Quote Originally Posted by Sylve View Post
Always judge a tanks ability to survive *without* cooldowns, or random chance. Both of which you claimed should be added. You will not always block. You will not always have Rampart or any other damage reduction buff. There are times when none of that is available and THOSE are the moments we math for. Any undergeared scrub tank can survive what would otherwise kill him if he blows all his cooldowns to do so.
But you can't just dismissed that a Paladin have all this ability to his access. A good Tank know when to use his ability and when not to burn all of it in one shot. You can't just take 2 class to compare them without any of their ability to migrate damage as a Tank. The ability are there for a Paladin and not on a Warrior for a reason. It's not like once the Paladin use those ability it will be gone forever, it will just be on a cool down. The Paladin will always have access to it when the Warrior does not making the Paladin overall easier to heal and taking less damage overall. This is especially true with long Boss fight. For long Boss fight, Paladin will shine over a Warrior.

I have play 2 class Paladin and Warrior to 50, and I find Paladin Tank better for single boss fight and for long Boss battle then a Warrior.