Det >> Crit. The Allagan Sollerets vs the Melee Boots are a no brainer win for Allagan. Not only are you exchanging Crit for Det (point for point mind you) but you're doing it at the cost of Skill Speed, which is the least effective stat. It's not even a discussion that Allagan Sollerets are better
Thanks for confirming that for me. Now if only the Allagan belt and hands would drop today..... The visor will likely never drop lol
FC: Sanctuary of ZitahSite: www.zitah.guildwork.comServer: SargatanasA fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!
Well the good news is, if it doesn't fall in the next 4~6 weeks, you'll be able to farm and get it in like a day once the next update hits.
isnt the 2.16 that come in 4-6week?the weekly restriction of coil is on the 2.2 patch and probably wont come until few more months.
edit:nvm,just read the *letter from the producer Q/A* and they said 2.2 might come in march.
Last edited by Zakard; 02-04-2014 at 06:29 AM.


2.2 is supposed to drop in "March," so 6 weeks could be accurate.
P.S. Between beginning my Coil career in PUGs, and running with a static, then building my own FC group, I've seen 34 Coil drops on my main character and have never received a single piece of Allagan loot. I feel that pain immensely.



Then there will come a night where you run coil and suddenly all turns drop MNK loot.2.2 is supposed to drop in "March," so 6 weeks could be accurate.
P.S. Between beginning my Coil career in PUGs, and running with a static, then building my own FC group, I've seen 34 Coil drops on my main character and have never received a single piece of Allagan loot. I feel that pain immensely.
This night will be the first night of farming Turns 1-5 once the lockout has been removed.
What do people think about the new stat weights put forward by EasymodeX in this post?
http://forum.square-enix.com/ffxiv/t...=1#post1761108
Following those, you'd end up with BiS being:
(Pre-T5): http://ffxiv.ariyala.com/LQOP
(Post-T5): http://ffxiv.ariyala.com/LMO7
The weird part about this is that he values skill speed almost as highly as crit. EasymodeX, how did you arrive at those numbers?
How's that strange? For Monk I'd value skill speed higher than crit, actually. Crit has diminishing returns and Skill Speed has increased returns, so the more of both you have, the better skill speed is. Combine with Infernal Release and Bootshine lessening crit's effect even more and it should be an obvious conclusion. The softcap I'd place at 2.00 on 3 greased lightning stacks because when you go lower than that, you lose dps while using skills that are off GCD.
Furthermore, I've noticed that with very low, minimal skill speed like in your sets, I actually cannot use 5 skills after Perfect Balance, at least while using non-GCD skills in between them. That's why in you post-T5 BiS list at least, I definitely would swap Hero's Necklace of Slaying with Allagan Choker of Striking and Allagan Tassets of Striking with Hero's Belt of Striking, giving you 32 more skill speed and 32 less crit. Probably can do similiar swaps all around, because I just don't see how crit could possibly be better than skill speed for monk. Bootshine takes approximately 1/6.666 of your GCDs so at least 15% of your crit for your skill damage is 100% wasted(or was it 1/6.333? Either way...).
Last edited by Shayuki; 02-04-2014 at 05:49 PM.
Here's my rotation so if anyone is interested on it.
TOD (Touch of death) - Impulsive Drive(from DRG) - Bootshine - True strike - Demolish 1ST Rotation
Fracture (from MRD) - Dragon Kick - Twin Snakes - Snap Punch 2ND Rotation
Impusilve Drive - Bootshine - True Strike - Demolish 3RD Rotation
Fracture (from MRD) - Dragon Kick - Twin Snakes - Snap Punch 4TH Rotation
Then repeat all rotaion
Here's the thing this works good especiialy when you have your GS3 already as you don't need to put up TOD as much as Fracture cause TOD has 30 sec effect on the enemy.
Hopefully this helps otherBtw on your GS1 and GS2 its up to you if you want to put up TOD. Btw I always use this rotation on Titan so I think its quite effective
PS: You should move the moment you use Snap punch as the animation is quite long XD but it still works if you even if you watch it.
This is a very bad rotation. The impulse drive makes absolutely no sense, wasting your TP and delaying your stack application. Furthermore, you randomly use True Strike before Twin Snakes in the first rotation - this makes no sense. You can just use Twin Snakes for a second time if you want to combine it with Dragon Kick, that still does more damage. Third, you use Fracture. Fourth, you apply Demolish and Fracture before they tick the full duration. Fifth, when you reapply Touch of Death with this rotation, you will miss one GCD worth of Dragon Kick and Twin Snakes uptime.
Look the Impulse Drive is just a preference. You can put it away if you don't want it I'm not implying it to everyone to use it. For your information I can still do everything without missing any uptime and Fracture is for increase of DoT.This is a very bad rotation. The impulse drive makes absolutely no sense, wasting your TP and delaying your stack application. Furthermore, you randomly use True Strike before Twin Snakes in the first rotation - this makes no sense. You can just use Twin Snakes for a second time if you want to combine it with Dragon Kick, that still does more damage. Third, you use Fracture. Fourth, you apply Demolish and Fracture before they tick the full duration. Fifth, when you reapply Touch of Death with this rotation, you will miss one GCD worth of Dragon Kick and Twin Snakes uptime.
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