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lol your right, being inadequate to voice my concern over content that I've already completed and can fairly review to help benefit future content. To me, it seems your the only one who's upset the majority doesn't agree. Well, back on topic now.
I think it has it's place, to say it's a horrible design and the fight is terrible is going a little far. Especially when so many people enjoy how intense and do or die it is. Do I wish that all fights are like primal fights for the future? No, I hope there is more diverse strategic content as well, but it definitely has it's place and I love it!
You know that a % of players who are against these mechanics are people beating these fights. This whole "learn to dodge" or any variation thereof is just a wall of crap to hide behind. Even people winning the fight say its poorly designed.
"Move on to a new game!" Some of these same people are, like myself, 1.0'rs... we stuck with it through worse than this crap, and its insulting that we should move on.
A BS fight is a BS fight whether it is easy, hard, extreme or in between.
The majority in this thread probably have no idea what goes on during the heart phase because they are busy DFing it. Your only valid point was that ilevel was too low. Interesting...I just spent 30 minutes the other day reviewing ilevel requirements for each fight here.
Why would I be mad about the fight? I like the fact that the majority cannot complete it just yet. It means there is still something to do with the remaining approximate 2 months and 2 weeks till 2.2. I've actually told you I enjoy this fight quite a bit several times throughout this thread.
For someone who has completed the fight, your review is pretty misinformed. Do you really think it is game over if a DPS dies pre-heart? Or even post-heart? lol
What % would that be?
I wonder why I don't see many people whining about Twintania. Surely she has a bunch of BS in there as well if you find Titan contains BS.
The extremes people will go to to defend their inadequacies in quite alarming...
Last edited by Hitome; 12-30-2013 at 07:14 PM.
Player
You make valid points, to be sure. Don't think I'm completely saying your wrong, because they do have merit. But Yes, if a dps dies and party is close or around bare minimum, its a wipe. Plain and simple. If your busting gear i90 and rocking 7k pally and 5k dps that parse 400+, you bet the fight isn't over. A good fight doesn't mean being 23 item levels higher than content to clear it makes it fun. Yes, the fight requires very minimal mechanics to succeed, but still doesn't qualify it as content deemed hard and rewarding. More of Oh finally cleared it, never looking at it again.The majority in this thread probably have no idea what goes on during the heart phase because they are busy DFing it. Your only valid point was that ilevel was too low. Interesting...I just spent 30 minutes the other day reviewing ilevel requirements for each fight here.
Why would I be mad about the fight? I like the fact that the majority cannot complete it just yet. It means there is still something to do with the remaining approximate 2 months and 2 weeks till 2.2. I've actually told you I enjoy this fight quite a bit several times throughout this thread.
For someone who has completed the fight, your review is pretty misinformed. Do you really think it is game over if a DPS dies pre-heart? Or even post-heart? lol
Last edited by ZeroRains; 12-30-2013 at 07:18 PM.
Gear is only a small portion of ability to complete a fight, which includes skill and experience. What I find most disturbing is people flat out denying anyone new to do the Extremes, well how will they learn or do better later in attempts if you deny them completly any participation in the fight due to gear/actual run attempts. Gear is a core/foundation aspect to entering the fight, the rest is skill and somewhat connection.
You cant do shit about Ping, its in every game. tho I am slow sometimes, I listen to the casting sound effects or abilities that Titan do, to predict a movement before it drops down on my screen.
But the fight I hear is absolutely fun and possible with practice. I have yet to do it because I am in no rush.
As for Parsers , they are never 100% correct and have many faults, many Dev's and GM's dont give any credit to there numbers do to the ability to be off. It is a tool simply to guess what your doing. Your parse would be much more accurate for you, than others.
All games are 'artificially' difficult. Dodging is a skill in and of itself. If you can't dodge, you don't have the skill for this particular encounter. Sure, memorising the pattern rotation will help, but it isn't necessary. I still don't remember the rotations, even from HM, because it's not something I need to do. You just need to know how to deal with each of those patterns or events.
If you are expecting a stellar turn out in a Duty Finder with no implicit demands on previous experience or performance, then you'll likely be disappointed. You have three choices to succeed:
1) Take a group who you know can all do the fight
2) Take a group with players who can carry those that aren't great at the fight
3) Take a group with players prepared to put the time in together to learn
It sounds as if your base reference is number 3 and this is always going to be the most difficult option because it's ALWAYS the situation that DF is in and ALWAYS the situation DF doesn't want to be in. But it's ultimately the player's choice. Although it's good the option is available, I don't think the DF is how Titan Ex (or even HM) is primarily intended to be completed.
Groups in i80/i90 are not struggling to complete this fight. Groups with multiple players still unable to dodge the abilities and deal with adds and tank switches are struggling to complete this fight. There's a difference. Yes, running Titan Ex in shitty gear is probably a bad idea. Whoop dee doo. But I promise you that the reason players fail is, for the most part, not because of gear.
You keep insisting the only way to have valid difficult content is by making it based on decision making. You like one type of content, we get that. But not everyone consistently likes the same thing. I personally like variation and that my skills are tested in different ways. Decision making is certainly one of those, but being able to perform a dexterous role while under intense pressure is another.
Last edited by Kettle; 12-30-2013 at 07:31 PM. Reason: chars
Answer: Twintania has things that have been discussed by others.... >>>>Options<<<<
How many do we want to stack for fireball, do we want to feed a fireball and DS (edited, wrote divebomb cuz i was ranting.) to every other conflag? Are we gonna run around individually to neurolinks when we get the orb, or gonna tank her on top of one and have the OT eat them? If he gets liquid hell, do we move Twin or just have people run to the links til the ground under her is clear again? Melee DPS on the main snake or help with the first two babies? On the hill or center-to-side to dodge divebomb? And there are more... but that should be sufficient.
Find me the options in titan, plzthx.
Stack > move > re-stack > re-move > re-stack > re-move.
Oh, another edit: I said % cuz I don't have actual numbers, but it's at least two people, which makes it a percentage. I was not even misleading about anything, nor did I use any actual (inherently woulda been wrong) numbers. Don't be a D-bag; try to make valid points instead of trying to use non-logical arguments.
Last edited by Peptaru; 12-30-2013 at 07:27 PM.
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