Quote Originally Posted by Ixsiehn View Post
with enough magic damage the knights will get stunned, then they will recieve amplified damage during that time period (same can be said for soldiers + physical damage), turn 4 is still doable with 4 of the same damage type.
Damage is not so much a problem as the damage intake you're forcing healers to heal through while a tank is taking a dreadnaught or two. And it's still a delay and hit to optimal situations.

The fact is most raid groups see a lot of variety. 2 melee DPS groups are not rare at all, and I don't know why a split is so bad. Stacking Summoners and black mages simply isn't widespread. All classes are fairly viable, and only bards stand above the others due to their sheer utility, not superior damage.