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  1. #1
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZeroRains View Post
    Mad
    Yes: we heard you the first time.

    Anyone who has done this fight knows there is strategy. Do you let the healer or DPS go in or out for double gaols? Do you break the healer or DPS out first? Which method do you use to dodge the cross bombs? How do you utilize LB? How do you utilize tank CDs like hallowed and holmgang? How do you decide which bomb to kill on the gigantic bomb + plume + geocrush? How many people can die before you call it a wipe? Do you take 2 healers or 1 healer and 5 DPS? What method do you use to avoid weights? How do you optimize your strategy to help people with specific job requirements succeed (casters, melee DPS)? How many stacks do you let the tank take until you swap? Can your DPS communicate so that you do not push Titan into another phase during an inopportune time like after a stomp or upheaval?

    It's like I'm talking to people who have no idea what they're talking about due to lack of experience. If a DPS dies before the heart, you raise them. 2 of our Titan kills have been with a DPS who was dead all throughout the heart/post heart phase due to a landslide. One of our kills was done with FIVE people dying and being brought back with raise. It's almost like the people in this thread should read the WHM swiftcast thread.

    I'd say, the more you post, the better an idea I get about your experience (or lack thereof) with this fight.

    You are the same people who complain about benediction not firing off in time because you put all the blame on the server. Or hallowed ground. Or lustrate. Or a number of other things you blame lag for when it's your own incompetence.

    It's really sad to see people who cannot admit that they have trouble with a fight and whine for a nerf. If the fight isn't hard, go do it. Can't do it? Get better at what you do. If this means you have to account for the delay with the server, so be it.

    Don't want to do that? Quit.
    (2)
    Last edited by Hitome; 12-30-2013 at 06:41 PM.

  2. #2
    Player
    ZeroRains's Avatar
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    Aug 2013
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    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hitome View Post
    It's really sad to see people who cannot admit that they have trouble with a fight and whine for a nerf. If the fight isn't hard, go do it. Can't do it? Get better at what you do.
    This is why we can't have nice things. Because people like you blame all sorts of other things rather than facing the truth. This fight sucks, was terribly designed. Get over it.
    (5)

  3. #3
    Player
    ZeroRains's Avatar
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    Aug 2013
    Posts
    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    edited-------
    (0)

  4. #4
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZeroRains View Post
    Mad and blaming own inadequacies on other things.
    I'm actually done with the fight. Several times now.

    Your turn.
    (1)

  5. #5
    Player
    ZeroRains's Avatar
    Join Date
    Aug 2013
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    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hitome View Post
    Mad and blaming own inadequacies on other things.
    lol your right, being inadequate to voice my concern over content that I've already completed and can fairly review to help benefit future content. To me, it seems your the only one who's upset the majority doesn't agree. Well, back on topic now.
    (3)

  6. #6
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ZeroRains View Post
    lol your right, being inadequate to voice my concern over content that I've already completed and can fairly review to help benefit future content. To me, it seems your the only one who's upset the majority doesn't agree. Well, back on topic now.
    The majority in this thread probably have no idea what goes on during the heart phase because they are busy DFing it. Your only valid point was that ilevel was too low. Interesting...I just spent 30 minutes the other day reviewing ilevel requirements for each fight here.

    Why would I be mad about the fight? I like the fact that the majority cannot complete it just yet. It means there is still something to do with the remaining approximate 2 months and 2 weeks till 2.2. I've actually told you I enjoy this fight quite a bit several times throughout this thread.

    For someone who has completed the fight, your review is pretty misinformed. Do you really think it is game over if a DPS dies pre-heart? Or even post-heart? lol

    Quote Originally Posted by Peptaru View Post
    Citing statistics without citing actual numbers. Whining.
    What % would that be?

    I wonder why I don't see many people whining about Twintania. Surely she has a bunch of BS in there as well if you find Titan contains BS.

    The extremes people will go to to defend their inadequacies in quite alarming...
    (1)
    Last edited by Hitome; 12-30-2013 at 07:14 PM.

  7. #7
    Player
    ZeroRains's Avatar
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    Aug 2013
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    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hitome View Post
    The majority in this thread probably have no idea what goes on during the heart phase because they are busy DFing it. Your only valid point was that ilevel was too low. Interesting...I just spent 30 minutes the other day reviewing ilevel requirements for each fight here.

    Why would I be mad about the fight? I like the fact that the majority cannot complete it just yet. It means there is still something to do with the remaining approximate 2 months and 2 weeks till 2.2. I've actually told you I enjoy this fight quite a bit several times throughout this thread.

    For someone who has completed the fight, your review is pretty misinformed. Do you really think it is game over if a DPS dies pre-heart? Or even post-heart? lol
    You make valid points, to be sure. Don't think I'm completely saying your wrong, because they do have merit. But Yes, if a dps dies and party is close or around bare minimum, its a wipe. Plain and simple. If your busting gear i90 and rocking 7k pally and 5k dps that parse 400+, you bet the fight isn't over. A good fight doesn't mean being 23 item levels higher than content to clear it makes it fun. Yes, the fight requires very minimal mechanics to succeed, but still doesn't qualify it as content deemed hard and rewarding. More of Oh finally cleared it, never looking at it again.
    (0)
    Last edited by ZeroRains; 12-30-2013 at 07:18 PM.

