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  1. #1
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taemek View Post
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible, it is a downright slap in the face to those who play Paladins and before you cry me a river that I play a Paladin, I play a Warrior.
    We don't want it. We need it.

    Warrior = More HP to compensate the migation difference to a certain point. More DPS mechanically.
    Paladin = More mitigation due to the use of a shield. Less DPS mechanically.

    Warriors need to stop crying to be on par with Paladins, if you want to do that, drop your DPS. sacarfice your DPS cooldowns for survivability cool downs.

    Warriors are more a DPS orientated off tank and can tank when needed, alas as I said, it takes more effort. I like having more DPS and burstey cooldowns with survivability then a Paladin, it is why I play one and it is how the class is designed.
    Proven time and again, the myth that warriors do more DPS and paladins deal less is "negligible" just like how you put it. If you're crying and whining about WARs going around crying and whining, then where does that put you? Perhaps you might wish to level a WAR or perhaps a healer to 50 and try actually doing the content that other players are discussing about.
    (0)

  2. #2
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Taemek View Post
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible, it is a downright slap in the face to those who play Paladins and before you cry me a river that I play a Paladin, I play a Warrior.

    Now that being said the hierachy of it goes like this:

    Warrior = More HP to compensate the migation difference to a certain point. More DPS mechanically.
    Paladin = More mitigation due to the use of a shield. Less DPS mechanically.

    Warriors need to stop crying to be on par with Paladins, if you want to do that, drop your DPS. sacarfice your DPS cooldowns for survivability cool downs.

    Warriors are more a DPS orientated off tank and can tank when needed, alas as I said, it takes more effort. I like having more DPS and burstey cooldowns with survivability then a Paladin, it is why I play one and it is how the class is designed.

    I think most of us are just tired of hearing this same argument over and over again and unless you adapt and make it work, SE is going to ignore you in to your place.
    As a Warrior I don't want the same amount of mitigation as a Paladin. I do believe there's a few tweaks to be done to the Warrior so that we don't make things quite so hard for our Healer friends though.

    I personally love being a Warrior. I love the concept of sustaining through self-heals by bashing in that guy over there's head with an axe.

    I believe that putting the combo bonus to Storm's Eye (I believe that's the one... The one that used to give a mini-Bloodbath when combo'd into in Defiance stance) back would actually go a long way. No, the healing isn't a lot individually, but as you keep hammering out your attacks you're going to get a lot of little boosts to help ease the pounding you're undoubtably taking. Not to mention it'll make the Inner Beast heal that much bigger. Chaining that buff with a Bloodbath will net a lot of healing as well in an "Oh shit" moment too.

    I'm actually rather curious as to why they removed the combo bonus (but left the ability card showing it).
    (0)

  3. #3
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Taemek View Post
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible, it is a downright slap in the face to those who play Paladins and before you cry me a river that I play a Paladin, I play a Warrior.

    Now that being said the hierachy of it goes like this:

    Warrior = More HP to compensate the migation difference to a certain point. More DPS mechanically.
    Paladin = More mitigation due to the use of a shield. Less DPS mechanically.

    Warriors need to stop crying to be on par with Paladins, if you want to do that, drop your DPS. sacarfice your DPS cooldowns for survivability cool downs.
    Sorry I love my WAR but everything you said there is false. Sacrifice DPS cooldowns?!?

    You have no idea what you're talking about.
    (3)

  4. #4
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kal-El View Post
    Sorry I love my WAR but everything you said there is false. Sacrifice DPS cooldowns?!?

    You have no idea what you're talking about.
    I think he means berserk maybe? Which is not as good as fight or flight... lol

    It's clear he has no evidence and is blind to any of the research done on the matter so far.
    (1)

  5. #5
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Taemek View Post
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible,
    The difference is about 10% between Shield oath and Defiance alone.
    When you consider Paladin's cooldowns, being able to block, it becomes much greater.
    Its not a matter of Paladin being easier, but a matter of Paladin being significantly better that there isn't a true reason to use it over a Warrior.
    (0)

  6. #6
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Taemek View Post
    The notion that Warriors want the same amount of mitigation as a Paladin is a joke, not only is the difference negible, it is a downright slap in the face to those who play Paladins and before you cry me a river that I play a Paladin, I play a Warrior.

