Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 93

Hybrid View

  1. #1
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Blazn View Post
    Also pre coil
    see that's the thing

    pre coil they're fine, the only fight with a notable difference pre-coil would be titan hard, his mountain busters require a little more work from healers when using a warrior instead of a paladin

    but you've still got an inner beast ready for every single one, so the gap isn't that wide

    the problem is when you realize the game doesn't end at titan hard.

    people predicted this when looking at paladin and warrior skill sets - warriors are good, possibly better for easy content

    paladins are better for progression

    to any player with aspirations of raiding, that means you play paladin

    to any player that doesn't want to see coil before they start nerfing the early parts in patch 2.2, that means play warrior
    (2)

  2. #2
    Player
    Blazn's Avatar
    Join Date
    Aug 2013
    Location
    limsa... FUK that place
    Posts
    169
    Character
    Blazn Pyro
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Done everything but coil and i have 0 issues tanking or getting in groups. While my damage taken is greater than a paladins most my healers agree they aren't healing that much mmore than a paladin, warriors require much more skill and timing of CD's to get the job done though. Also Yoshi is hinting at buffs for the warrior in 2.1
    (1)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Blazn View Post
    Done everything but coil and i have 0 issues tanking or getting in groups. While my damage taken is greater than a paladins most my healers agree they aren't healing that much mmore than a paladin, warriors require much more skill and timing of CD's to get the job done though. Also Yoshi is hinting at buffs for the warrior in 2.1
    The main problem with taking a warrior to coil silence, when fighting ADS bosses which appears in turn 1 and 2 you will not be able to silence their high voltage move which if it gets off usually will cause a wipe. You could get around this by having 2 bards do it. Also the snake boss at the end of turn 1 hits really hard and fast that you constantly need to be rolling cooldowns on it which warrior doesn't have enough to do this.
    (1)

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Blazn View Post
    Done everything but coil and i have 0 issues tanking or getting in groups. While my damage taken is greater than a paladins most my healers agree they aren't healing that much mmore than a paladin, warriors require much more skill and timing of CD's to get the job done though. Also Yoshi is hinting at buffs for the warrior in 2.1
    Coil is where it makes a difference so doing everything but Coil means nothing when talking about Coil.
    (0)

  5. #5
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    You can't have the best of Both World anyway, Paladin have shield, more defensive skills, better stun then Warrior. But their damage is relatively low. Warrior damage is decent, have lot of AOE damaging ability, can hold aggro on multiple mob better, can replenish their hp. But they don't have a shield which lose a lot of defend, don't have a lot of defensive buff like a Paladin.

    Most people take Paladin over Warrior for end game just to be safe and put less stress on the healer. The battle go faster with a Warrior Tank, but the trade off is Warrior is more risky as a Tank compare to Paladin.
    (0)

  6. #6
    Player
    Azostar's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Azo Eister
    World
    Cerberus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Zaiken View Post
    You can't have the best of Both World anyway, Paladin have shield, more defensive skills, better stun then Warrior. But their damage is relatively low. Warrior damage is decent, have lot of AOE damaging ability, can hold aggro on multiple mob better, can replenish their hp. But they don't have a shield which lose a lot of defend, don't have a lot of defensive buff like a Paladin.

    Most people take Paladin over Warrior for end game just to be safe and put less stress on the healer. The battle go faster with a Warrior Tank, but the trade off is Warrior is more risky as a Tank compare to Paladin.
    The idea of a tank is to mitigate and control damage coming through the the party though, it's the DDs jobs to bring in the pain, the way I see it warriors are filling neither rolls.
    (2)

  7. #7
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Azostar View Post
    The idea of a tank is to mitigate and control damage coming through the the party though, it's the DDs jobs to bring in the pain, the way I see it warriors are filling neither rolls.
    Which is why a Paladin is always prefer over a Warrior in End Game. Warrior can Tank all Dungeon, but End Game a Paladin does it better. As a Tank role is for you to take the least amount of damage and hold aggro, not DPS, and a Paladin is all of this. Warrior have a lot of HP but I always see their HP go way too low too fast, it does make them risky to bring a long.
    (1)

  8. #8
    Player
    Aoshi1's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    75
    Character
    Aoshi Rasetsu
    World
    Hyperion
    Main Class
    Lancer Lv 60
    PLD for sure, since you were going the tank route anyways. It just sucks that they developed a job such as WAR, and didn't have the foresight to make it viable at endgame. An entire job is now being dismissed, and MRD is being levelled up as either requirements for other jobs, or cross-class skills. Damn shame.
    (2)

    "Swift as the wind, silent as the forest, fierce as fire, immovable as a mountain..." - The Furinkazan
    - Kyodai - Hyperion Server -
    www.clan-kyodai.com

  9. #9
    Player
    Azostar's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Azo Eister
    World
    Cerberus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Aoshi1 View Post
    PLD for sure, since you were going the tank route anyways. It just sucks that they developed a job such as WAR, and didn't have the foresight to make it viable at endgame. An entire job is now being dismissed, and MRD is being levelled up as either requirements for other jobs, or cross-class skills. Damn shame.
    Yo see I don't mind going paladin because the gear i've already bought still counts in the end, it's just what is the fastest way of leveling back up to 50.
    (1)

  10. #10
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Looks like its time for math.
    Assuming identical gear, and the 25% hp increase for Warriors.
    Paladin has 4500 HP. Takes 20% less damage.
    Warrior has 5625 HP. Takes 15% more healing.

    Boss lands a blow for 3k damage.
    Paladin reduces this to 2400, leaving him with 2100 HP.
    Warrior takes the full 3k, reducing him to 2625.

    White Mage casts Cure II for 1200, for this we will assume two White Mages each equally geared casting at one Tank each.
    Paladin has 2100 HP, receives 1200 HP, now has 3300 HP.
    Warrior has 2625 HP, receives 1380 HP, how has 4005 HP.

    Huh. Well look at that, both tanks took the same hit, survived it in their own way.

    Now if those Healers were Scholars, using Adloquium on their Tanks for around 500 we get:
    Paladin has 2100 HP, receives 500, bringing him to 2600 with a 500 damage buffer shield.
    Warrior has 2625 HP, receives 575, bringing him to 3200, with a 575 damage buffer shield.

    In both cases the Warrior survives with far more HP than the paladin after a single heal, But with the Scholars, not only is the Heal bigger, the Shield is ALSO bigger as a result of the larger Heal.
    I cannot see how Warriors could be inferior or harder to heal than Paladins.
    (4)

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast