with enough magic damage the knights will get stunned, then they will recieve amplified damage during that time period (same can be said for soldiers + physical damage), turn 4 is still doable with 4 of the same damage type.Show me a video with 4 black mages. Same crap they're all dead because there's no bard. Tank missed an interrupt? Too bad, your party is 3-4 ranged and the BRD's interrupt is on cooldown and none of the other ranged have a stun/interrupt, eat a Voltage and wipe.
I'm really interested in how you're even going to kill the knights in Turn 4 as well unless you're stacking summoners with bane, because black mages sure as hell won't. Hell, even with bane they can't ruin/pet attack the knights so you might even fail the DPS check on the elevator.
This isn't WoW. Coil is ridiculously easy up to Twintania, and the only reason Twintania isn't down is the cheesy mechanics.
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