Ok so, after lurking forums for awhile, I've come to terms with the whole "warrior is the inferior tank" thing, because its true. People complain that we don't have enough mitigation, and people are doing through some fairly and overcomplicated methods of "fixing warriors"
People say:
A) Warriors don't have the mitigation PLD has. (true)
B) Warriors suck (not totally true)
C) Inner Beast sucks, it's not worth losing your Wrath stacks for.
That just about covers what everybody is talking about, other than brainstorming ideas of how to "fix" warriors.
Aaaaaaaaaaand I'm about to do the same thing. But it's unbelievably simple, and I'm not sure how much it will change the whole WAR vs PLD thing, but here goes.
What if, when you used Inner Beast and it overhealed you, you would gain the excess in a shield? i.e. you're at 5000/6000 hp, you pop inner beast, It heals for 1400. The initial 1000 is healed for, and the excess 400 becomes a shield. I'm not even sure how this would work with programming and coding, but I'm 100% sure its gonna be a pain in the ass.
The excess heal becoming a shield would give us a kind of damage mitigation have us be somewhat comparable to PLD (maybe?), and would give WAR a very legitimate and good reason to use their Wrath stacks on IB no matter how much health they have, effectively making it part of a rotation, rather than an 'oh sh*t' button.
Anywho, I don't mean for this idea of mine to put WAR on par with PLD, because seeing the roles right now, WAR was specifically designed to be an Offtank. However, this provides WAR with atleast the tools to be considered for a maintank, should a PLD be unavailable.
TL;DR : WAR=offtank, PLD=maintank, make excess heals from IB become a shield so WAR isn't 100% useless compared to PLD
EDIT: oright, this also gives a little more reason to dump Attribute points into STR for higher IB hits, but idk math on it, so ill leave it at that, as an idea.
EDIT2: i think a lot of you guys are missing what ive been saying. I'm not trying to make WAR on par with PLD, even Terabyt3 is missing my point here. did you guys even read my post? =\ i want WAR to have a little more breathing room with this idea of mine, not but them 100% on par with PLD. Instead of half the comments being arguments, and the static "WAR will always be worse until they make their healing scale with inc dmg," i kind of want a bit of feedback on this.
Also, i posted this just before i went to bed, and i woke up just about now, and had another idea, what if the heal from IB was % hp based, like Thrill of Battle, and provided the same shield effect like i was talking about before, or maybe even 1/3 of the hp healed becomes a shield. For those who dont understand the latter, say your have 4500/6000 HP. you IB and heal for 1000, making your hp 5500/6000, but you gain 33% as a shield, giving you EHP of 5833/6000. thoughts?
EDIT3: just gonna throw this out there, before i get burned to death from flame, No i dont mean you're points are bad, i understand where you're coming from and your methods of changing WAR is effective, i just want feedback on my own.