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  1. #1
    Player
    Sylve's Avatar
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    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ruminate View Post
    Lets ignore your conclusion and extend this example further:

    Paladin has 2600 HP with a 500 damage buffer shield.
    Warrior has 3200 HP with a 575 damage buffer shield.

    Boss lands a blow for 3k damage.
    Paladin reduces this to 2400, leaving them with 700 HP, 15.5% of their health remaining(out of a max of 4500 per your example).
    Warrior takes the full 3k, leaving them with 775 HP, 13.7% of their health remaining(out of a max of 5625 per your example).

    The thinking that Scholar heals are better on the WAR ignores how PLD damage reduction actually works.
    Unless bosses all suddenly switched their abilities to hit for percentages of max HP, the lesser percentage of the whole has no bearing, the fact remains that the Warrior has more HP remaining than the Paladin. Oh and lets not forget that the Warrior then hits Inner Beast, which has no Cooldown and is freely available during your combos, which will heal him well and truly above 1k. So you're not proving anything here, except that the two tanks can survive the same number of blows.

    In fact, should the second 3k(2400) blow land on both tanks before a Heal of ANY kind completes, the Warrior is the one still standing.
    (1)

  2. #2
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sylve View Post
    Unless bosses all suddenly switched their abilities to hit for percentages of max HP, the lesser percentage of the whole has no bearing, the fact remains that the Warrior has more HP remaining than the Paladin. Oh and lets not forget that the Warrior then hits Inner Beast, which has no Cooldown and is freely available during your combos, which will heal him well and truly above 1k. So you're not proving anything here, except that the two tanks can survive the same number of blows.

    In fact, should the second 3k(2400) blow land on both tanks before a Heal of ANY kind completes, the Warrior is the one still standing.
    Again, you are completely ignoring the PLD's damage reduction when convenient.

    If the second 3k/2400 blow lands on both tanks before a heal of any kind completes, both are still standing.

    Edit: Wait. No thats wrong. Neither of them are standing. As per your example, the WAR has 2625 HP. It takes a 3k hit and dies. The PLD has 2100 HP, takes a 2400 hit and dies.
    (1)
    Last edited by Ruminate; 09-25-2013 at 09:50 PM.

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ruminate View Post
    Again, you are completely ignoring the PLD's damage reduction when convenient.

    If the second 3k/2400 blow lands on both tanks before a heal of any kind completes, both are still standing.

    Edit: Wait. No thats wrong. Neither of them are standing. As per your example, the WAR has 2625 HP. It takes a 3k hit and dies. The PLD has 2100 HP, takes a 2400 hit and dies.
    You are correct. My mistake.
    However, the Warrior in this situation of no external healing has Inner Beast, the Paladin has no such skill. There is also Storms Path. Again, the Paladin has no skill to get him into a safe zone that doesn't come with a long cool-down.
    If you bring then, the cool-downs into play, both tanks are still standing.
    Which just proves what I've been saying the whole time, the Warrior is not inferior, it is different. Both tanks are capable using their personal skill sets, survive the same damage.

    To break it down further,
    A Paladin will take less damage in spikes, There will be periods where he will get hit hard, and periods during Cool-downs that he will take minimal damage.
    A Warrior takes fairly consistent damage, but recovers HP faster than the Paladin does.
    (4)

  4. #4
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sylve View Post
    You are correct. My mistake.
    However, the Warrior in this situation of no external healing has Inner Beast, the Paladin has no such skill. There is also Storms Path. Again, the Paladin has no skill to get him into a safe zone that doesn't come with a long cool-down.
    If you bring then, the cool-downs into play, both tanks are still standing.
    Which just proves what I've been saying the whole time, the Warrior is not inferior, it is different. Both tanks are capable using their personal skill sets, survive the same damage.

    To break it down further,
    A Paladin will take less damage in spikes, There will be periods where he will get hit hard, and periods during Cool-downs that he will take minimal damage.
    A Warrior takes fairly consistent damage, but recovers HP faster than the Paladin does.
    I think you're misinformed about Inner Beast and Storm's Path.

