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Thread: The Monk Temple

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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
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    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by EasymodeX View Post
    I never uploaded or linked a "Bard spreadsheet". If that is the post I'm thinking of, that is a link to the full workbook of which 1 tab is a sheet for the Bard rotation with a subsection on stat weights. There's another tab for DRGs and another for MNKs, along with some detailed DRG gear analysis.
    Well now I just feel silly for not noticing the tabs earlier. >>

    So what's the point of AF10 (what % of damage is from DoTs) if it never comes into play again?
    Where do you get 144.9 potency per second for skills? I wanna spam skills that do 320+ potency. And yeah, I know you're including Crits, but really even with the 10% crit you use in your example, or are you including Autoattack and DoT ticks for the skills that benefit from SS? Real rotational potency is closer to 95.55 for non-DoT skills.
    Also why a 43.73 second rotation? That seems extremely arbitrary. Fixing up some of the numbers to go from base values (like if you had no gear at all) to adding 10 to each thing, Crit beats SS by 23%, and that's not even bothering to factor in DoTs or OGCDs.

    So fix your damn spreadsheet and put in the correct values for things before you go off spouting about how great it is. Like I said, it doesn't matter if you use a spreadsheet if you don't put in the correct values, and you seem to be under the impression DoTs benefit from Skillspeed. Really, try putting in some appropriate values and you'll see some interesting returns!

    And yeah, my thing isn't going to help someone decide "is 10 skillspeed or 10 crit better?" outside of the obvious "well crit is about 50% stronger than skillspeed, so you should go with that." No, it's not going to give them an exact number, but it tells them what they should be going for.

    Anyway I'm done with this guy. He doesn't even get the basic concepts of the class or mechanics he keeps trying to tout.
    (1)
    Last edited by Powercow; 10-26-2013 at 05:24 AM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Powercow View Post
    So what's the point of AF10 (what % of damage is from DoTs) if it never comes into play again?
    That was to respond to some nitwit trying to make an argument about Bards doing 99% DOT damage. I was curious on the %DOT damage for all the classes.

    Where do you get 144.9 potency per second for skills?
    Where do you think?

    but really even with the 10% crit you use in your example, or are you including Autoattack and DoT ticks for the skills that benefit from SS?
    If you can't read the spreadsheet, don't bother.

    I'll answer any questions on "howto" or "usability", but if you have any comments on the formulas or content, learn how it works before you question.

    Also why a 43.73 second rotation? That seems extremely arbitrary.
    Good question. Maybe you should look at the abilities.

    Feel free to enter your own rotation. That's the entire [original] purpose of the spreadsheet.


    Fixing up some of the numbers to go from base values (like if you had no gear at all)
    You can't stop failing at stat weight analysis can you?

    And yeah, my thing isn't going to help someone decide "is 10 skillspeed or 10 crit better?"
    Oh, ok.

    You're not actually trying to contibute anything meaningful to this thread.

    KK.

    Anyway I'm done with this guy. He doesn't even get the basic concepts of the class or mechanics he keeps trying to tout.
    I bet I parse more than you on my Monk that hit 50 3 days ago, if that helps re: class mechanics.
    (0)
    Last edited by EasymodeX; 10-28-2013 at 09:32 PM.

  3. #3
    Player
    CertifiedBalla's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Daenostra Za'reska
    World
    Cactuar
    Main Class
    Gladiator Lv 50

    Recommendations for Rotations/Skills/Useful Classes for MNK.

    I've read thru various pages of this thread and I'm hoping this is still active rather than making a completely different post.
    I've seen the discussions, arguments, and the latter. Anyways...

    I'm a level 31 MNK, obviously have LNC that I stopped at 15 just so I could become a MNK.
    I've been experimenting with what I have now but obviously I've still got more Skills to obtain and learn as well as put into rotation or replace former skills.

    What would be a recommended rotation for someone my level? I don't care for the difficulty of it whether it be easy or hard I just would like to learn to become more useful and so that I have something to go by that I can practice on by myself.
    (0)

  4. #4
    Player
    pandabearcat's Avatar
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    Sep 2013
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    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CertifiedBalla View Post
    I've read thru various pages of this thread and I'm hoping this is still active rather than making a completely different post.
    I've seen the discussions, arguments, and the latter. Anyways...

    I'm a level 31 MNK, obviously have LNC that I stopped at 15 just so I could become a MNK.
    I've been experimenting with what I have now but obviously I've still got more Skills to obtain and learn as well as put into rotation or replace former skills.

    What would be a recommended rotation for someone my level? I don't care for the difficulty of it whether it be easy or hard I just would like to learn to become more useful and so that I have something to go by that I can practice on by myself.
    Hi! I've been leveling my monk up recently, so I think I can give some pretty good advice on this.

    Since you just got demo, and you are at 2 stacks max GL, I would suggest...

    Solo: BS > Twin > SP > BS > True > Demo

    Then just do BS > True > SP until you need to refresh demo.

    Because you can't flank well when soloing, you want to get demo up asap, and you only want to Twin when demoing. Otherwise, the 10% boost from twin is lower than the amount of extra damage you get from True.

    For dungeons, I would do the normal BS > Twin > SP rotation until 2 stacks, then pop IR and do the rotation into Demo, then Touch of Death, then repeat SP rotation until you need to refresh Demo.

    I would never clip demo unless you have < 2 second duration on it.
    (1)

  5. #5
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by CertifiedBalla View Post
    I've read thru various pages of this thread and I'm hoping this is still active rather than making a completely different post.
    I've seen the discussions, arguments, and the latter. Anyways...

    I'm a level 31 MNK, obviously have LNC that I stopped at 15 just so I could become a MNK.
    I've been experimenting with what I have now but obviously I've still got more Skills to obtain and learn as well as put into rotation or replace former skills.

    What would be a recommended rotation for someone my level? I don't care for the difficulty of it whether it be easy or hard I just would like to learn to become more useful and so that I have something to go by that I can practice on by myself.
    Bootshine-Twin Snakes-Demolish/Snap Punch is your basic combo till 50.

    Try to keep your dots up on bosses. That's Demolish, Touch of Death and Fracture. It's always good for those dots to be buffed by Internal Release (and Blood for Blood when you decide to level that LNC more).
    Buffed dots cannot be clipped (which means reapplying the dot before it ends) by unbuffed dots. Which means to just wait for the dots to fall off before reapplying.

    Always try to get your position bonuses. They make a significant damage difference.
    True Strike is not worth using until you're 50 and you have a high skill speed. You can just forget about it for now, though including it for practice would not make a huge dps loss either. Its position bonus is not that important.

    You'll get Steel Peak soon, don't be afraid to use it. It's off the GCD, which means you can use it while waiting for other abilities to be available.
    It's good for extra damage, and it's also good to stop mobs from doing aoe.

    REALLY don't be afraid to use Internal Release. Its 1min cooldown is very little. There's little need to save it.

    Rockbreaker is a good aoe. Arm of the Destroyer isn't. The latter is hardly every worth the dps, especially considering its TP cost.
    It has a silence effect, so you can utilize that at your own discretion.

    Shoulder Tackle has stun on impact (good for mobs that start with an aoe). It's mostly used for mobility.

    That's about it. Also, when you get Mantra you should get in the habit of learning to use it to help the healer. It's not much though (5%) until you get the trait that increases it to 20%.
    Still good to get in the habit.

    Hope that's helpful.
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