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  1. #1
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Taemek View Post
    I am willing to bet, with out even doing the numbers myself, that Block alone is around 15% of his mitgated damage
    I'm sure you'll be accosted for the rest of your post soon enough, but 15% is a bad bet. At 25% damage mitigated per block, you'd need to have a basic block chance of 60% for it to be a total of 15% mitigation. This would be under the best circumstances, like a block roll being done before a miss (which I almost entirely doubt), in which case it'd be higher than 60%.

    I seriously doubt Pallies with decent gear have 60% chance to block.
    (0)
    Last edited by RapBreon; 10-10-2013 at 01:41 PM.

  2. #2
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by RapBreon View Post
    I'm sure you'll be accosted for the rest of your post soon enough, but 15% is a bad bet. At 25% damage mitigated per block, you'd need to have a basic block chance of 60% for it to be a total of 15% mitigation. This would be under the best circumstances, like a block roll being done before a miss (which I almost entirely doubt), in which case it'd be higher than 60%.

    I seriously doubt Pallies with decent gear have 60% chance to block.
    Not 100% sure, but he might have been saying it was 15% of the PLD advantage.
    (1)

  3. #3
    Player
    Taitoru's Avatar
    Join Date
    Oct 2013
    Posts
    14
    Character
    Taitoru Hyourin
    World
    Tonberry
    Main Class
    Marauder Lv 70
    As a Warrior player myself I can dare to say that PLD is far better than WAR doing in coil right now. PLDxPLD duo > WARxPLD duo

    From what i've experience on CoB as a SUB TANK in turn 1 and my frd who is PLD is MT.

    PLD can tank Caduceus easily even when he reach 3 stack enhance dmg .
    But me as a WAR who can't self sustain to keep up with Caduceus dps after his 2 stack dmg buff , it hit me like 2k-4k each attack just from 2 or 3 dmg enhancement guess what after 4 or 5 or more than that?

    I'm "Barely" survive that dmg because all credit to my friend whm who keep carry me with cure ii from the start of 2 stack dmg enhance. meanwhile PLD only need just a normal cure till 2 stack dmg enhance

    not to mention PLD bring more utilities to the party better than WAR does

    WAR need to be fix!!



    sry for my bad eng btw
    (0)
    Last edited by Taitoru; 10-10-2013 at 10:45 AM.

  4. #4
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Question, has there been any upcoming news about plans for warriors come patch?
    (0)

  5. #5
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by KoujiMoreno View Post
    Question, has there been any upcoming news about plans for warriors come patch?
    Nope sadly. I'm worried about leveling it now honestly.
    (0)

  6. #6
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I'm having a hard time with Titan. Not the fight, just the getting a group that is willing to take a WAR over a PLD.
    (0)

  7. #7
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    As much as I want War to be on equal ground with PLD, I'd really want to keep the offensive tank concept and have our DPS being the key to our reactive mitigation.

    How I'd fix WAR:
    1 - Either add enmity to Storm path or Selfheal to BB. We absolutely need to have a constant self healing rotation.
    2 - Make Steel Cyclone to add shield equal to 300% of damage. Basically giving us tools to do some mitigation before burst (Steel Cyclone) and after burst (IB).
    3 - Make vengeance a skill that keeps track of incoming damage and applies a scaling dps factor to Steel Cyclone and IB while vengeance is active, thus scaling our Shield/Heal. Scaling factor should be a +% of dmg received/maxHP. The scaling factor and damage tracker is either reset after use of SC/IB (might be too powerful) or completely lost (deactivates vengeance).
    4 - Make Unchained be affect by Vengeance as well with the same dps scaling factor concept so that combined with Bloodbath we get more heal from more dps.
    (0)

  8. #8
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    These are just concepts that I think would make WAR more reliable and interesting to play.
    The key things I'm trying to address:
    - we have 3 moves that costs all our wrath (which is a high price) so let's have real benefit from all of them.
    - Vengeance should be about taking hits in order to hit back harder and improve the efficiency of our wrath draining moves.
    - we need one tool to mitigate upfront. Steel Cyclone can be that tool and would work similar to IB but as a shield
    - benefit from shield/heal scales with damage taken.

    Now you'd need to carefully define the cooldown and the scaling factor so it's not OP but overall, I find these changes would make WAR really interesting.
    (0)

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