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Thread: The Monk Temple

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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by enil View Post
    kukurumei, you really add nothing to the discussion, you keep telling people to not use DoTs/Bootshine and other abilities because its TOO HARD.
    Difficulty is entirely subjective, it's not something you can determine for someone else, yes I would recommend a simpler rotation to someone who has problems doing something more optimal or changing the way they fight for the boss but you should always be trying to achieve the maximum dps for each fight especially in a theorycrafting thread. You are telling people to be mediocre because it's too much effort otherwise.
    That's an elitist attitude.

    Again
    knowing the dungeon >>>>>>>>>>>>>>>>>>>>>>>skills >>>>>>>>>>>>>>>>>>>>>>>>>>rotation.

    This thread is about discussing and giving out advice, not be "if you cant be super mnk, don't play mnk" That's bullcrap and gives mnks their rightly deserved bad name.

    Since mnks in particular have a large cliff, I'll say it again: 90% of your effectiveness is done simply 1-2-3. So I tell people 1-2-3 it. It works, stop having a bee up your rear. Once you know 1-2-3 works, 3+1 3+2 3+3 comes easily.

    If you're doing super mnk, you don't need to be taking advice, but don't expect people to be super mnk or bust.
    Quote Originally Posted by Vektrat View Post
    It looks to me like people wants to slack on their roles and try to make it as global and common as possible (a la "why do you always hit from the side, isn't your class really positional?" - "yeah but every monk is doing these rotations because it doesn't really pay off") so that they're not looked down on / compared to other monks who actually play their class to the fullest
    How about people actually winning. Who cares if you slack or don't slack or just drunk. Pay attention to cues, do what you are suppose to be doing, and be where you should be. That wins the battle.

    All you are boiling down to it is, go big or bust...and in reality, this is game is designed the exact opposite. All you're doing is squeezing out another 10%, that doesn't really make a difference between winning and loosing most of the time.
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    Last edited by kukurumei; 10-02-2013 at 06:20 PM.