Quote Originally Posted by ispano View Post
I'm not attacking people who want that fixed first of all. So let me ask another question. The answer will of course be speculation, because SE won't tell us, but do you know, or why do you think they made it this way?

Since you insist, Tera EU has had people report the same issue with positional delay, and PvP is more prevalent in Tera. It was a year ago, so I have no idea if it was changed or fixed. I've seen other games with it as well, just couldn't name which ones off the top of my head right now.
Snipped bits and pieces... but you are one of the people basically going "all of you complaining about the issue, it's on your end". Except, it's not, because a ton of the people complaining have excellent internet (the path the data takes is not up to us and I can assure you that individuals have no pull in what the ISP sees traffic as). In addition to that, it doesn't happen in other games. I have played Tera, I never got hit by AOEs I was out of, would absolutely love to see a video of it.. because if it was even remotely prevalent there would be one, I searched and found none (I looked specifically for the issue with Hagan too, and nothing there either). Not so much as a forum complaint about it.

I know you keep saying that you recognize that as the issue, but then you go on to tell people crying lag it's on their end. Complete contradiction, as people that are crying lag are, in the large majority, complaining about the thing you already stated was an issue.

I can say it again. I'm not saying people should have perfect latency.. because that isn't a reasonable requirement. Nor is it a requirement for SE to cater to people with really high latency. The fight pausing because your internet is lagging and then speeding up real fast.. or you rubber-banding.. those are things that typically happen. Getting hit by AOEs you're out of? Absolutely not.

Do I think this game was programmed around the delay? Not one bit. I think FFXI was, but not this game. Have people learned instead to adapt? Sure, some have. Some literally can't though, because the delay is so long (even though they have no issues in other games, high speed internet, and decent/top end computers) that there is no way for them to move out of skills. They can cast spells like Esuna as they run because the delay is so long that it never gets interrupted.

Why did SE program it this way? Quite frankly I think they didn't know how else to do it. FFXI seems to have the same coding. FFXIV seemed to have the same coding (even though that was suppose to be revamped with the re-release). Considering it has been cited as a major reason for 1.0 being closed down, I hate to think they would go with ARR and intentionally keep the same stuff in if they had other options.