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  1. #241
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    fwiw talking to a jp friend and I guess they are also getting this issue, and have been complaining about it. So not just an NA/EU thing (which is important to note since there are actual JP data centers).
    (6)

  2. #242
    Player
    ufufu's Avatar
    Join Date
    Aug 2013
    Posts
    288
    Character
    Maki Maki'
    World
    Faerie
    Main Class
    Weaver Lv 90
    Quite frankly I do think a good deal of the issue of dodging Weights in Titan HM is skill. Not saying that there isn't a lag problem – there is – but dodging Weights is entirely possible, even when accounting for the positional delay. Although I still haven't figure out what exactly I should be doing when 8 spawn at once post-heart.
    (1)

  3. #243
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Allyra View Post
    fwiw talking to a jp friend and I guess they are also getting this issue, and have been complaining about it. So not just an NA/EU thing (which is important to note since there are actual JP data centers).
    Yup! There are reports of threads complaining about the issue in both the Japan and French language sections. So it's definitely not just us
    (2)

  4. #244
    Player
    amnie's Avatar
    Join Date
    Jun 2013
    Posts
    463
    Character
    Ava Adore
    World
    Balmung
    Main Class
    Botanist Lv 70
    Quote Originally Posted by ufufu View Post
    Quite frankly I do think a good deal of the issue of dodging Weights in Titan HM is skill. Not saying that there isn't a lag problem – there is – but dodging Weights is entirely possible, even when accounting for the positional delay. Although I still haven't figure out what exactly I should be doing when 8 spawn at once post-heart.
    quite frankly, I don't even KNOW my actual dodging skill because right now I have to find work-arounds for not having my client in-sync with the servers. I don't know why that is the case. I do know though that I'm sick and tired of people telling me I just lack the skill.
    and the worst thing? once it's 'fixed' (if that happens) people will expect me to immediately be amazing at dodging, which won't happen.
    I'm not dodging currently. I run around praying I won't get hit or use 'work-arounds' (landslide running to titan, remembering patterns and so on)
    I WANT to get better at dodging. the game won't even let me practice.
    (2)

  5. #245
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ufufu View Post
    Quite frankly I do think a good deal of the issue of dodging Weights in Titan HM is skill. Not saying that there isn't a lag problem – there is – but dodging Weights is entirely possible, even when accounting for the positional delay. Although I still haven't figure out what exactly I should be doing when 8 spawn at once post-heart.
    skill=memorizing a rotation? Well I suppose memorization is skillful
    (1)

  6. #246
    Player
    ufufu's Avatar
    Join Date
    Aug 2013
    Posts
    288
    Character
    Maki Maki'
    World
    Faerie
    Main Class
    Weaver Lv 90
    Quote Originally Posted by amnie View Post
    quite frankly, I don't even KNOW my actual dodging skill because right now I have to find work-arounds for not having my client in-sync with the servers. I don't know why that is the case. I do know though that I'm sick and tired of people telling me I just lack the skill.
    and the worst thing? once it's 'fixed' (if that happens) people will expect me to immediately be amazing at dodging, which won't happen.
    I'm not dodging currently. I run around praying I won't get hit or use 'work-arounds' (landslide running to titan, remembering patterns and so on)
    I WANT to get better at dodging. the game won't even let me practice.
    Sorry, I know that just posting that isn't useful in any way. I have found that while I noticeably experience the server/client location sync issue and have a ping over 100ms – as I'm playing from the NA West coast – I am indeed able to dodge the majority of Titan's attacks, usually even without moving ahead of time. It is very precise and unforgiving, but I am able to do it... most of the time. That's just me though, obviously, and your mileage may vary.
    (0)

  7. #247
    Player
    XainTheGreat's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Xain Ryuchi
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Microsoft Windows [Version 6.2.9200]
    (c) 2012 Microsoft Corporation. All rights reserved.

    C:\Users\Jeff>ping 184.107.107.176

    Pinging 184.107.107.176 with 32 bytes of data:
    Reply from 184.107.107.176: bytes=32 time=30ms TTL=52
    Reply from 184.107.107.176: bytes=32 time=33ms TTL=52
    Reply from 184.107.107.176: bytes=32 time=30ms TTL=52
    Reply from 184.107.107.176: bytes=32 time=32ms TTL=52

    Ping statistics for 184.107.107.176:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 30ms, Maximum = 33ms, Average = 31ms