    Warriors need to stop crying to be on par with Paladins, if you want to do that, drop your DPS. sacarfice your DPS cooldowns for survivability cool downs.

    I think most of us are just tired of hearing this same argument over and over again and unless you adapt and make it work, SE is going to ignore you in to your place.
    http://na.finalfantasyxiv.com/lodest...acter/3090296/

    Hi, I'm a Pally at 50 with relic, so my thoughts carry more weight than yours.

    "WARs need a buff."

    Thank you very much for your time Taemek.
    (1)

  7. #7
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    OH NOES, I am a low level, I can't possibly know what I am talking about......on my alt however, different story.

    Since we are going to play the linking game:

    http://forum.square-enix.com/ffxiv/t...=1#post1379515

    http://forum.square-enix.com/ffxiv/t...=1#post1380620

    These two posts respectively point out the difference in mitigation is negible and there is many more to support it with hard numbers.

    Now, show me that Warriors are only doing 6-10% DPS more then a Paladin.
    (0)

  8. #8
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taemek View Post
    OH NOES, I am a low level, I can't possibly know what I am talking about......on my alt however, different story.

    Since we are going to play the linking game:

    http://forum.square-enix.com/ffxiv/t...=1#post1379515

    http://forum.square-enix.com/ffxiv/t...=1#post1380620

    These two posts respectively point out the difference in mitigation is negible and there is many more to support it with hard numbers.

    Now, show me that Warriors are only doing 6-10% DPS more then a Paladin.
    Could you post on your 'hidden' main char? I can't wait

    Also, there are a ton of threads/posts in the Tank Roles board that explain everything you THINK you know.
    (8)

  9. #9
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Taemek View Post
    http://forum.square-enix.com/ffxiv/t...=1#post1379515

    http://forum.square-enix.com/ffxiv/t...=1#post1380620

    These two posts respectively point out the difference in mitigation is negible and there is many more to support it with hard numbers.
    Say what? Those are posts about 1 roll vs. multi rolls and ordering of combat events. It has nothing to do with WAR mitigation. WAR's are at a huge disadvantage because of the nature of the PLD mitigation. It is permanent and more substantial than the benefits a WAR receives from Defiance. If you look at IB as a CD, which I do and feel is most appropriate, the disparity increases because IB really pales in comparison to the CDs a PLD has.
    (1)

  10. #10
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Coramac View Post
    Say what? Those are posts about 1 roll vs. multi rolls and ordering of combat events. It has nothing to do with WAR mitigation. WAR's are at a huge disadvantage because of the nature of the PLD mitigation. It is permanent and more substantial than the benefits a WAR receives from Defiance. If you look at IB as a CD, which I do and feel is most appropriate, the disparity increases because IB really pales in comparison to the CDs a PLD has.
    My point was from yours and others findings, even though based around a roll based system, it shows from your data that the mitigation values are within an acceptable range due to how the mechanically differences of the two classes are played.

    People have been putting far to much emphasis on static maths with assumed numbers here to determine what the success rate of the Warrior is with out the fundamental understanding that a mutli-roll system was in place, as it is being shown with your findings, that any previous math or analysis that was done with basic math left people scratching thier heads and wondering why it didn't fit until you guys figured out it was a multi-roll systematic algorithuim in place, now that your findings are starting to make sense and proving true, further tests can be done to more successfully figure out where any tweaks can come from that will assist a Warrior staying with the flavour of being a Warrior, and not like a Paladin.

    I am still interested in anyone showing us that the DPS difference between a Warrior and Paladin is 6 - 10%.

    Everyone one knows in a statisticial analytical world, that when anything that can change or effect the data being used, there is hundreds if not thousands of variables that can skew it, hence why basic static math is not and never will be perfect.

    Parses are the only true way to get positive results, anyone doing theory based calculations without understanding the form of chance is present, which in this case is the multi-roll system, is clearly just theorycrafting.
    (0)
    Last edited by Taemek; 10-08-2013 at 03:20 AM.

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