  8. #8
    Player
    koikitty's Avatar
    Join Date
    Dec 2013
    Posts
    33
    Character
    Koikitty Meowmeow
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Gear is only a small portion of ability to complete a fight, which includes skill and experience. What I find most disturbing is people flat out denying anyone new to do the Extremes, well how will they learn or do better later in attempts if you deny them completly any participation in the fight due to gear/actual run attempts. Gear is a core/foundation aspect to entering the fight, the rest is skill and somewhat connection.

    You cant do shit about Ping, its in every game. tho I am slow sometimes, I listen to the casting sound effects or abilities that Titan do, to predict a movement before it drops down on my screen.

    But the fight I hear is absolutely fun and possible with practice. I have yet to do it because I am in no rush.

    As for Parsers , they are never 100% correct and have many faults, many Dev's and GM's dont give any credit to there numbers do to the ability to be off. It is a tool simply to guess what your doing. Your parse would be much more accurate for you, than others.
    (1)

  9. #9
    Player
    Kettle's Avatar
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    Apr 2012
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    39
    Character
    Kettle Pip
    World
    Excalibur
    Main Class
    Archer Lv 60
    All games are 'artificially' difficult. Dodging is a skill in and of itself. If you can't dodge, you don't have the skill for this particular encounter. Sure, memorising the pattern rotation will help, but it isn't necessary. I still don't remember the rotations, even from HM, because it's not something I need to do. You just need to know how to deal with each of those patterns or events.

    If you are expecting a stellar turn out in a Duty Finder with no implicit demands on previous experience or performance, then you'll likely be disappointed. You have three choices to succeed:

    1) Take a group who you know can all do the fight
    2) Take a group with players who can carry those that aren't great at the fight
    3) Take a group with players prepared to put the time in together to learn

    It sounds as if your base reference is number 3 and this is always going to be the most difficult option because it's ALWAYS the situation that DF is in and ALWAYS the situation DF doesn't want to be in. But it's ultimately the player's choice. Although it's good the option is available, I don't think the DF is how Titan Ex (or even HM) is primarily intended to be completed.

    Groups in i80/i90 are not struggling to complete this fight. Groups with multiple players still unable to dodge the abilities and deal with adds and tank switches are struggling to complete this fight. There's a difference. Yes, running Titan Ex in shitty gear is probably a bad idea. Whoop dee doo. But I promise you that the reason players fail is, for the most part, not because of gear.

    You keep insisting the only way to have valid difficult content is by making it based on decision making. You like one type of content, we get that. But not everyone consistently likes the same thing. I personally like variation and that my skills are tested in different ways. Decision making is certainly one of those, but being able to perform a dexterous role while under intense pressure is another.
    (4)
    Last edited by Kettle; 12-30-2013 at 07:31 PM. Reason: chars

  10. #10
    Player
    Billie21's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Mikh Lihzeh
    World
    Famfrit
    Main Class
    Arcanist Lv 47
    Quote Originally Posted by Kettle View Post
    All games are 'artificially' difficult. Dodging is a skill in and of itself. If you can't dodge, you don't have the skill for this particular encounter. Sure, memorising the pattern rotation will help, but it isn't necessary. I still don't remember the rotations, even from HM, because it's not something I need to do. You just need to know how to deal with each of those patterns or events.

    If you are expecting a stellar turn out in a Duty Finder with no implicit demands on previous experience or performance, then you'll likely be disappointed. You have three choices to succeed:

    1) Take a group who you know can all do the fight
    2) Take a group with players who can carry those that aren't great at the fight
    3) Take a group with players prepared to put the time in together to learn

    It sounds as if your base reference is number 3 and this is always going to be the most difficult option. But it's ultimately the player's choice. Although it's good the option is available, I don't think the DF is how Titan Ex (or even HM) is primarily intended to be completed.

    Groups in i80/i90 are not struggling to complete this fight. Groups with multiple players still unable to dodge the abilities and deal with adds and tank switches are struggling to complete this fight. There's a difference. Yes, running Titan Ex in shitty gear is probably a bad idea. Whoop dee doo. But I promise you that the reason you are failing is not because of gear.

    You keep insisting the only way to have valid difficult content is by making it based on decision making. You like one type of content, we get that. But not everyone consistently likes the same thing. I personally like variation and that my skills are tested in different ways. Decision making is certainly one of those, but being able to perform a dexterous role while under intense pressure is another.
    This is interesting. I'd like to clear a few things to make sure I understand what you mean, if you don't mind.

    What you call "dexterous role" and aparently oppose to "decision making", I understand it as basically "reflex action" (where the rapidity of your reflex is tested rather than what you are doing. Please do correct me if I misunderstood.

    I would also like to know what you mean when you say "dodging is a skill in and of itself". What "skill" exactly? Because as I understand it, dodging means: 1) percieve the threat 2) moving to avoid it. Aside from reaction time, what "skill" does it require?

    I do agree with you about the DF part: it would seem logical that the most difficult battles in the game were made for team effort and therefore be hard to PUG.
    (4)
    5 seconds video collection:
    http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s

    http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29

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