



Not sure how many times I have to say it, Hagan in WoW had exactly the same issue, it just wasn't anything like as severe because Blizzard didn't cheap out on the data centres and the movement was very simplistic by comparison.The problem here is there are tons of videos of people showing this is what happens. The strategy for Titan is pure illustration that it happens to a ton of people. You're still failing to provide one other example of an MMO that has had the exact problem of getting hit when you're out of stuff.


And this is also a good answer to one of my questions, about why they did it this way. One reason to space out the positional updates, is server and bandwidth costs. To have it update more often, requires more server usage and more bandwidth usage. This being a "revived" MMO, that may not do so well, they likely made the decision to save some money, but then attempted to balance the game around the delay.
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