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  1. #1
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Terabyt3 View Post
    Until WAR's main form of mitigation scales according to incoming damage instead of static they will never be on par with each other. WAR will out tank PLD if the incoming dps is below a certain level. Once the incoming dps gets above that level PLD starts becoming more effective.
    Are there fights that exemplify this attribute of WAR? i.e. the main boss doesn't hit extremely hard but there are a ton of AEs and healers need to focus on healing the group instead, and the WAR uses his self healing to out-tank the PLD with low income damage? Or is the Coil and other end-game progression linear in the sense that the only increasing difficulty is "mob hit harder, more hp". I'm leveling up a WAR now as my FC is a little behind me overall in progression, so I haven't cracked Titan yet, much less been to Coil.
    (1)

  2. #2
    Player
    Pinch's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Pinch Felicious
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Ehayte View Post
    Are there fights that exemplify this attribute of WAR? i.e. the main boss doesn't hit extremely hard but there are a ton of AEs and healers need to focus on healing the group instead, and the WAR uses his self healing to out-tank the PLD with low income damage?
    If you had something that didn't hit hard, you wouldn't need a tank to begin with. The tank you used would be irrelevant in that situation.
    (3)
    Last edited by Pinch; 10-08-2013 at 01:34 AM.

  3. #3
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pinch View Post
    Paladins would still be better in that situation because they take more effective healing than a Warrior.
    That is not true... If a warrior is taking about 350 incoming DPS or less and using IB often the warrior will need less outside healing than the paladin. The issue with Warrior vs PLD is that the threshold where PLD surpasses warrior is fairly low( Incoming DPS wise ) And anything over that threshold you start to see huge differences in survivability.
    (1)

  4. #4
    Player
    Pinch's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Pinch Felicious
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Derza View Post
    That is not true... If a warrior is taking about 350 incoming DPS or less and using IB often the warrior will need less outside healing than the paladin. The issue with Warrior vs PLD is that the threshold where PLD surpasses warrior is fairly low( Incoming DPS wise ) And anything over that threshold you start to see huge differences in survivability.

    You caught me before my edit.

    Anyways, if you were taking that little DPS, you could just use a DPS class to tank it.
    (0)
    Last edited by Pinch; 10-08-2013 at 01:40 AM.

  5. #5
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pinch View Post
    You caught me before my edit.

    Anyways, if you were taking that little DPS, you could just use a DPS class to tank it.
    If that worked i'm sure they would... but if you bring another DPS class the Healer would be "tanking" it.

    Also if you had a DPS tanking it they wouldn't be taking the 350 dps that a warrior would... it would be closer to 400-450+ (because of armor and what not) and they wouldn't be able to hold threat - So point is Warrior is best option for 4 man dungeons but beyond that it is very hard to justify having a warrior in the group.

    Sadly i had to do Titan on my warrior in the DPS role. Was just too hard to convince anyone to stay with a warrior tank - And I ended up averaging 146 DPS for the fight (with ifrits axe), i was 3rd dps behind the 2 bards that already had relic weapons( they had 185 dps and 160 dps avg for the fight).
    (1)
    Last edited by Derza; 10-08-2013 at 01:48 AM.

  6. #6
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Pinch View Post
    If you had something that didn't hit hard, you wouldn't need a tank to begin with. The tank you used would be irrelevant in that situation.
    That would not work. Something that is doing 350dps (referenced above) would be doing a much higher amount to any one of the dps or caster classes due to armor, mitigation, cool downs, etc, and they wouldn't be able to hold enmity, which is more important.

    I have been a proponent of a WAR buff for a while, if they could bring that break even point up to something like 450dps would that make a difference? And to my other point, are there any fights where the boss doesn't hit extraordinarily hard, but does a lot of AE damage in Coil?
    (0)

  7. #7
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ehayte View Post
    Are there fights that exemplify this attribute of WAR? i.e. the main boss doesn't hit extremely hard but there are a ton of AEs and healers need to focus on healing the group instead, and the WAR uses his self healing to out-tank the PLD with low income damage? Or is the Coil and other end-game progression linear in the sense that the only increasing difficulty is "mob hit harder, more hp". I'm leveling up a WAR now as my FC is a little behind me overall in progression, so I haven't cracked Titan yet, much less been to Coil.
    Warriors are great for 4 man dungeons - better than paladins on most bosses there. 8 man dungeons on the other hand, I can't think of any boss where a warrior would be better off.
    (1)