    Inner Beast cannot be used unless you have 5 stacks of Wrath. You can use infuriate to instantly gain 5 stacks, but infuriate is on a 60s cooldown. To make the heals strong, you also need Berserk, which is on a 90s cooldown. Basically, Inner Beast is a cooldown.

    Storm's Path healing requires a combo, so you can only heal yourself with it every 7.5 seconds. The heal, unfortunately, is less than a PLD casting Cure on themselves. The kicker is that you can cast Cure every 2.5s. And the final nail in the coffin is that Storm's Path costs 90 TP.... the combo is impossible to use continuously even in moderately timed boss fights.
    (3)

  5. #5
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Ruminate View Post
    I think you're misinformed about Inner Beast and Storm's Path...
    Actually, without Berserk I usually heal about 1200 from Inner Beast from just my normal rotation buffs. With Berserk on, Maim buff, and the debuff from Storm's Eye on the enemy (which also builds stacks) I heal myself for around 2k HP (sometimes more.) In a tough spot I'll be blowing off 1-2 Inner Beasts per minute which can be anywhere from 1000 extra HP I healed to upwards of 4k HP in a minute, which I like to think helps the healer tremendously, all while keeping my stacks refreshed for his heals to get the buff. Not to mention Convalescence is a cross skill that works wonders on WAR (even without it being enhanced since Wrath increases heal % already, and scholar heals on a WAR are way more effective because the 25% bonus HP.)
    (0)

  6. #6
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Appleh4x View Post
    Actually, without Berserk I usually heal about 1200 from Inner Beast from just my normal rotation buffs. With Berserk on, Maim buff, and the debuff from Storm's Eye on the enemy (which also builds stacks) I heal myself for around 2k HP (sometimes more.) In a tough spot I'll be blowing off 1-2 Inner Beasts per minute which can be anywhere from 1000 extra HP I healed to upwards of 4k HP in a minute, which I like to think helps the healer tremendously, all while keeping my stacks refreshed for his heals to get the buff. Not to mention Convalescence is a cross skill that works wonders on WAR (even without it being enhanced since Wrath increases heal % already, and scholar heals on a WAR are way more effective because the 25% bonus HP.)
    True or false: Inner Beast has no cooldown
    Sylve believes Inner Beast has no cooldown.

    As for Convalesence.... if you're implying that Convalescence helps WAR more because WAR has self-heals, thats wrong. Convalescence has no effect on WAR self-heals.

    As for Scholar heals... that was already touched upon earlier in the thread.
    (0)

  7. #7
    Player
    Azostar's Avatar
    Join Date
    Sep 2013
    Posts
    33
    Character
    Azo Eister
    World
    Cerberus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ruminate View Post
    True or false: Inner Beast has no cooldown
    Sylve believes Inner Beast has no cooldown.

    As for Convalesence.... if you're implying that Convalescence helps WAR more because WAR has self-heals, thats wrong. Convalescence has no effect on WAR self-heals.

    As for Scholar heals... that was already touched upon earlier in the thread.
    Inner beast does not have a cooldown, but it requires stacks of wrath which are only granted upon using a combo ability, so for every 7.5 seconds you will generate 2 stacks of wrath. You also need 5 stacks to cast inner beast.
    (0)

  8. #8
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Ruminate View Post
    True or false: Inner Beast has no cooldown
    Sylve believes Inner Beast has no cooldown.

    As for Convalesence.... if you're implying that Convalescence helps WAR more because WAR has self-heals, thats wrong. Convalescence has no effect on WAR self-heals.

    As for Scholar heals... that was already touched upon earlier in the thread.
    I'm implying that it (Convalescence) helps more because WARs already get healed for more from Wrath stacks and the higher HP pools, so stacking on that goes further than with PLD. I'm not talking self heals; all outside heals. Inner Beast technically has no cooldown, and I've used it twice in a row on more than one occasion where the healer was either out of mp, dead from stupidity or a mistake, or just paralyzed.
    (0)
    Last edited by Appleh4x; 09-25-2013 at 10:50 PM.