    C:\Users\Jeff>pathping 184.107.107.176

    Tracing route to 184.107.107.176 over a maximum of 30 hops

    0 JeffsBeast [192.168.0.3]
    1 142.254.152.145
    2 gig2-5.lkgnwilkgn.wi.rr.com [24.160.229.158]
    3 tge1-7-0-9.milzwift-ccr01.midwest.rr.com [65.29.45.102]
    4 ae-6-0.cr0.chi30.tbone.rr.com [66.109.6.206]
    5 ae-2-0.a0.buf00.tbone.rr.com [66.109.1.42]
    6 if-17-0.tcore1.CT8-Chicago.as6453.net [63.243.129.21]
    7 if-22-2.tcore2.CT8-Chicago.as6453.net [64.86.79.1]
    8 if-3-2.tcore1.W6C-Montreal.as6453.net [66.198.96.45]
    9 66.198.96.58
    10 te7-4.dr9.mtl.iweb.com [184.107.1.110]
    11 72.55.128.44
    12 184.107.107.176

    Computing statistics for 300 seconds...
    Source to Here This Node/Link
    Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
    0 JeffsBeast [192.168.0.3]
    0/ 100 = 0% |
    1 8ms 0/ 100 = 0% 0/ 100 = 0% 142.254.152.145
    0/ 100 = 0% |
    2 8ms 0/ 100 = 0% 0/ 100 = 0% gig2-5.lkgnwilkgn.wi.rr.com [24.16
    0.229.158]
    0/ 100 = 0% |
    3 13ms 0/ 100 = 0% 0/ 100 = 0% tge1-7-0-9.milzwift-ccr01.midwest.
    rr.com [65.29.45.102]
    0/ 100 = 0% |
    4 15ms 0/ 100 = 0% 0/ 100 = 0% ae-6-0.cr0.chi30.tbone.rr.com [66.
    109.6.206]
    0/ 100 = 0% |
    5 14ms 0/ 100 = 0% 0/ 100 = 0% ae-2-0.a0.buf00.tbone.rr.com [66.1
    09.1.42]
    0/ 100 = 0% |
    6 15ms 0/ 100 = 0% 0/ 100 = 0% if-17-0.tcore1.CT8-Chicago.as6453.
    net [63.243.129.21]
    0/ 100 = 0% |
    7 14ms 0/ 100 = 0% 0/ 100 = 0% if-22-2.tcore2.CT8-Chicago.as6453.
    net [64.86.79.1]
    0/ 100 = 0% |
    8 32ms 0/ 100 = 0% 0/ 100 = 0% if-3-2.tcore1.W6C-Montreal.as6453.
    net [66.198.96.45]
    0/ 100 = 0% |
    9 33ms 99/ 100 = 99% 99/ 100 = 99% 66.198.96.58
    0/ 100 = 0% |
    10 --- 100/ 100 =100% 100/ 100 =100% te7-4.dr9.mtl.iweb.com [184.107.1.
    110]
    0/ 100 = 0% |
    11 --- 100/ 100 =100% 100/ 100 =100% 72.55.128.44
    0/ 100 = 0% |
    12 30ms 0/ 100 = 0% 0/ 100 = 0% 184.107.107.176

    Trace complete.

    this right here is proof that it is not SE's fault, and im sick and tired of hearing people complain about the .3 positional update. Its clear that it is directly related to the clients ISP/location where they live. Ive said it a hundred times, i dont have problems dodging anything EVER, and its not SE's fault for any of the problems people claim to be having. It also seems like a lot of the people who claim to have these problems are located in the same states, which again, proves its not SE's fault
    (1)

  8. #248
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by XainTheGreat View Post
    this right here is proof that it is not SE's fault, and im sick and tired of hearing people complain about the .3 positional update. Its clear that it is directly related to the clients ISP/location where they live. Ive said it a hundred times, i dont have problems dodging anything EVER, and its not SE's fault for any of the problems people claim to be having. It also seems like a lot of the people who claim to have these problems are located in the same states, which again, proves its not SE's fault
    tHiS! ^ ^ ^
    (0)
    .

  9. #249
    Player
    IvoryFox's Avatar
    Join Date
    Dec 2011
    Posts
    52
    Character
    Val M'emorija
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by XainTheGreat View Post
    SE Defense squad snip
    Hey, champ. Square Enix has accepted this PUD (update delay) as a bug on their end, see here: http://forum.square-enix.com/ffxiv/t...s-everybody%29

    You can stick your head in the sand all you want because you don't have a problem, but the problem is fairly well-documented in multiple threads and multiple videos. Guess what? It's happening in Japan too, despite having their own data centers.
    (4)

  10. #250
    Player
    Mishari's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Mish Nhanniji
    World
    Shiva
    Main Class
    Black Mage Lv 70
    It's a problem. Not the problem.
    Mostly ISP's handling FFXIV as P2P client and some might expirience graphic lag.
    On top of that there is the positional delay thing. But that is not that big of a deal as some may think.
    I myself can dodge stuff easily without a problem. Do i have supernatural reflexes? Hell no, I'm an old man lol.
    (0)
    .

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