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  1. #1
    Player
    Sylve's Avatar
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    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Looks like its time for math.
    Assuming identical gear, and the 25% hp increase for Warriors.
    Paladin has 4500 HP. Takes 20% less damage.
    Warrior has 5625 HP. Takes 15% more healing.

    Boss lands a blow for 3k damage.
    Paladin reduces this to 2400, leaving him with 2100 HP.
    Warrior takes the full 3k, reducing him to 2625.

    White Mage casts Cure II for 1200, for this we will assume two White Mages each equally geared casting at one Tank each.
    Paladin has 2100 HP, receives 1200 HP, now has 3300 HP.
    Warrior has 2625 HP, receives 1380 HP, how has 4005 HP.

    Huh. Well look at that, both tanks took the same hit, survived it in their own way.

    Now if those Healers were Scholars, using Adloquium on their Tanks for around 500 we get:
    Paladin has 2100 HP, receives 500, bringing him to 2600 with a 500 damage buffer shield.
    Warrior has 2625 HP, receives 575, bringing him to 3200, with a 575 damage buffer shield.

    In both cases the Warrior survives with far more HP than the paladin after a single heal, But with the Scholars, not only is the Heal bigger, the Shield is ALSO bigger as a result of the larger Heal.
    I cannot see how Warriors could be inferior or harder to heal than Paladins.
    (4)

  2. #2
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sylve View Post
    Looks like its time for math.
    Assuming identical gear, and the 25% hp increase for Warriors.
    Paladin has 4500 HP. Takes 20% less damage.
    Warrior has 5625 HP. Takes 15% more healing.

    Boss lands a blow for 3k damage.
    Paladin reduces this to 2400, leaving him with 2100 HP.
    Warrior takes the full 3k, reducing him to 2625.

    White Mage casts Cure II for 1200, for this we will assume two White Mages each equally geared casting at one Tank each.
    Paladin has 2100 HP, receives 1200 HP, now has 3300 HP.
    Warrior has 2625 HP, receives 1380 HP, how has 4005 HP.

    Huh. Well look at that, both tanks took the same hit, survived it in their own way.

    Now if those Healers were Scholars, using Adloquium on their Tanks for around 500 we get:
    Paladin has 2100 HP, receives 500, bringing him to 2600 with a 500 damage buffer shield.
    Warrior has 2625 HP, receives 575, bringing him to 3200, with a 575 damage buffer shield.

    In both cases the Warrior survives with far more HP than the paladin after a single heal, But with the Scholars, not only is the Heal bigger, the Shield is ALSO bigger as a result of the larger Heal.

    I cannot see how Warriors could be inferior or harder to heal than Paladins.

    You didn't take into content that Paladin have Defensive Buff that reduce the damage significantly, so Paladin take a lot less damage. Warrior don't have this.
    (4)

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zaiken View Post
    You didn't take into content that Paladin have Defensive Buff that reduce the damage significantly, so Paladin take a lot less damage. Warrior don't have this.
    I suggest you reread my post, starting with the Third line, and the 6th line. That 20% reduction from Shield Oath is calculated, if you had bothered to read it.
    (2)

  4. #4
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sylve View Post
    I suggest you reread my post, starting with the Third line, and the 6th line. That 20% reduction from Shield Oath is calculated, if you had bothered to read it.
    I don't mean that passive buff, I mean their skill buff Rampart, Sentinel, Awareness, Bulwark ( 60% block rate on shield.)
    (3)

  5. #5
    Player
    Rillifane's Avatar
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    Aug 2011
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    189
    Character
    Rillifane Woren
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zaiken View Post
    I don't mean that passive buff, I mean their skill buff Rampart, Sentinel, Awareness, Bulwark ( 60% block rate on shield.)
    Awareness can be cross classed to warrior so you might want to scratch that off your list.
    (0)

  6. #6
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zaiken View Post
    I don't mean that passive buff, I mean their skill buff Rampart, Sentinel, Awareness, Bulwark ( 60% block rate on shield.)
    Always judge a tanks ability to survive *without* cooldowns, or random chance. Both of which you claimed should be added. You will not always block. You will not always have Rampart or any other damage reduction buff. There are times when none of that is available and THOSE are the moments we math for. Any undergeared scrub tank can survive what would otherwise kill him if he blows all his cooldowns to do so.
    (0)

  7. #7
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sylve View Post
    Always judge a tanks ability to survive *without* cooldowns, or random chance. Both of which you claimed should be added. You will not always block. You will not always have Rampart or any other damage reduction buff. There are times when none of that is available and THOSE are the moments we math for. Any undergeared scrub tank can survive what would otherwise kill him if he blows all his cooldowns to do so.
    But you can't just dismissed that a Paladin have all this ability to his access. A good Tank know when to use his ability and when not to burn all of it in one shot. You can't just take 2 class to compare them without any of their ability to migrate damage as a Tank. The ability are there for a Paladin and not on a Warrior for a reason. It's not like once the Paladin use those ability it will be gone forever, it will just be on a cool down. The Paladin will always have access to it when the Warrior does not making the Paladin overall easier to heal and taking less damage overall. This is especially true with long Boss fight. For long Boss fight, Paladin will shine over a Warrior.

