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Thread: The Monk Temple

  1. #141
    Player
    TheWitcher's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Meta Vahn
    World
    Cactuar
    Main Class
    Gladiator Lv 59
    I hate how i have to get a Level 34 Dragoon just to get Monks best dps cooldown, i dont want to play DRG i want to be a monk, but blood for blood cant be passed
    (0)

  2. #142
    Player
    0caid0's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Caid Rin
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Odiato View Post
    Why seems like everyone think that i wont use BS and i will instead use ID?
    I'm not doing that, i was just compraing the damage, in this way is easier to understand that impulsive drive deal almost the same damage if not critted and a lot more if critted.
    I'll use both in my rotation that's obvious, i wanted u to understand that it can deal a lot of damage and i think is worth to ADD it in my rotation when i have time to do so.
    Add fracture or touch of death instead and do more damage.
    I dont think you'll use ID instead of bootshine but its a silly, pointless comparison. They share no real similarity in terms of their purpose.
    (0)

  3. #143
    Player
    Cygnini's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Tarik Rybnik
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by 0caid0 View Post
    Add fracture or touch of death instead and do more damage.
    I dont think you'll use ID instead of bootshine but its a silly, pointless comparison. They share no real similarity in terms of their purpose.
    Or you could keep both DOTs up on bosses whilst also using Impulse Drive when you can.

    Touch of Death -> Bootshine -> Twin Snakes -> Demolish -> Fracture -> Bootshine -> Impulse Drive -> Twin Snakes -> Snap Punch -> Bootshine -> Impulse Drive -> Impulse Drive -> Twin Snakes -> Demolish -> Fracture will keep up your greased stacks as well as your DOTs, applying Touch of Death whenever it goes off as well.

    I excluded Dragon Kick as I'm not yet 50 and I do not have it, but even then it doesn't really change anything - just another skill you'll have to cycle through.
    (0)

  4. #144
    Player
    Recorde's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Recorde Euclidean
    World
    Ultros
    Main Class
    Pugilist Lv 50
    I couldn't read through the whole topic but has anyone discussed the positional mechanics of Monk and how those mechanics affect the effort/reward for including Monk DPS in a competitive PVE environment?

    Animation Interruption: If an opponent moves out of melee range of an attack before the animation finishes, the action is completely interrupted. I've dropped many GLIII buffs and wasted entire Internal Release durations chasing and failing to land an effective combination. Severe PVP implications.

    PVE Target Switching: Mobs being tanked in a static position and direction instantly face their target. The Monk is out of position for the GCD used on a non-critting Boot Shine, less effective True Strike, or hampered Snap Punch.

    Monk DPS seems to be so dependent upon the buffs gained from positioning and combinations, I feel like these 2 mechanics have larger than appropriate impact and provide a significant loss to the effort/reward of Monk DPS.
    (1)

  5. #145
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Can someone tell me exactly what Fists of Wind does?

    The tool tip says increases movement speed, but when mousing over the buff it says that it increases movement speed and recast times. When you have it on and mouse over other skills recast and do a before/after, the stuff doesn't actually change. Also, I don't notice any movement speed buff whatsoever. :\
    (0)

  6. #146
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    The tooltips on the icons are wrong. Fist of Wind only increases movement speed. It's minor, but I most certainly see a difference between having it and not. You can cast it while moving so toggle it back and forth while you're running and you should see the boost.
    (1)

  7. #147
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by 0caid0 View Post
    Add fracture or touch of death instead and do more damage.
    I dont think you'll use ID instead of bootshine but its a silly, pointless comparison. They share no real similarity in terms of their purpose.
    I'm already using both, as i said i don't remove ANYTHIN in my rotation, i keep my staks up, twin snakes buff up, and both the dot up while using ID too.
    (0)

  8. #148
    Player
    Dreey's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Taiga Zaraki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Loved the lvl 30 guild quest. Guys the "HOLYFIST" is back lol, hail our master ^_*
    (0)

  9. #149
    Player
    Dreey's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Taiga Zaraki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Oh yea just got my soul crystal, so turn monk at 30 or 50?

    What's the difference? Does it matter when? Any benefits of either 1?
    (0)

  10. #150
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    I just use monk full time from 30 on. I see no reason not to.

    One complaint since hitting 40 though, having to choose between fists of fire and fists of wind on a boss to boss basis. Wish we had a fist that was all three...or atleast fire and wind.
    (0)

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