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Thread: The Monk Temple

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  1. #1
    Player
    enil's Avatar
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    Sep 2013
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    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    kukurumei, you really add nothing to the discussion, you keep telling people to not use DoTs/Bootshine and other abilities because its TOO HARD.
    Difficulty is entirely subjective, it's not something you can determine for someone else, yes I would recommend a simpler rotation to someone who has problems doing something more optimal or changing the way they fight for the boss but you should always be trying to achieve the maximum dps for each fight especially in a theorycrafting thread. You are telling people to be mediocre because it's too much effort otherwise.
    (1)

  2. #2
    Player
    Vektrat's Avatar
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    Aug 2013
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    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by enil View Post
    kukurumei, you really add nothing to the discussion, you keep telling people to not use DoTs/Bootshine and other abilities because its TOO HARD.
    Difficulty is entirely subjective, it's not something you can determine for someone else, yes I would recommend a simpler rotation to someone who has problems doing something more optimal or changing the way they fight for the boss but you should always be trying to achieve the maximum dps for each fight especially in a theorycrafting thread. You are telling people to be mediocre because it's too much effort otherwise.
    It looks to me like people wants to slack on their roles and try to make it as global and common as possible (a la "why do you always hit from the side, isn't your class really positional?" - "yeah but every monk is doing these rotations because it doesn't really pay off") so that they're not looked down on / compared to other monks who actually play their class to the fullest
    (1)

  3. #3
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by enil View Post
    kukurumei, you really add nothing to the discussion, you keep telling people to not use DoTs/Bootshine and other abilities because its TOO HARD.
    Difficulty is entirely subjective, it's not something you can determine for someone else, yes I would recommend a simpler rotation to someone who has problems doing something more optimal or changing the way they fight for the boss but you should always be trying to achieve the maximum dps for each fight especially in a theorycrafting thread. You are telling people to be mediocre because it's too much effort otherwise.
    That's an elitist attitude.

    Again
    knowing the dungeon >>>>>>>>>>>>>>>>>>>>>>>skills >>>>>>>>>>>>>>>>>>>>>>>>>>rotation.

    This thread is about discussing and giving out advice, not be "if you cant be super mnk, don't play mnk" That's bullcrap and gives mnks their rightly deserved bad name.

    Since mnks in particular have a large cliff, I'll say it again: 90% of your effectiveness is done simply 1-2-3. So I tell people 1-2-3 it. It works, stop having a bee up your rear. Once you know 1-2-3 works, 3+1 3+2 3+3 comes easily.

    If you're doing super mnk, you don't need to be taking advice, but don't expect people to be super mnk or bust.
    Quote Originally Posted by Vektrat View Post
    It looks to me like people wants to slack on their roles and try to make it as global and common as possible (a la "why do you always hit from the side, isn't your class really positional?" - "yeah but every monk is doing these rotations because it doesn't really pay off") so that they're not looked down on / compared to other monks who actually play their class to the fullest
    How about people actually winning. Who cares if you slack or don't slack or just drunk. Pay attention to cues, do what you are suppose to be doing, and be where you should be. That wins the battle.

    All you are boiling down to it is, go big or bust...and in reality, this is game is designed the exact opposite. All you're doing is squeezing out another 10%, that doesn't really make a difference between winning and loosing most of the time.
    (0)
    Last edited by kukurumei; 10-02-2013 at 06:20 PM.

  4. #4
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
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    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    That's an elitist attitude.

    Again
    knowing the dungeon >>>>>>>>>>>>>>>>>>>>>>>skills >>>>>>>>>>>>>>>>>>>>>>>>>>rotation.

    This thread is about discussing and giving out advice, not be "if you cant be super mnk, don't play mnk" That's bullcrap and gives mnks their rightly deserved bad name.

    How about people actually winning.
    Then you're in the wrong forum, this thread is about discussing and giving advice to MONKS.

    Everybody knows that dungeon > rotation > skills (honestly, it's the other way around), but people interested to get better at dungeons will go to the dungeon section.

    People is here to maximize MNK performance, yes, it is not the first in the chain, but either they don't care, or either they already know the first one and want to progress further with the following, so let them become better at MNK.

    And if they are not here to max MNK performance and just want to get "OK" results, then they will read one of your comments and be happy, but if people is actively asking and pushing to try to go past this slack-phase, then don't try convincing them of the opposite.

    Maybe it is just a 2% performance increase (it is actually greater than that), well what if it was? People still wants to reach it. I personally enjoy trying to play ANY class to its maximum, and MNK is no exception regardless of its difficulty, in the end I may fail or not, but I prefer to try than to feel like I'm half-playing the game in a boring way. At least for myself I'm not happy with being an OK monk, I always aim to be an exceptional one.

    And let me tell you one thing, you may still be winning by average-performing, but you'd be contributing more if you worked it harder. Things get easier as the team AND INDIVIDUALS gets better at doing stuff, and this is also progress, if you're happy with your team having to carry you, that's ok for me as long as I'm not there. For many, it is not over once you win the encounter, and just out of respect if there's people in your team that feel like this, you should at least not try to turn them into players that aren't happy to aim for the best performance possible, because if they slacked it would still be a win.
    (5)
    Last edited by Vektrat; 10-02-2013 at 06:43 PM.