You can have all of that, AND a pld. Hey, how about that.
This. As team co-ordination goes it often feels like the tanks and healers are handling all of it and us DPS are left sitting outside the war room while the generals draw up the plans and get treated as if we're incapable of doing more than merely rotating the same few skills over and over; not all of us DPS are playing DPS because we're incapable of higher strategy (In other MMO's I favour controller classes but FF14 has no dedicated controller, and support was boring), ironiclly the very thing we're discussing here is the delegation of the controller role to other classes.
Lancers have a great stun (Leg sweep) on very short CD (~20 seconds as memory serves), archer's have a silence (Blunt arrow) on a reasonable cooldown (~30 seconds), us monks have both a stun AND silence, but have a longer CD (40 sec) or finicky usage condition (Must be in opo-opo form) respectively.
Last edited by RyuujinZERO; 09-25-2013 at 09:30 PM.
Stuns don't work on ADS. If you're asking a monk to use Arm of the Destroyer instead of Bootshine or Dragon Kick on a single target then your group composition is wrong, because 130 TP for a 1s silence is the least possible efficient way to deal with that situation. Doable, but should really never be necessary. That leaves Bards and Paladins, so you better have two bards for ADS if you don't think the PLD should be silencing.The Tank has to do everything, All the time, Because not a single other class in the game has the capability to Stun or Silence.
Oh Wait.
Monks have an AoE Silence, Warriors have a Stun, Lancers have a Stun and Bards (i believe) have a shot that silences.
Just off the top of my head.
Have you ever considered having your DPS pay attention?
Last edited by Aicasia; 09-25-2013 at 09:34 PM.
A 1 second silence is essentially an interuppt. It's not intended to blanket shutdown the enemies, you're timing it to coincide with skill activation so their spell breaks. Between invigorate and bard song a pair of monks timing their rotations to be half a cycle out from each other and replacing bootshine with arm of the destroyer in their rotation could effectively shut down an entire group's spellcasting for a very significant duration (~a minute or more). It's arguable if their DPS would even take a hit if they're hitting multiple opponents the net HP lost from the enemy force is comparable to the focused DPS of bootshine (Threat may become an issue however)Stuns don't work on ADS. If you're asking a monk to use Arm of the Destroyer instead of Bootshine or Dragon Kick on a single target then your group composition is wrong, because 130 TP for a 1s silence is the least possible efficient way to deal with that situation. That leaves Bards and Paladins, so you better have two bards for ADS if you don't think the PLD should be silencing.
Last edited by RyuujinZERO; 09-25-2013 at 09:36 PM.
A 1s, 130 TP, stance dependent silence that is never worth using on one target unless you're soloing and can't use Steel Peakt. If you HAVE to use a Monk for silencing it's a good move, but if you have a Paladin and a Bard you should never ask your Monk to silence anything, especially not ADS.A 1 second silence is essentially an interuppt. It's not intended to blanket shutdown the enemies, you're timing it to coincide with skill activation so their spell breaks. Between invigorate and bard song a pair of monks timing their rotations to be half a cycle out from each other and replacing bootshine with arm of the destroyer in their rotation could effectively shut down an entire group's spellcasting for a very significant duration (~a minute or more)
And "an entire group of casters" is not a single target. ADS is a single target. If you have three or more targets you should be hitting, then you should be using Arm regardless of the Silence. Like I said, if you HAVE to use the Monk for silencing its good, but if you don't have to you shouldn't, because it is not as on-demand as the PLD and Bard silences. They have to sit in a single stance to get the silence if they're not perfectly synced with High Voltage. I mean, Arm definitely has its uses, but I guarantee that if you are making ADS one of those you're doing it wrong. They can be a backup, but by the time you realize someone missed their silence it's generally too late to use Arm unless you were sitting in stance waiting. High Voltage isn't really a long cast.
Last edited by Aicasia; 09-25-2013 at 09:43 PM. Reason: Bad wording
These are great answers, but I was hoping for something a little more constructive.
What kind of answer are you after? You already know the current state of things; wars are a distant second choice for BC.
If you want to tank and you don't want to wait for a rebalance, level paladin. If you don't want to tank and you want to be the most desirable, level a healer. If you just want to be more desirable than a warrior, roll anything you like, but preferably ranged more than melee.
Your healers are wrong. Paladins take significantly less base damage than warriors and have significantly more damage-reducing cooldowns than warriors. For warriors to begin to approach paladins, they need either more mitigation or they need an increase to healing received (which is still a less desirable mechanic to reducing incoming damage).Done everything but coil and i have 0 issues tanking or getting in groups. While my damage taken is greater than a paladins most my healers agree they aren't healing that much mmore than a paladin, warriors require much more skill and timing of CD's to get the job done though. Also Yoshi is hinting at buffs for the warrior in 2.1
Last edited by Furious; 09-25-2013 at 07:48 PM.
What kind of healer? I've heard there's a bit of a strap for scholars ATM at least on my server.What kind of answer are you after? You already know the current state of things; wars are a distant second choice for BC.
If you want to tank and you don't want to wait for a rebalance, level paladin. If you don't want to tank and you want to be the most desirable, level a healer. If you just want to be more desirable than a warrior, roll anything you like, but preferably more than melee.
Also I do love tanking, always played at least melee as a main role, how would I eve go about levelling after i've already finished my quests?
Last edited by Azostar; 09-25-2013 at 07:50 PM.
Either or; both have tools that make them desirable to niches. WHM has undoubtably better burst aoe healing, SCH has better longevity. In terms of tank healing, sch has better synergy with PLD (shields that don't rely on max hp, less reliance on regen which works better when you are less often topped off, etc). Both healers are in high demand by most groups, I don't think many groups aim for two of either type of healer rather than one of each.
So they are wrong about the amount of spells they use? I question your intelligence due to your comment. Also pre coil warriors self heals all but bridge the gap in mitigation. Of course you probably ignored the part of my last post saying everything but coil, but it's normal for people to read half a post and instantly reply even though you are going to be incorrect due to being ignorant about the full point of the post.Your healers are wrong. Paladins take significantly less base damage than warriors and have significantly more damage-reducing cooldowns than warriors. For warriors to begin to approach paladins, they need either more mitigation or they need an increase to healing received (which is still a less desirable mechanic to reducing incoming damage).
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.