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  1. #1
    Player
    Tzukuma's Avatar
    Join Date
    Oct 2013
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    32
    Character
    Tzukuma Lieu
    World
    Malboro
    Main Class
    Marauder Lv 50

    "Fix Warrior" Threads

    Ok so, after lurking forums for awhile, I've come to terms with the whole "warrior is the inferior tank" thing, because its true. People complain that we don't have enough mitigation, and people are doing through some fairly and overcomplicated methods of "fixing warriors"

    People say:
    A) Warriors don't have the mitigation PLD has. (true)
    B) Warriors suck (not totally true)
    C) Inner Beast sucks, it's not worth losing your Wrath stacks for.

    That just about covers what everybody is talking about, other than brainstorming ideas of how to "fix" warriors.

    Aaaaaaaaaaand I'm about to do the same thing. But it's unbelievably simple, and I'm not sure how much it will change the whole WAR vs PLD thing, but here goes.

    What if, when you used Inner Beast and it overhealed you, you would gain the excess in a shield? i.e. you're at 5000/6000 hp, you pop inner beast, It heals for 1400. The initial 1000 is healed for, and the excess 400 becomes a shield. I'm not even sure how this would work with programming and coding, but I'm 100% sure its gonna be a pain in the ass.

    The excess heal becoming a shield would give us a kind of damage mitigation have us be somewhat comparable to PLD (maybe?), and would give WAR a very legitimate and good reason to use their Wrath stacks on IB no matter how much health they have, effectively making it part of a rotation, rather than an 'oh sh*t' button.

    Anywho, I don't mean for this idea of mine to put WAR on par with PLD, because seeing the roles right now, WAR was specifically designed to be an Offtank. However, this provides WAR with atleast the tools to be considered for a maintank, should a PLD be unavailable.

    TL;DR : WAR=offtank, PLD=maintank, make excess heals from IB become a shield so WAR isn't 100% useless compared to PLD

    EDIT: oright, this also gives a little more reason to dump Attribute points into STR for higher IB hits, but idk math on it, so ill leave it at that, as an idea.

    EDIT2: i think a lot of you guys are missing what ive been saying. I'm not trying to make WAR on par with PLD, even Terabyt3 is missing my point here. did you guys even read my post? =\ i want WAR to have a little more breathing room with this idea of mine, not but them 100% on par with PLD. Instead of half the comments being arguments, and the static "WAR will always be worse until they make their healing scale with inc dmg," i kind of want a bit of feedback on this.

    Also, i posted this just before i went to bed, and i woke up just about now, and had another idea, what if the heal from IB was % hp based, like Thrill of Battle, and provided the same shield effect like i was talking about before, or maybe even 1/3 of the hp healed becomes a shield. For those who dont understand the latter, say your have 4500/6000 HP. you IB and heal for 1000, making your hp 5500/6000, but you gain 33% as a shield, giving you EHP of 5833/6000. thoughts?

    EDIT3: just gonna throw this out there, before i get burned to death from flame, No i dont mean you're points are bad, i understand where you're coming from and your methods of changing WAR is effective, i just want feedback on my own.
    (1)
    Last edited by Tzukuma; 10-06-2013 at 12:39 AM.

  2. #2
    Player
    Taemek's Avatar
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    Jun 2013
    Location
    Ul'Dah
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    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    All subjective to personal opinion and player skill.

    Truth is, people find it easier to whine, then to put the hard yards in and make it work. Warrior takes more effort to make it work. The only thing true about Paladins is, they are easier to play.

    If you want easy mode button mash with little to no thinking required, play Paladin. If you want a class that requires you to think like a chess player and be a few moves ahead, play a Warrior.
    (5)

  3. #3
    Player
    Anienai's Avatar
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    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,597
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Taemek View Post
    All subjective to personal opinion and player skill.

    Truth is, people find it easier to whine, then to put the hard yards in and make it work. Warrior takes more effort to make it work. The only thing true about Paladins is, they are easier to play.

    If you want easy mode button mash with little to no thinking required, play Paladin. If you want a class that requires you to think like a chess player and be a few moves ahead, play a Warrior.
    Pretty much all of this.

    Anyone whining that War's need this or that should just hang up their G. Axe and take up pounding sand.
    (2)

  4. #4
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Like i've said in a few other threads the whole shield thing is just an easy way out and stil doesnt alleviate the problem.

    That problem is that WARs main form of mitigation is self healing. and that mitigation is STATIC. Regardless of if you are fighting a doormouse or titan or cacadeus, with the perfect rotation you will always heal for x ammount.

    PLD's on the other hand mitigate a % of incoming damage. Because % scales with the ammount of incoming damage against a doormouse it will be relitavley little mitigation. Against cacadeus though it will be far greater.

    Until WAR's main form of mitigation scales according to incoming damage instead of static they will never be on par with each other. WAR will out tank PLD if the incoming dps is below a certain level. Once the incoming dps gets above that level PLD starts becoming more effective.

