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  1. #201
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Crescent_Dusk View Post
    Damage is not so much a problem as the damage intake you're forcing healers to heal through while a tank is taking a dreadnaught or two. And it's still a delay and hit to optimal situations.

    The fact is most raid groups see a lot of variety. 2 melee DPS groups are not rare at all, and I don't know why a split is so bad. Stacking Summoners and black mages simply isn't widespread. All classes are fairly viable, and only bards stand above the others due to their sheer utility, not superior damage.
    indeed, and they are above the others by a HUGE margin because of their utility, imo, whateve small nerf they intend for bards wont even scratch the surface of their viability. They are still going to be the most highly sought after DPS class.
    (0)

  2. #202
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    Well i do see why this happened. Eventually on lvl 50 (dunno about coils, haven't had the chance to venture in there, although i have the gear) everyone is looking for bards. The crazyest is when ppl start looking for all bard dps+1drg for the LB.

    I dunno about the pure damage output for the bards since i have not played it. But the reason why bards are so demanded is clear:
    1) they are ranged dps - so they can stay clear of the danger fairly easy in most cases
    2) their attacks are instant like melee dps

    ...continued in next post (char limit)
    (0)

  3. #203
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    this combined with the known issues for the caster classes makes the most survivable constant dps output class, because they can keep dpsing all the way without much thought to position. For example in titan fight: casters can't cast when they need to dodge stuff, melee can't max out their dps because they need to avoid, thus not getting the correct position (side, back) when they need and letting the buffs just tick out unused sometimes...

    ofc it is so that bard is not the highest pure dps class, but it is the one whose dps is less affected from the mechanics of the fight...

    I am not saying that is bad... just saying that all out bard party requests were getting ridiculous.
    (0)

  4. #204
    Player
    Satyr's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    14
    Character
    Lord Satyr
    World
    Malboro
    Main Class
    Archer Lv 70
    I knew it was coming. I knew I would be bummed/pissed if I kept playing bard. Now my Whm is almost 50 hurray!
    (0)

  5. #205
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    You know what would be great?

    Lowering damage, but making straighter shot either reduce or eliminate next SS cost as well as autocrit. Kinda like how BLM procs remove mana cost.

    I'm tired of running out of TP when I get "lucky".
    (0)

  6. #206
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    So, the exact quote is "We currently feel that the bards are a little too strong due to the amount of damage they can do without being impacted that much from the fight."

    That doesn't mean there is going to be a damage nerf. They may just end up making some of your skills actually have a cast time, or something similar. All of you are whining for no reason.
    (0)

  7. #207
    Player
    Tampa_Black's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Eqoa Psychokillaz
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    I love this game, but am done if they nerf my main. Our damage is sheeeit and its getting nerfed? I will not put 1 more hour into grinding for a toon that will be gimped. SE has had 5+ years and 2 release to figure this out. SMH. Little beeotches and cry babies always ruin MMO's.
    (1)
    Last edited by Tampa_Black; 10-21-2013 at 08:37 PM.

  8. #208
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Melee in coil is not hard. The only boss which may make it sort of tricky is ADS 2, and the rest is smooth sailing. Stop exaggerating.
    Hard or not, It does not matter. Bringing melees in coil increase the difficulty no matter what.
    Melees are more prone to take damage increasing heal needed. Dodging AoE for melees is more difficult than for range.
    Melees are forcing more work for tanks. Tanks must watch out that cleave do not affect melee like in Turn 2.
    Melees make some boss fights mechanics harder like Allagan Rot (you must be carefull not to cross path with a melee)

    I am sure I could find more reason.
    It does not mean playing with melees is hard but is harder than using an all-range group. And we all know, most people tend to pick the easiest solution.
    (0)

  9. #209
    Player
    Woodberry's Avatar
    Join Date
    Oct 2013
    Posts
    90
    Character
    Wood Berry
    World
    Zalera
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kiokin View Post
    So, the exact quote is "We currently feel that the bards are a little too strong due to the amount of damage they can do without being impacted that much from the fight."

    That doesn't mean there is going to be a damage nerf. They may just end up making some of your skills actually have a cast time, or something similar. All of you are whining for no reason.
    Which is why I am fine with it. Just bring up BRD stationary DPS to match the other classes and give HS/SS a cast time. Heck, they can bring up their DPS by just improving the gearing.
    (0)

  10. #210
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Thotor View Post
    Hard or not, It does not matter. Bringing melees in coil increase the difficulty no matter what.
    Melees are more prone to take damage increasing heal needed. Dodging AoE for melees is more difficult than for range.
    Melees are forcing more work for tanks. Tanks must watch out that cleave do not affect melee like in Turn 2.
    Melees make some boss fights mechanics harder like Allagan Rot (you must be carefull not to cross path with a melee)

    I am sure I could find more reason.
    It does not mean playing with melees is hard but is harder than using an all-range group. And we all know, most people tend to pick the easiest solution.
    Then wouldn't it be easier to just adjust the mobility for the melee classes so they'd be more viable and accepted? One nerf on a Bard's DPS won't change that they're wanted for songs and constant DPS.
    (0)

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