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  1. #1
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ZaelC View Post
    Its fun how people think devs change things just because people cry and not because there is actually a problem. Don't blame other people because BRDs were OP and Devs saw it.

    And yeah I didn't want a BRD nerf, but its good to know they aren't going to be the principal and obligated DPS in every eng-game content group just because the big damage and good support skills, others dps just have damage and even like that they don't do as much as BRD that haves full mobility plus party support.

    The endgame difficulty goes like this (Coil for example):

    4 Melee DPS - Almost impossible

    3 Melee DPS and 1 Ranged - Hard

    2 Melee DPS and 2 Ranged - Normal but still need good strategy

    1 Melee DPS and 3 Ranged - Easy

    4 ranged DPS - How the hell you didn't make it?

    Melee in coil is not hard. The only boss which may make it sort of tricky is ADS 2, and the rest is smooth sailing. Stop exaggerating.
    (1)

  2. #2
    Player
    ZaelC's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Zael Cresnah
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Melee in coil is not hard. The only boss which may make it sort of tricky is ADS 2, and the rest is smooth sailing. Stop exaggerating.

    Please, Im not saying using a melee class in Coil is hard, I am saying that depending on how many melees are in the party the difficulty goes up and with ranged goes down, show me a video where a group beats coil 2 or 4 with 4 melee.
    (1)
    Last edited by ZaelC; 10-21-2013 at 12:25 PM.

  3. #3
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ZaelC View Post
    Please, Im not saying using a melee class in Coil is hard, I am saying that depending on how many melees are in the party the difficulty goes up and with ranged goes down, show me a video where a group beats coil 2 or 4 with 4 melee.
    Show me a video with 4 black mages. Same crap they're all dead because there's no bard. Tank missed an interrupt? Too bad, your party is 3-4 ranged and the BRD's interrupt is on cooldown and none of the other ranged have a stun/interrupt, eat a Voltage and wipe.

    I'm really interested in how you're even going to kill the knights in Turn 4 as well unless you're stacking summoners with bane, because black mages sure as hell won't. Hell, even with bane they can't ruin/pet attack the knights so you might even fail the DPS check on the elevator.

    This isn't WoW. Coil is ridiculously easy up to Twintania, and the only reason Twintania isn't down is the cheesy mechanics.
    (0)

  4. #4
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Crescent_Dusk View Post
    Show me a video with 4 black mages. Same crap they're all dead because there's no bard. Tank missed an interrupt? Too bad, your party is 3-4 ranged and the BRD's interrupt is on cooldown and none of the other ranged have a stun/interrupt, eat a Voltage and wipe.

    I'm really interested in how you're even going to kill the knights in Turn 4 as well unless you're stacking summoners with bane, because black mages sure as hell won't. Hell, even with bane they can't ruin/pet attack the knights so you might even fail the DPS check on the elevator.

    This isn't WoW. Coil is ridiculously easy up to Twintania, and the only reason Twintania isn't down is the cheesy mechanics.
    with enough magic damage the knights will get stunned, then they will recieve amplified damage during that time period (same can be said for soldiers + physical damage), turn 4 is still doable with 4 of the same damage type.
    (0)

  5. #5
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ixsiehn View Post
    with enough magic damage the knights will get stunned, then they will recieve amplified damage during that time period (same can be said for soldiers + physical damage), turn 4 is still doable with 4 of the same damage type.
    Damage is not so much a problem as the damage intake you're forcing healers to heal through while a tank is taking a dreadnaught or two. And it's still a delay and hit to optimal situations.

    The fact is most raid groups see a lot of variety. 2 melee DPS groups are not rare at all, and I don't know why a split is so bad. Stacking Summoners and black mages simply isn't widespread. All classes are fairly viable, and only bards stand above the others due to their sheer utility, not superior damage.
    (0)

  6. #6
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Crescent_Dusk View Post
    Damage is not so much a problem as the damage intake you're forcing healers to heal through while a tank is taking a dreadnaught or two. And it's still a delay and hit to optimal situations.