    Defiance needs to scale self healing based on incoming damage. Do that and WAR is fixed and can tank anything PLD can without extra healing. The difference being PLD is proactive and war is reactive. WAR has to through out those abilities to get his health back (Hence the 25% hp boost for defiance to allow him to take a hit and still be standing). Bloodbath, IB, Thrill of battle need to scale on incoming the same as PLD's cool downs do. Storms path needs to scale to reflect the ammount of damage being blocked by a pld. Instead of fixed numbers. Thats whats causing war problems right now
    (6)

  5. #5
    Player
    Taemek's Avatar
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    Jun 2013
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    Ul'Dah
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    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible, it is a downright slap in the face to those who play Paladins and before you cry me a river that I play a Paladin, I play a Warrior.

    Now that being said the hierachy of it goes like this:

    Warrior = More HP to compensate the migation difference to a certain point. More DPS mechanically.
    Paladin = More mitigation due to the use of a shield. Less DPS mechanically.

    Warriors need to stop crying to be on par with Paladins, if you want to do that, drop your DPS. sacarfice your DPS cooldowns for survivability cool downs.

    Warriors are more a DPS orientated off tank and can tank when needed, alas as I said, it takes more effort. I like having more DPS and burstey cooldowns with survivability then a Paladin, it is why I play one and it is how the class is designed.

    I think most of us are just tired of hearing this same argument over and over again and unless you adapt and make it work, SE is going to ignore you in to your place.
    (0)
    Last edited by Taemek; 10-05-2013 at 07:46 PM.

  6. #6
    Player
    astrobear's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Xaviar Mykel
    World
    Balmung
    Main Class
    Marauder Lv 40
    dude you arent even a lvl 10 mara, the WTF do you know about the WAR tank endgame problems?
    (1)

  7. #7
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taemek View Post
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible, it is a downright slap in the face to those who play Paladins and before you cry me a river that I play a Paladin, I play a Warrior.
    We don't want it. We need it.

    Warrior = More HP to compensate the migation difference to a certain point. More DPS mechanically.
    Paladin = More mitigation due to the use of a shield. Less DPS mechanically.

    Warriors need to stop crying to be on par with Paladins, if you want to do that, drop your DPS. sacarfice your DPS cooldowns for survivability cool downs.

    Warriors are more a DPS orientated off tank and can tank when needed, alas as I said, it takes more effort. I like having more DPS and burstey cooldowns with survivability then a Paladin, it is why I play one and it is how the class is designed.
    Proven time and again, the myth that warriors do more DPS and paladins deal less is "negligible" just like how you put it. If you're crying and whining about WARs going around crying and whining, then where does that put you? Perhaps you might wish to level a WAR or perhaps a healer to 50 and try actually doing the content that other players are discussing about.
    (0)

  8. #8
    Player
    Taemek's Avatar
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    Jun 2013
    Location
    Ul'Dah
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    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    OH NOES, I am a low level, I can't possibly know what I am talking about......on my alt however, different story.

    Since we are going to play the linking game:

    http://forum.square-enix.com/ffxiv/t...=1#post1379515

    http://forum.square-enix.com/ffxiv/t...=1#post1380620

    These two posts respectively point out the difference in mitigation is negible and there is many more to support it with hard numbers.

    Now, show me that Warriors are only doing 6-10% DPS more then a Paladin.
    (0)

  9. #9
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Taemek View Post
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible, it is a downright slap in the face to those who play Paladins and before you cry me a river that I play a Paladin, I play a Warrior.

    Now that being said the hierachy of it goes like this:

    Warrior = More HP to compensate the migation difference to a certain point. More DPS mechanically.
    Paladin = More mitigation due to the use of a shield. Less DPS mechanically.

    Warriors need to stop crying to be on par with Paladins, if you want to do that, drop your DPS. sacarfice your DPS cooldowns for survivability cool downs.

    Warriors are more a DPS orientated off tank and can tank when needed, alas as I said, it takes more effort. I like having more DPS and burstey cooldowns with survivability then a Paladin, it is why I play one and it is how the class is designed.

    I think most of us are just tired of hearing this same argument over and over again and unless you adapt and make it work, SE is going to ignore you in to your place.
    As a Warrior I don't want the same amount of mitigation as a Paladin. I do believe there's a few tweaks to be done to the Warrior so that we don't make things quite so hard for our Healer friends though.

    I personally love being a Warrior. I love the concept of sustaining through self-heals by bashing in that guy over there's head with an axe.

    I believe that putting the combo bonus to Storm's Eye (I believe that's the one... The one that used to give a mini-Bloodbath when combo'd into in Defiance stance) back would actually go a long way. No, the healing isn't a lot individually, but as you keep hammering out your attacks you're going to get a lot of little boosts to help ease the pounding you're undoubtably taking. Not to mention it'll make the Inner Beast heal that much bigger. Chaining that buff with a Bloodbath will net a lot of healing as well in an "Oh shit" moment too.

    I'm actually rather curious as to why they removed the combo bonus (but left the ability card showing it).
    (0)

  10. #10
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    There are many threads in this same forum more or less proving our mitigation is actually a large portion behind Paladin.

    Also, the overall mitigation from Inner Beast is quite low on high DPS mobs. This Inner Beast change doesn't fix it.
    (0)

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