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  1. #1
    Player
    ZaelC's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Zael Cresnah
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nooblet View Post
    Don't really see how that relates to nerfing bard... when there's 3 ranged dps and 2 melee. Or is the plan to get blm and smn nerfed next.

    The issue should be with content .. though to me it favors having a variety of roles, which I believe is intended. I'm sure most of the issues would settle with 24mans, as having only 4dps doesn't leave a whole lot to play with.
    Of course the content is the problem, and BRD is part of that content, Devs made it incredible easy for BRD and what is why they are changing it now. How does it favors a variety of roles when usually in those 4 ranged groups there are at least 2 BRD (I even saw 3 and they beat coil in a breeze), and not because they are better than BLM or SMN in damage, but because the reward in efficiency is higher, big DPS, support buffs, silence, mobility. Its simple and the proofs are in-game, shouts everyday saying "LF Bards for Coil" "LF Bard for AK/WP SR" etc...

    Still, I don't really care about what they do or don't do with BRDs, for me its better in that case to buff other DPS classes, but if their choice is to do both nerf and buff its because they actually saw that BRD is superior, and maybe because buffing everyone to the same level where BRD is would make content as easy as it is with a party of 2 - 3 BRDs.

    Quote Originally Posted by Crescent_Dusk View Post
    Show me a video with 4 black mages.
    Dude, 4 BLM would beat coil easier than any 4 melee group (and I am saying melee group, I'm not even saying "4 DRG group" or "4 MNK group"). Why do you think melees are getting a buff in 2.1?
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    Last edited by ZaelC; 10-21-2013 at 01:41 PM.

  2. #2
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by ZaelC View Post
    Dude, 4 BLM would beat coil easier than any 4 melee group (and I am saying melee group, I'm not even saying "4 DRG group" or "4 MNK group"). Why do you think melees are getting a buff in 2.1?
    Melee are getting buffed because having to move at all on a fight gimps their dmg(which you do a lot of in coil). Also have you seen turn 4? 4 melee aslong as they can pass the aoe check it's joke when they can nuke the knights and then soldiers take very little to bring into their burn mode when stoneskin doesn't take that many hits to break in the first place. How would you suggest 4 blms kill the knights? run up to them and melee attack? because they cannot even hit them without their dmg getting reflected. I don't care how good you think your healers are, they are not healing 4 mages though 800-2k hits every 2-3secs when they all attempt to bring down a knight.

    Also a team of 4 mage dps is not completing turn 2, you are putting far too much stress on the tanks to be ready for each and every interrupt that goes out on all the nodes and ADS. The tanks have to move throughout the fight too, so tell me what happens when a tank that is on their turn for interrupt duty is on the gcd because they can't stop using abilities or they lose threat? what happens when they have to move out of the fire further into the fight and he uses a shock right after the aoe goes off? If a tank isn't there to catch it or if the only one that has their interrupt off cd isn't able to run back fast enough whos going to prevent the wipe that a shock would cause that far into the fight?
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    Last edited by Pellegri; 10-21-2013 at 02:48 PM.