    The fact is most raid groups see a lot of variety. 2 melee DPS groups are not rare at all, and I don't know why a split is so bad. Stacking Summoners and black mages simply isn't widespread. All classes are fairly viable, and only bards stand above the others due to their sheer utility, not superior damage.
    indeed, and they are above the others by a HUGE margin because of their utility, imo, whateve small nerf they intend for bards wont even scratch the surface of their viability. They are still going to be the most highly sought after DPS class.
    (0)

  7. #7
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Melee in coil is not hard. The only boss which may make it sort of tricky is ADS 2, and the rest is smooth sailing. Stop exaggerating.
    Hard or not, It does not matter. Bringing melees in coil increase the difficulty no matter what.
    Melees are more prone to take damage increasing heal needed. Dodging AoE for melees is more difficult than for range.
    Melees are forcing more work for tanks. Tanks must watch out that cleave do not affect melee like in Turn 2.
    Melees make some boss fights mechanics harder like Allagan Rot (you must be carefull not to cross path with a melee)

    I am sure I could find more reason.
    It does not mean playing with melees is hard but is harder than using an all-range group. And we all know, most people tend to pick the easiest solution.
    (0)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Thotor View Post
    Hard or not, It does not matter. Bringing melees in coil increase the difficulty no matter what.
    Melees are more prone to take damage increasing heal needed. Dodging AoE for melees is more difficult than for range.
    Melees are forcing more work for tanks. Tanks must watch out that cleave do not affect melee like in Turn 2.
    Melees make some boss fights mechanics harder like Allagan Rot (you must be carefull not to cross path with a melee)

    I am sure I could find more reason.
    It does not mean playing with melees is hard but is harder than using an all-range group. And we all know, most people tend to pick the easiest solution.
    Then wouldn't it be easier to just adjust the mobility for the melee classes so they'd be more viable and accepted? One nerf on a Bard's DPS won't change that they're wanted for songs and constant DPS.
    (0)

  9. #9
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thotor View Post
    Bringing melees in coil increase the difficulty no matter what.
    Melees are more prone to take damage increasing heal needed. Dodging AoE for melees is more difficult than for range.
    Melees are forcing more work for tanks. Tanks must watch out that cleave do not affect melee like in Turn 2.
    Melees make some boss fights mechanics harder like Allagan Rot (you must be carefull not to cross path with a melee)
    Stop spreading misinformation, bringing melee is no harder than range. For turn 4 mechanic ppl need 2 magical dps and 2 physical dps. They need 1 bard for silence so MNK, DRG and BRD is the candidate the last spot. If you want to qq about why you can get in coil qq about the game dungeon mechanic or why you deal physical instead magical damage.

    Either you are bad or you do not take damage at all. All aoe hit melee hit range as well.
    In turn 2 there is no way melee can be hit by cleave when tank spread out 90 degree.
    Rot does not make melee life harder if you know how to cycle rot.

    Crying for brd nerf because they have to work more and you dont which result your melee being less favourable, is simply senseless.
    (1)

  10. #10
    Player
    Hairo's Avatar
    Join Date
    Sep 2013
    Posts
    60
    Character
    Hairo Ayam
    World
    Odin
    Main Class
    Lancer Lv 50
    Why are people acting like they wouldn't see this coming?

    even if they still slightly nerf the bard, you will always have a spot in a raid and end game. Currently most coil raids have 2 or 1 bards, and going forward you will still have at least 1 bard maybe 2 - (i don't know - none of us know what this nerf will do!).

    You will still be needed due to silence, kitting, songs, and without sounding like an ass the bard class covers for peoples weaknesses, where as compared to the monk and to the lesser extent drg you can tell bad players.

    Also i don't think the QQing on the forums is what led the changes to be made in the up coming patch, am sure the dev team have been monitoring the game, and how classes have been used and will continue to tweak classes, jobs going forward. EG warrior changes are also an example of this, most people knew that the warrior class would get a bump up.
    (0)
    Last edited by Hairo; 10-21-2013 at 11:35 PM. Reason: additional comments

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