Quote Originally Posted by EasymodeX View Post
Your "work" is asinine because you don't understand how to assess the value of marginal stat gains. Your entire "work" section doesn't even answer the question and uses an incorrect stat comparison and baseline since you have a half-assed understanding of what you're talking about. A little bit of knowledge is more dangerous and more prone to error than pure ignorance.
You think 20% crit devalues crit by 20%. I could just stop here and let anyone who has a basic understanding of mathematics facepalm at your inability to comprehend statistics, but I'll go one step beyond. This is now how it works. I showed, thanks to basic math (and yeah, it's that simple!) that going from no crit rating to a heavy emphasis on crit rating only devalues it by 6%.

And my stat comparison and baseline is based off the actual gear available in the game. Yours is some nebulous idea that doesn't apply in nearly enough of a capacity to matter.
I don't have a theory. I have cyclical model that simulates a hard rotation and models damage modifiers and statistical crit rates. The results are as they are.
You keep saying this, but you've never shown anything. You just keep making stuff up and trying to pass it off like it's true. Anybody can punch numbers into a spreadsheet and come up with any conclusion they want; the important part is if you put the numbers in correctly, which you clearly did not since you're getting wholly incorrect answers.