Quote Originally Posted by Powercow View Post
And I showed my work.
Your "work" is asinine because you don't understand how to assess the value of marginal stat gains. Your entire "work" section doesn't even answer the question and uses an incorrect stat comparison and baseline since you have a half-assed understanding of what you're talking about. A little bit of knowledge is more dangerous and more prone to error than pure ignorance.

Your theory is fine.
I don't have a theory. I have cyclical model that simulates a hard rotation and models damage modifiers and statistical crit rates. The results are as they are.

But you don't even need to go that far. You need to simply have a coherent understanding of how to measure the +10 crit on a piece of gear under consideration.

in no way, fight, gear setup, or non-terrible rotation does Skillspeed come even close to Crit in terms of its usefulness.
If you use Bootshine at maximum potential, don't macro on-GCD abilities, and press buttonz properly, you will get relatively similar returns from CRT as SS. Any less efficiency with Bootshine and CRT pulls ahead. The TP consideration, in addition, results in a situation where players should lean towards CRT in all situations where the two are offered equally.