is primarily intended to be completed.

    Groups in i80/i90 are not struggling to complete this fight. Groups with multiple players still unable to dodge the abilities and deal with adds and tank switches are struggling to complete this fight. There's a difference. Yes, running Titan Ex in shitty gear is probably a bad idea. Whoop dee doo. But I promise you that the reason players fail is, for the most part, not because of gear.

    You keep insisting the only way to have valid difficult content is by making it based on decision making. You like one type of content, we get that. But not everyone consistently likes the same thing. I personally like variation and that my skills are tested in different ways. Decision making is certainly one of those, but being able to perform a dexterous role while under intense pressure is another.
    (4)
    Last edited by Kettle; 12-30-2013 at 07:31 PM. Reason: chars

  2. #2
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by Kettle View Post
    All games are 'artificially' difficult. Dodging is a skill in and of itself. If you can't dodge, you don't have the skill for this particular encounter. Sure, memorising the pattern rotation will help, but it isn't necessary. I still don't remember the rotations, even from HM, because it's not something I need to do. You just need to know how to deal with each of those patterns or events.

    If you are expecting a stellar turn out in a Duty Finder with no implicit demands on previous experience or performance, then you'll likely be disappointed. You have three choices to succeed:

    1) Take a group who you know can all do the fight
    2) Take a group with players who can carry those that aren't great at the fight
    3) Take a group with players prepared to put the time in together to learn

    It sounds as if your base reference is number 3 and this is always going to be the most difficult option. But it's ultimately the player's choice. Although it's good the option is available, I don't think the DF is how Titan Ex (or even HM) is primarily intended to be completed.

    Groups in i80/i90 are not struggling to complete this fight. Groups with multiple players still unable to dodge the abilities and deal with adds and tank switches are struggling to complete this fight. There's a difference. Yes, running Titan Ex in shitty gear is probably a bad idea. Whoop dee doo. But I promise you that the reason you are failing is not because of gear.

    You keep insisting the only way to have valid difficult content is by making it based on decision making. You like one type of content, we get that. But not everyone consistently likes the same thing. I personally like variation and that my skills are tested in different ways. Decision making is certainly one of those, but being able to perform a dexterous role while under intense pressure is another.
    This is interesting. I'd like to clear a few things to make sure I understand what you mean, if you don't mind.

    What you call "dexterous role" and aparently oppose to "decision making", I understand it as basically "reflex action" (where the rapidity of your reflex is tested rather than what you are doing. Please do correct me if I misunderstood.

    I would also like to know what you mean when you say "dodging is a skill in and of itself". What "skill" exactly? Because as I understand it, dodging means: 1) percieve the threat 2) moving to avoid it. Aside from reaction time, what "skill" does it require?

    I do agree with you about the DF part: it would seem logical that the most difficult battles in the game were made for team effort and therefore be hard to PUG.
    (4)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

  3. #3
    Player
    Kettle's Avatar
    Join Date
    Apr 2012
    Posts
    39
    Character
    Kettle Pip
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Billie21 View Post
    I understand it as basically "reflex action" (where the rapidity of your reflex is tested rather than what you are doing. Please do correct me if I misunderstood.
    I don't think they necessarily oppose and actually both appear in a fight like Titan. I was just trying to rationalise the difference the OP was making in comparing Twin to Titan. If I was to express my own view of the differences, it'd probably be with Twin being a traditional raid boss and Titan being a fun arcade game. What the OP is essentially saying though is 'Please only make the type of content I like', which in some respects is understandable, but in others, bollocks.

    There are certainly some reflexes required on titan HM /Ex, but those reflexes often require a decision to be made at the same time. Has a Landslide been placed down unusually? Which direction have line bombs been placed? Is there anything else going on I should be aware of (healer positioning / Gaols coming?). Being able to make those decisions, react and survive is something some find harder to do (clearly - else we would not be having this discussion). Players who react and move robotically and can't react to change are those that most often die. Being able to make decisions, survive, adapt where necessary and perform a role optimally* is something some people find even more difficult to do. It requires a certain amount of dexterity, situational awareness and, as you say, reflexes. I'd certainly consider that a skill. People aren't finding this fight difficult because it is 'unfair'.

    *and this is almost a pre-requisite for extreme primals, which is where I expect the problem lies.
    (0)
    Last edited by Kettle; 12-30-2013 at 08:29 PM.

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