    I have play 2 class Paladin and Warrior to 50, and I find Paladin Tank better for single boss fight and for long Boss battle then a Warrior.
    (2)

  8. #8
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
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    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zaiken View Post
    But you can't just dismissed that a Paladin have all this ability to his access. A good Tank know when to use his ability and when not to burn all of it in one shot. You can't just take 2 class to compare them without any of their ability to migrate damage as a Tank. The ability are there for a Paladin and not on a Warrior for a reason. It's not like once the Paladin use those ability it will be gone forever, it will just be on a cool down. The Paladin will always have access to it when the Warrior does not making the Paladin overall easier to heal and taking less damage overall. This is especially true with long Boss fight. For long Boss fight, Paladin will shine over a Warrior.

    I have play 2 class Paladin and Warrior to 50, and I find Paladin Tank better for single boss fight and for long Boss battle then a Warrior.
    Except ... I can. And absolutely should, since the Paladin community does exactly the same thing to Warriors in order to call them inferior. With 90 - 180 second recast timers on those survivability cool-downs, you cannot guarantee 100% blanket coverage. Therefore, we must calculate for a 'worst case scenario' in which both Tanks have used their entire repertoire of cool-downs and are in limbo relying base survival values.
    (0)

  9. #9
    Player
    Ruminate's Avatar
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    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sylve View Post
    Looks like its time for math.
    Assuming identical gear, and the 25% hp increase for Warriors.
    Paladin has 4500 HP. Takes 20% less damage.
    Warrior has 5625 HP. Takes 15% more healing.

    Boss lands a blow for 3k damage.
    Paladin reduces this to 2400, leaving him with 2100 HP.
    Warrior takes the full 3k, reducing him to 2625.

    White Mage casts Cure II for 1200, for this we will assume two White Mages each equally geared casting at one Tank each.
    Paladin has 2100 HP, receives 1200 HP, now has 3300 HP.
    Warrior has 2625 HP, receives 1380 HP, how has 4005 HP.

    Huh. Well look at that, both tanks took the same hit, survived it in their own way.

    Now if those Healers were Scholars, using Adloquium on their Tanks for around 500 we get:
    Paladin has 2100 HP, receives 500, bringing him to 2600 with a 500 damage buffer shield.
    Warrior has 2625 HP, receives 575, bringing him to 3200, with a 575 damage buffer shield.

    In both cases the Warrior survives with far more HP than the paladin after a single heal, But with the Scholars, not only is the Heal bigger, the Shield is ALSO bigger as a result of the larger Heal.
    I cannot see how Warriors could be inferior or harder to heal than Paladins.
    Lets ignore your conclusion and extend this example further:

    Paladin has 2600 HP with a 500 damage buffer shield.
    Warrior has 3200 HP with a 575 damage buffer shield.

    Boss lands a blow for 3k damage.
    Paladin reduces this to 2400, leaving them with 700 HP, 15.5% of their health remaining(out of a max of 4500 per your example).
    Warrior takes the full 3k, leaving them with 775 HP, 13.7% of their health remaining(out of a max of 5625 per your example).

    The thinking that Scholar heals are better on the WAR ignores how PLD damage reduction actually works.
    (5)
    Last edited by Ruminate; 09-25-2013 at 09:37 PM.

  10. #10
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ruminate View Post
    Lets ignore your conclusion and extend this example further:

    Paladin has 2600 HP with a 500 damage buffer shield.
    Warrior has 3200 HP with a 575 damage buffer shield.

    Boss lands a blow for 3k damage.
    Paladin reduces this to 2400, leaving them with 700 HP, 15.5% of their health remaining(out of a max of 4500 per your example).
    Warrior takes the full 3k, leaving them with 775 HP, 13.7% of their health remaining(out of a max of 5625 per your example).

    The thinking that Scholar heals are better on the WAR ignores how PLD damage reduction actually works.
    Unless bosses all suddenly switched their abilities to hit for percentages of max HP, the lesser percentage of the whole has no bearing, the fact remains that the Warrior has more HP remaining than the Paladin. Oh and lets not forget that the Warrior then hits Inner Beast, which has no Cooldown and is freely available during your combos, which will heal him well and truly above 1k. So you're not proving anything here, except that the two tanks can survive the same number of blows.

    In fact, should the second 3k(2400) blow land on both tanks before a Heal of ANY kind completes, the Warrior is the one still standing.
    (1)

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