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Thread: The Monk Temple

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  1. #1
    Player
    Rapiso's Avatar
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    Sep 2013
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    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    You just need your relic and accuracy to reach turn 5
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    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  2. #2
    Player
    Onyxys's Avatar
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    Aug 2013
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    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Killed Titan hard 2 times in a row
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    Last edited by Onyxys; 10-07-2013 at 09:30 PM.

  3. #3
    Player
    Traison's Avatar
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    Aug 2013
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    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    So I have a question. Its obvious you keep Demolish(DS) up, but I am conflicted about ToD and Fracture(Fct.)

    I know that before a certain amount of skill speed you cannot keep up DK+Twin Snakes(SN) and keep up all 3 dots, you have to choose between one or the other, or let the buffs fall for a few seconds.

    The question is, which dot is best to use (ToD vs Fct) in terms of TP management and Damage. Maybe I have it all wrong but if someone could help me with this I would be thankful.

    Also I am a bit confused about weaving Impulse Drive into my rotation. Is this a high Skill Speed option only? Is it actually necessary to compete with others DPS?
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  4. #4
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Traison View Post
    So I have a question. Its obvious you keep Demolish(DS) up, but I am conflicted about ToD and Fracture(Fct.)

    I know that before a certain amount of skill speed you cannot keep up DK+Twin Snakes(SN) and keep up all 3 dots, you have to choose between one or the other, or let the buffs fall for a few seconds.

    The question is, which dot is best to use (ToD vs Fct) in terms of TP management and Damage. Maybe I have it all wrong but if someone could help me with this I would be thankful.

    Also I am a bit confused about weaving Impulse Drive into my rotation. Is this a high Skill Speed option only? Is it actually necessary to compete with others DPS?
    At Lv 50 you need nothing more than your DK > TwinS > Snap Punch (alternated with Demolish when needed) + ToD upkeep. Couple that with using Steel Peak and Howling Fist on CD of course, as well as Blood for Blood and Internal Release.

    The above alone will allow you to top the parses (do the most dps) on pretty much most fights that last longer then 30s or so.

    Impulse Drive is TP inefficient and also has a risk of not being part of the MNK forms. Fracture has a similar caveat, although personally I would have to look into it more.
    (1)

  5. #5
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Actually I would argue moving from flank to rear on Titan hm is beneficial since you will already be moving when weight or landslide is coming which makes things easier. Plus the fact you are maximizing dps. Shorter that fight is, less chance for mistakes.
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  6. #6
    Player
    kukurumei's Avatar
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    Mar 2011
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    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Subucnimorning View Post
    Actually I would argue moving from flank to rear on Titan hm is beneficial since you will already be moving when weight or landslide is coming which makes things easier. Plus the fact you are maximizing dps. Shorter that fight is, less chance for mistakes.
    Mistake is a wipe though. It's not how many dps you put out, because it's miniscule comparatively to the whole fight. It's how many people live to heart phase, and then after heart phase, how many live to continue the fight (if you don't have enough dps to get people out of being enclosed in gaol, you wipe).

    And 80% you will not be table flipped unless you're melee heavy (which usually don't happen) so almost all the time it will be a 180 titan on landslide. And weight of the land, he only does 1 flank variations until last phase, meaning you cut through from flank to flank ( doable even with insane lag)

    In Titan, you're not a mnk, you're a melee damage dealer. They could care less what you do, as long as you continue the fight.

    A dead member before heart phase is unecceptable, a dead member after heart phase is costly. You can be pushing daisies as long as you're not dead.

    Titan is not a place to play hero, anyone that has run it will know it for truth.
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    Last edited by kukurumei; 10-08-2013 at 12:13 AM.

  7. #7
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Traison View Post
    I know that before a certain amount of skill speed you cannot keep up DK+Twin Snakes(SN) and keep up all 3 dots, you have to choose between one or the other, or let the buffs fall for a few seconds.
    This is false. Do demolish then fracture then a normal rotation followed by touch. That is only one spared global per GL restack. I don't remember any level where I couldn't spare one global each time.

    Also I am a bit confused about weaving Impulse Drive into my rotation. Is this a high Skill Speed option only? Is it actually necessary to compete with others DPS?
    I only use ID if something needs to die fast and tp is non issue or it's the very end of the fight (like on the nodes in turn 2) and refreshing dots is out of the question due to low hp left. But you can use ID at any level fear you just can't do three ID per GL refresh only 1-2.
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  8. #8
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    457
    Character
    Blue Lightt
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    Behemoth
    Main Class
    Dragoon Lv 70
    If you aren't going to be hit regardless you should be maxing dps, yes? You seemed to miss that point.
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  9. #9
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Subucnimorning View Post
    If you aren't going to be hit regardless you should be maxing dps, yes? You seemed to miss that point.
    What kind of arm chairing is that?
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  10. #10
    Player
    KaosPrimeZero's Avatar
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    Aug 2012
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    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Hi guys perfect place to post, so after training on my monk for a bit, here is the rotation i have stuck with.

    Fists Of Fire
    Boot Shine - Behind
    True Strike - Behind
    Internal release
    Demolish - Behind

    Dragon Kick - Flank
    Twin Snakes - Flank
    Snap Punch - Flank

    Boot Shine - Behind
    True Strike - Behind
    Snap Punch - Flank

    Dragon Kick - Flank
    Twin Snakes - Flank
    Snap Punch - Flank

    i simply repeat those 4 cycles starting with Internal release at demolish then using IR when its up. However my question is, how can i add Touch of Death and or Fracture (haven't got it yet but no harm in getting info for it from now ) without losing GL3 or ruining my rotation. Goes without saying i suppose that DoT is not worth losing GL3 so at what point would i add them and also do i replace any skills for them?

    Thanks
    (0)

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