With that line there in red you kind of lose all credibility when speaking about this issue, it's a blatant conflict of interest. I mean if they did fix this you would lose a major source of income.I've made close to 10 mill from selling titan kills, I also help with the server's titan kill shell so I've run it enough times to be pretty qualified on this.
Learning aside, every plume I've eaten has been my own fault due to being greedy with a cast, not thinking ahead far enough or simply not moving quickly enough and wasting valuable time not moving in a straight line etc. I only found myself eating lines when I got muddled on bombs and didn't position myself right. For reference I'm in the UK and with BT (An isp which is known for having p2p throttling issues with FFXIV) and I don't use any VPN or the like.
As said before, the gif in your sig is most likely packetloss from the client to the server, most likely a shared connection, queue for regular titan whilst uploading to youtube and you'll get exactly the same thing. Whilst yes, this encounter punishes a subpar connection harshly, you can't really hold SE responsible for the wonder that is the internet. WoW had exactly the same issues with the Hagan safety dance, the difference there was that the movement was simplistic and far easier to remember.
Fact is building in a 300ms delay on positioning on top of the various "lag" people get in mmos is ludicrous especially in a game where they and you need to actively dodge attacks.
Last edited by Asmodeus; 11-03-2013 at 09:05 AM.
Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.
H AtramedesYou didn't have these issues in other mmos because they didn't punish slow movement anything like as vigorously as Titan HM. The only other boss I can think of that timed movement down to the second was Hagan in Naxx, everything else I can think of punished positioning rather than timing. Ps never had that issue in Swtor? I saw all manner of hilarious bridge dives in that pvp arena! Tera was very slick but was also a mature game by the time we saw an NA/EU release. I loathed Aion and Rift so I can't comment there. War was dominated by horrific framerates. Both FFXI and EQ2 were a completely different era of mmo and hence didn't have anything like the pace we see now in Tera/WoW/FFXIV. I'll also add that I played WoW on the US servers both to be with friends from EQ1 and stop myself from getting into raiding seriously (So I went for HWL instead), whilst I had zero issues in PvE, World PvP and BGs, I struggled massively in Arena due to not being able to pole dance effectively.
Putting the P2P throttling saga in SE's lap is fair enough and yes, they made a mistake with their choice of data centre (driven by bean counters I suspect), but they can't really be held responsible for stuff like Telia's wonky peering.
H Rag
Spine (Normal and Heroic)
H Sha of Fear
H Empress (with low gear)
H Blade Lord
Elegon (Normal and Heroic)
H Will of the Emperor (with low gear)
H Durumu
H Lei Shen
H Ra-Den (for different reasons, and only if your positioning was very bad)
H Dark Animus (again, for different reasons, but still quite punishing)
H Malkorok (for one mechanic)
H Thok (for two mechanics)
H Siegecrafter (for...basically everything >.<)
H Klaxxi Paragons
Garrosh (Normal and Heroic)
There's more, I'm sure, but yeah, there's plenty of stuff in WoW that's extremely punishing to slow movement. Actually, some of it is more punishing because a lot of stuff in WoW doesn't telegraph where the "danger zone" is. You just have to know.
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Oh come off it. If you're going to call that poster out, do it on what they say, not whether or not they sell runs. I don't sell runs, and I haven't died from lag, either. Every death I've had has been my own damn fault.
Please stop spewing false information
the delay is part of the game, people with perfect connections and high-end PC's still have delay
it is part of the game, something that is fundamental to how the engine is built, because of the requirement that it also must be compatible with PS3 and PS4
it will not be fixed, because it can not be fixed at all in any way
Titan HM seems alot better than I remember normal Titan being back when ARR was released. I just went to bed one night because I was too flustered with it, I would sprint halfway across his platform and still get knocked back and off. I failed my group about 4 times before I just said I'm sorry, and logged for the night. If I wasn't out by half cast then I was hit. HM I may just have gotten better because although I still haven't beaten it, out of the 8 times I played earlier the only time I got hit was coming down from the lb. Earlier I was in AK on demon wall though. Repel happened, I seen everyone else fly backwards but I didn't move, I thought I must have dodged the attack, so I went on to the side to start attacking, the team gets back up to the wall and starts hitting it again, and BAM I fly off the edge because by that time I was back at it's side attacking... Really wondered what everyone else seen but it was a random group and nobody said a word...
I called him out because he needed to be called out. Myself and others have been vocal about this since the betas and they did improve on the problem but not enough. Now that betas are done it is becoming increasingly difficult to get any attention by the proper people on this issue because of people like him and yourself.
It's pretty clear you both belong to group C. See here for an explantion.
Last edited by Asmodeus; 11-03-2013 at 09:20 AM.
Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.
Quite the jaded view there, I'm almost hurt
I sold titans so I could afford the melds I needed to be ready for Twintania at almost 200k a pop. I wasn't in it to stockpile huge hoards of gil and hence I stopped once I had what I needed, you did see the part where I added that I help Ragnarok's attack on titan linkshell right? Whilst I openly admit I don't mention that I'm a former seller for fear of the inevitable drama, I put every bit as much effort into the free runs as I did the 700k specials.
That are 100% scripted and entirely predictable.
Memorising the script is a big part of the challenge.
I'm guessing a big chunk of that list is from pandatown as I don't know a bunch of them =( Fair point though!
If you had been following the various threads you would know we have addressed what you claim, memorizing a pattern that doesn't ever change does not equal skill. Skill isn't about doing the achy breaky dance rotation starting at a certain point. Skill is about knowing how to deal with attacks regardless of when they come at you.Quite the jaded view there, I'm almost hurt
I sold titans so I could afford the melds I needed to be ready for Twintania at almost 200k a pop. I wasn't in it to stockpile huge hoards of gil and hence I stopped once I had what I needed, you did see the part where I added that I help Ragnarok's attack on titan linkshell right? Whilst I openly admit I don't mention that I'm a former seller for fear of the inevitable drama, I put every bit as much effort into the free runs as I did the 700k specials.
That are 100% scripted and entirely predictable.
Memorising the script is a big part of the challenge.
What we have here is a cheesy sad attempt at making things "hardcore".
Perhaps you mean well but you are hurting this cause and that is about it.
Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.
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