Results 1 to 10 of 556

Hybrid View

  1. #1
    Player
    ZaelC's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Zael Cresnah
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Melee in coil is not hard. The only boss which may make it sort of tricky is ADS 2, and the rest is smooth sailing. Stop exaggerating.

    Please, Im not saying using a melee class in Coil is hard, I am saying that depending on how many melees are in the party the difficulty goes up and with ranged goes down, show me a video where a group beats coil 2 or 4 with 4 melee.
    (1)
    Last edited by ZaelC; 10-21-2013 at 12:25 PM.

  2. #2
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ZaelC View Post
    Please, Im not saying using a melee class in Coil is hard, I am saying that depending on how many melees are in the party the difficulty goes up and with ranged goes down, show me a video where a group beats coil 2 or 4 with 4 melee.
    Show me a video with 4 black mages. Same crap they're all dead because there's no bard. Tank missed an interrupt? Too bad, your party is 3-4 ranged and the BRD's interrupt is on cooldown and none of the other ranged have a stun/interrupt, eat a Voltage and wipe.

    I'm really interested in how you're even going to kill the knights in Turn 4 as well unless you're stacking summoners with bane, because black mages sure as hell won't. Hell, even with bane they can't ruin/pet attack the knights so you might even fail the DPS check on the elevator.

    This isn't WoW. Coil is ridiculously easy up to Twintania, and the only reason Twintania isn't down is the cheesy mechanics.
    (0)

  3. #3
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Crescent_Dusk View Post
    Show me a video with 4 black mages. Same crap they're all dead because there's no bard. Tank missed an interrupt? Too bad, your party is 3-4 ranged and the BRD's interrupt is on cooldown and none of the other ranged have a stun/interrupt, eat a Voltage and wipe.

    I'm really interested in how you're even going to kill the knights in Turn 4 as well unless you're stacking summoners with bane, because black mages sure as hell won't. Hell, even with bane they can't ruin/pet attack the knights so you might even fail the DPS check on the elevator.

    This isn't WoW. Coil is ridiculously easy up to Twintania, and the only reason Twintania isn't down is the cheesy mechanics.
    with enough magic damage the knights will get stunned, then they will recieve amplified damage during that time period (same can be said for soldiers + physical damage), turn 4 is still doable with 4 of the same damage type.
    (0)

  4. #4
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ixsiehn View Post
    with enough magic damage the knights will get stunned, then they will recieve amplified damage during that time period (same can be said for soldiers + physical damage), turn 4 is still doable with 4 of the same damage type.
    Damage is not so much a problem as the damage intake you're forcing healers to heal through while a tank is taking a dreadnaught or two. And it's still a delay and hit to optimal situations.

    The fact is most raid groups see a lot of variety. 2 melee DPS groups are not rare at all, and I don't know why a split is so bad. Stacking Summoners and black mages simply isn't widespread. All classes are fairly viable, and only bards stand above the others due to their sheer utility, not superior damage.
    (0)

  5. #5
    Player
    Ixsiehn's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Riela Marcellis
    World
    Tonberry
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Crescent_Dusk View Post
    Damage is not so much a problem as the damage intake you're forcing healers to heal through while a tank is taking a dreadnaught or two. And it's still a delay and hit to optimal situations.

    The fact is most raid groups see a lot of variety. 2 melee DPS groups are not rare at all, and I don't know why a split is so bad. Stacking Summoners and black mages simply isn't widespread. All classes are fairly viable, and only bards stand above the others due to their sheer utility, not superior damage.
    indeed, and they are above the others by a HUGE margin because of their utility, imo, whateve small nerf they intend for bards wont even scratch the surface of their viability. They are still going to be the most highly sought after DPS class.
    (0)