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Thread: The Monk Temple

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  1. #1
    Player ilJumperMT's Avatar
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    Skadi Frostborn
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    Moogle
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    This make no sense. I was testing on dummies. If I use Bootshine in rotation I lose 20-30 DPS.

    If I just use Dragon Kick -> Twin Snake -> Snap Punch//Demolish while keeping Fracture and ToD up seem best dps. I have no idea why using True Strike and Bootshine in rotation the parser is giving me DPS loss. Maybe its the time required to reposition?

    Opinions?
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  2. #2
    Player
    Zigkid3's Avatar
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    Miona Ayashi
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    Balmung
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    Pugilist Lv 80
    Quote Originally Posted by ilJumperMT View Post
    This make no sense. I was testing on dummies. If I use Bootshine in rotation I lose 20-30 DPS.

    If I just use Dragon Kick -> Twin Snake -> Snap Punch//Demolish while keeping Fracture and ToD up seem best dps. I have no idea why using True Strike and Bootshine in rotation the parser is giving me DPS loss. Maybe its the time required to reposition?

    Opinions?
    between bootshine and dragon kick: It's because of the 10% blunt damage debuff you put on the enemy, if it was a few seconds longer you'd might be able to go bs, dk,bs, dk, like demo/snap instead of only dragon kick. However if there is another monk in your group, one of you can keep the dragonkick debuff up, and the other person will also benefit from it and then they can use bootshine instead by piggy backing off the other monk applying the debuff for the most group dps.

    between twin snakes and true strike: it's because twin snakes gives +10% to ALL damage, you don't want that thing to fall and it only lasts 12s, if it lasted 6-8s longer, then you can switch between twin and true like you would demo/snap.

    and no it doesn't have to do anything with time to reposition which you can easily do within the global cooldown window.

    so you want:
    DK>twin>demo/snap
    BS>twin>demo/snap if in a group with another monk who agreed to be the one applying dragon kick.
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    Last edited by Zigkid3; 10-03-2013 at 08:28 AM.

  3. #3
    Player
    Vektrat's Avatar
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    Vektrat Pirineu
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    Ragnarok
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    Quote Originally Posted by ilJumperMT View Post
    This make no sense. I was testing on dummies. If I use Bootshine in rotation I lose 20-30 DPS.

    If I just use Dragon Kick -> Twin Snake -> Snap Punch//Demolish while keeping Fracture and ToD up seem best dps. I have no idea why using True Strike and Bootshine in rotation the parser is giving me DPS loss. Maybe its the time required to reposition?

    Opinions?
    I believe the only thing that could make you lose DPS on a Target Dummy while doing the mathematically best rotation (including Bootshine and True Strike), would be you not facing the target while repositioning ("missing" autoattacks), but then again, no clue.

    There is no wasted time repositioning if you move while on GCD / you are not far from the new position to start with
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    Last edited by Vektrat; 10-03-2013 at 08:30 AM.

  4. #4
    Player ilJumperMT's Avatar
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    Skadi Frostborn
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    Moogle
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    Quote Originally Posted by Zigkid3 View Post
    between bootshine and dragon kick: It's because of the 10% blunt damage debuff you put on the enemy, if it was a few seconds longer you'd might be able to go bs, dk,bs, dk, like demo/snap instead of only dragon kick. However if there is another monk in your group, one of you can keep the dragonkick debuff up, and the other person will also benefit from it and then they can use bootshine instead by piggy backing off the other monk applying the debuff for the most group dps.

    between twin snakes and true strike: it's because twin snakes gives +10% to ALL damage, you don't want that thing to fall and it only lasts 12s, if it lasted 6-8s longer, then you can switch between twin and true like you would demo/snap.

    and no it doesn't have to do anything with time to reposition which you can easily do within the global cooldown window.

    so you want:
    DK>twin>demo/snap
    BS>twin>demo/snap if in a group with another monk who agreed to be the one applying dragon kick.
    I was testing on dummies, I used Bootshine when DK debuff was up. I never left DK debuff to ever drop.

