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  1. #11
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zumi View Post
    PLD has way more damage mitigation and a lot more defensive cooldowns then war. PLDs have better utility a stun with no cooldown shield bash and a silence as well with spirits within. Silence is very important when fighting the ADS mobs in Coil.

    Its just bad bringing a warrior to coil not only will they take more damage and be harder to heal, they won't be able to silence high voltage on any ADS type mob. Makes almost everything harder taking a warrior to anything SE needs to fix the class.
    The Tank has to do everything, All the time, Because not a single other class in the game has the capability to Stun or Silence.

    Oh Wait.
    Monks have an AoE Silence, Warriors have a Stun, Lancers have a Stun and Bards (i believe) have a shot that silences.
    Just off the top of my head.

    Have you ever considered having your DPS pay attention?
    (3)

  2. #12
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sylve View Post
    The Tank has to do everything, All the time, Because not a single other class in the game has the capability to Stun or Silence.

    Oh Wait.
    Monks have an AoE Silence, Warriors have a Stun, Lancers have a Stun and Bards (i believe) have a shot that silences.
    Just off the top of my head.

    Have you ever considered having your DPS pay attention?
    Who cares? The paladin has spammable stun available that doesn't require the dps to lose focus from DPS, as well as better survivability and mitigation in every way. Why involve three people in a chain of interrupts, potentially costing DPS and exponentially increasing points of error, when you can have your tank take less damage and coordinate only with himself for interrupts for most of the time? Monks are definitely amazing for silence on ADS, but it's not like your taking the paladin BECAUSE he has stun and only that; it's just another part of an already superior package.
    (3)

  3. #13
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Furious View Post
    Who cares? The paladin has spammable stun available that doesn't require the dps to lose focus from DPS, as well as better survivability and mitigation in every way. Why involve three people in a chain of interrupts, potentially costing DPS and exponentially increasing points of error, when you can have your tank take less damage and coordinate only with himself for interrupts for most of the time?
    Right. Because DPS is a very consuming task. Requires every ounce of brainpower in order to do it right. Cant possibly have your Monk switch Dragon Kick out for HotD and get AoE silences every 6 seconds with no DR with an off the GCD single target stun. Nope way too hard.
    (5)

  4. #14
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    You can't have the best of Both World anyway, Paladin have shield, more defensive skills, better stun then Warrior. But their damage is relatively low. Warrior damage is decent, have lot of AOE damaging ability, can hold aggro on multiple mob better, can replenish their hp. But they don't have a shield which lose a lot of defend, don't have a lot of defensive buff like a Paladin.

    Most people take Paladin over Warrior for end game just to be safe and put less stress on the healer. The battle go faster with a Warrior Tank, but the trade off is Warrior is more risky as a Tank compare to Paladin.
    (0)

  5. #15
    Player
    Azostar's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Azo Eister
    World
    Cerberus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Zaiken View Post
    You can't have the best of Both World anyway, Paladin have shield, more defensive skills, better stun then Warrior. But their damage is relatively low. Warrior damage is decent, have lot of AOE damaging ability, can hold aggro on multiple mob better, can replenish their hp. But they don't have a shield which lose a lot of defend, don't have a lot of defensive buff like a Paladin.

    Most people take Paladin over Warrior for end game just to be safe and put less stress on the healer. The battle go faster with a Warrior Tank, but the trade off is Warrior is more risky as a Tank compare to Paladin.
    The idea of a tank is to mitigate and control damage coming through the the party though, it's the DDs jobs to bring in the pain, the way I see it warriors are filling neither rolls.
    (2)

  6. #16
    Player
    Aoshi1's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    75
    Character
    Aoshi Rasetsu
    World
    Hyperion
    Main Class
    Lancer Lv 60
    PLD for sure, since you were going the tank route anyways. It just sucks that they developed a job such as WAR, and didn't have the foresight to make it viable at endgame. An entire job is now being dismissed, and MRD is being levelled up as either requirements for other jobs, or cross-class skills. Damn shame.
    (2)

    "Swift as the wind, silent as the forest, fierce as fire, immovable as a mountain..." - The Furinkazan
    - Kyodai - Hyperion Server -
    www.clan-kyodai.com

  7. #17
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sylve View Post
    Right. Because DPS is a very consuming task. Requires every ounce of brainpower in order to do it right. Cant possibly have your Monk switch Dragon Kick out for HotD and get AoE silences every 6 seconds with no DR with an off the GCD single target stun. Nope way too hard.
    You can have all of that, AND a pld. Hey, how about that.
    (1)

  8. #18
    Player
    Azostar's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Azo Eister
    World
    Cerberus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Aoshi1 View Post
    PLD for sure, since you were going the tank route anyways. It just sucks that they developed a job such as WAR, and didn't have the foresight to make it viable at endgame. An entire job is now being dismissed, and MRD is being levelled up as either requirements for other jobs, or cross-class skills. Damn shame.
    Yo see I don't mind going paladin because the gear i've already bought still counts in the end, it's just what is the fastest way of leveling back up to 50.
    (1)

  9. #19
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Azostar View Post
    The idea of a tank is to mitigate and control damage coming through the the party though, it's the DDs jobs to bring in the pain, the way I see it warriors are filling neither rolls.
    Which is why a Paladin is always prefer over a Warrior in End Game. Warrior can Tank all Dungeon, but End Game a Paladin does it better. As a Tank role is for you to take the least amount of damage and hold aggro, not DPS, and a Paladin is all of this. Warrior have a lot of HP but I always see their HP go way too low too fast, it does make them risky to bring a long.
    (1)

  10. #20
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Looks like its time for math.
    Assuming identical gear, and the 25% hp increase for Warriors.
    Paladin has 4500 HP. Takes 20% less damage.
    Warrior has 5625 HP. Takes 15% more healing.

    Boss lands a blow for 3k damage.
    Paladin reduces this to 2400, leaving him with 2100 HP.
    Warrior takes the full 3k, reducing him to 2625.

    White Mage casts Cure II for 1200, for this we will assume two White Mages each equally geared casting at one Tank each.
    Paladin has 2100 HP, receives 1200 HP, now has 3300 HP.
    Warrior has 2625 HP, receives 1380 HP, how has 4005 HP.

    Huh. Well look at that, both tanks took the same hit, survived it in their own way.

    Now if those Healers were Scholars, using Adloquium on their Tanks for around 500 we get:
    Paladin has 2100 HP, receives 500, bringing him to 2600 with a 500 damage buffer shield.
    Warrior has 2625 HP, receives 575, bringing him to 3200, with a 575 damage buffer shield.

    In both cases the Warrior survives with far more HP than the paladin after a single heal, But with the Scholars, not only is the Heal bigger, the Shield is ALSO bigger as a result of the larger Heal.
    I cannot see how Warriors could be inferior or harder to heal than Paladins.
    (4)

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