    Quote Originally Posted by Vektrat View Post
    I believe the only thing that could make you lose DPS on a Target Dummy while doing the mathematically best rotation (including Bootshine and True Strike), would be you not facing the target while repositioning ("missing" autoattacks), but then again, no clue.

    There is no wasted time repositioning if you move while on GCD / you are not far from the new position to start with
    I used lock on to make sure I do not miss auto attacks, and I moved during GCD. You can even move during attack animation, the hit place is registered from start of attack animation. You dont need to let it to finish.

    This makes absolutely no sense. Mathematically Alternating between DK and Bootshine would be best DPS, but no matter how much testing I do on dummies, just sitting my arse on side ignoring Bootshine is the best DPS I can get....
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  5. #5
    Player
    Rapiso's Avatar
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    Rapiso Tapiso
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    Ragnarok
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    Quote Originally Posted by ilJumperMT View Post
    This make no sense. I was testing on dummies. If I use Bootshine in rotation I lose 20-30 DPS.

    If I just use Dragon Kick -> Twin Snake -> Snap Punch//Demolish while keeping Fracture and ToD up seem best dps. I have no idea why using True Strike and Bootshine in rotation the parser is giving me DPS loss. Maybe its the time required to reposition?

    Opinions?
    If you Use BS AND refresh tod AND refresh fracture between 2 DK, you will lose the blunt debuff for a not negligible duration : If you have a low SS rating, you will land a snap punch + a DK + 1-2 AA without the debuff on, it's a loss that BS can't balance.
    But there is something else, 20-30 dps loss seems to be way too big.

    Also if you have 30% crit (60% with IR), you should not use BS when you're under IR, but I don't think you can reach 30% crit with the actual gear.

    For True strike, never use it if you don't have 495+ SS.

    Edit : Also, you need to look your crit rate for each test you have done, you are limited by TP, you can't have accurate test, 3-4 mins isn't enough.
    (0)
    Last edited by Rapiso; 10-03-2013 at 09:07 AM.
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
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  6. #6
    Player
    enil's Avatar
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    Mirri Weatherlight
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    Tonberry
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    Quote Originally Posted by ilJumperMT View Post
    snip
    How many times did you test?
    Crit rates are somewhat random - you would need to repeat the test multiple times or manually normalise crit rates to get accurate data.
    Twin snakes buff is only 12 seconds - if you alternate Twin Snakes - True Strike - Twin Snakes and put fracture or ToD in the middle, Twin snakes buff will drop. 10% Damage on 1-2 GCDS + auto attacks is a major loss of damage. Do not use True Strike if you are refreshing fracture/tod.

    Similarly DK will drop if you use both fracture and tod in between rotating DK/Bootshine. (15 seconds duration - with 2.00GCD it's 16 seconds to do a full alternating rotation + tod/fracture).

    Check your parse - did your bootshine ever not crit - check the amount of autoattacks, maybe you are dropping attacks somehow? Did GL ever drop? etc.
    FFXIVAPP still isn't perfect for DoTs.
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  7. #7
    Player ilJumperMT's Avatar
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    Skadi Frostborn
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    Moogle
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    Quote Originally Posted by enil View Post
    How many times did you test?
    Crit rates are somewhat random - you would need to repeat the test multiple times or manually normalise crit rates to get accurate data.
    Twin snakes buff is only 12 seconds - if you alternate Twin Snakes - True Strike - Twin Snakes and put fracture or ToD in the middle, Twin snakes buff will drop. 10% Damage on 1-2 GCDS + auto attacks is a major loss of damage. Do not use True Strike if you are refreshing fracture/tod.

    Similarly DK will drop if you use both fracture and tod in between rotating DK/Bootshine. (15 seconds duration - with 2.00GCD it's 16 seconds to do a full alternating rotation + tod/fracture).

    Check your parse - did your bootshine ever not crit - check the amount of autoattacks, maybe you are dropping attacks somehow? Did GL ever drop? etc.
    FFXIVAPP still isn't perfect for DoTs.

    Bootshine is 100% crit...

    I tested over 10 times each rotation. It always balanced out after long time (3-5 min per test)
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