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  1. #1
    Player
    Deatheye's Avatar
    Join Date
    Jul 2011
    Posts
    93
    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    So besides AzuraSin who Claims there is a way to make more Money but it seems she is the only Person that (claims) knows how, there are a few People that don't seem to understand the Problem.

    1. The lower you are the lower are your repair costs. At 50 it goes up to 5k easy. The higher the Item lvl is the higher seems the cost to repair it. Since I'm far away from having the highest possible item lvl equiped that cost propably goes up even more. So any low lvl has much lower cost for repairs.
    2. Your first class makes a lot of Money with the mainstory. After you've done that the biggest income you had is not available anymore.
    3. Crafting doesn't solve this. As soon as no buyer has the Money to afford your crafted stuff anymore you also don't get any Money.

    Recently I went into a dungeon all my gear was broken at the end of it... Did cost me a few k allready being not even 40... I didn't get anything near that amount of gil back in that dungeon.
    It seems I can't make Money much longer with crafting. Most stuff sells for a tenth what the materials costs.
    Gathering also doesn't bring in much Money, my gear Brakes doing this, again needing repairs, prieces on stuff I can gather drop drastically.

    I think one part of the Problem is that everyone is using ports to go arround right now. I don't think that was the devs Intention. It Looks more like there are thought for rare use.

    Still, using the airship isn't much cheaper. Reapir cost for Equipment doesn't Change. It still Looks like I would loose more gil then I could make.
    I'm allready repairing most of my stuff myself. But the items needed to repair also don't cost much less then NPC repairs.

    Quote Originally Posted by Aixa View Post
    You dont need to do crafts and gathering, theres a healthy demand for battle classes to kill monsters for their drops but only a few are interacting with people enough to know what is desired and whats not.
    That's again missing the Point. Where do the crafter get the Money to buy your farmed stuff? Without them buying it you cant repair your eqip and can't farm anything...
    Everytime your selling something the buyer looses Money to the market, it gets removed from the game, everytime the crafter sells the product he is making, gil gets removed from the game, it also damages his Equipment, he Needs to make repairs and losses Money..

    Quote Originally Posted by Promethevs View Post
    another way to make gil - find a finished item to craft off of gatherable mats (ideally one that sells for a good chunk & uses few base materials), gather & vendor if need be.
    just an example - I vendored probably 100 bas-relief cobalt saws leveling BSM, 10k gil total.

    whether things like this are a sufficient supplement to leves/fates, or whether leves/fates are a sufficient standalone on their own, stands to be seen.
    Same, missing the Point that way Money only gets moved from one Player to another, a part of it gets lost due to the fees, where does that Money come from the Player spents for your product?

    Quote Originally Posted by TommySmiles View Post
    Because I have a real job and I don't have 60 hours a week to sink into this game. I want to spend the time I have to play doing what I want. Why can't you sustain yourself doing dungeons? I'm not going to grind up a craft or gathering job to 50 just so that I can go through a dungeon.

    Bottom line: I shouldn't be forced into doing crafts/gathering.
    Bottom line also is missing the Point of this Topic. You don't put any Money into the economy, you remove it that way.

    At some Point noone will be able to buy your stuff.
    I'm on a legecy Server and some stuff allready sells at NPC selling lvl on the market, some even below.. which doesn't make sense but I guess People don't check for the npc prieces...
    (1)
    Last edited by Deatheye; 09-07-2013 at 06:41 AM.

  2. #2
    Player
    Promethevs's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Garoden Skye
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Deatheye View Post
    Same, missing the Point that way Money only gets moved from one Player to another, a part of it gets lost due to the fees, where does that Money come from the Player spents for your product?
    I think you're the one missing the point. I sold to a vendor, not to a player.

    Keep in mind too that in 1.0 leves gave just about the same amount of gil, and repairs at a merchant also took about the same amount of gil(which is 10x the numerical value you see now). During that time, the economy was pretty far from collapse still.

    That being said, I'm not even saying that it's sufficient or that it's efficient or a desirable mode of play. However, hyperbole saying there's absolutely no way to make gil, that doesn't come from leves and doesn't come from players, won't get you anywhere.
    (0)
    Last edited by Promethevs; 09-07-2013 at 06:42 AM.

  3. #3
    Player
    Deatheye's Avatar
    Join Date
    Jul 2011
    Posts
    93
    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Promethevs View Post
    I think you're the one missing the point. I sold to a vendor, not to a player.

    Keep in mind too that in 1.0 leves gave just about the same amount of gil, and repairs at a merchant also took about the same amount of gil(which is 10x the numerical value you see now). During that time, the economy was pretty far from collapse still.

    That being said, I'm not even saying that it's sufficient or that it's efficient or a desirable mode of play. However, hyperbole saying there's absolutely no way to make gil, that doesn't come from leves and doesn't come from players, won't get you anywhere.
    Ok sry I've misread that. But that's somethign pretty wierd. I've never played an MORPG where it was usefull to sell anything to the NPC. Did you gather the ingredients for it yourself?
    (0)

  4. #4
    Player
    Promethevs's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Garoden Skye
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Deatheye View Post
    Ok sry I've misread that. But that's somethign pretty wierd. I've never played an MORPG where it was usefull to sell anything to the NPC. Did you gather the ingredients for it yourself?
    Yeah, I mined and logged the cobalt & rosewood myself. I'll also say though, that I wouldn't be doing that except for the fact that I was leveling. I don't plan on playing that way long term lol
    (1)

  5. #5
    Player
    echogame's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    172
    Character
    Chai Latte
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Promethevs View Post
    repairs at a merchant also took about the same amount of gil(which is 10x the numerical value you see now)
    Except no one bothered repairing at a merchant when you had level 40+ gear, and just shouted or stood around with your flag up for some nice crafter in Ul'dah to come help repair you.

    In 1.0, you got dark matter from dungeon runs, treasure chests, and other things that didn't involve spending money. By the end of 1.0, I had more than 2 stacks of G5s from running dungeons and primals. Additionally, you could request repairs for extremely cheap, never costing more than 500g per item w/ a grade 5 dark matter. That's only 50g currently.

    In 2.0, the only way you can repair items are through NPCs or buying dark matter. Grade 5 costs 350g each (that's old 3.5k) if you can repair your own gear, and NPC repairs cost something like 5k (old 50k) for a full set to be repaired at lv 50.

    Repair bills are seriously astronomical in price now compared to 1.0. Fixing this aspect alone would improve things imo.

    Quote Originally Posted by Kahlyn View Post
    Maybe have DM5 be the HQ off of a lower-level DM? I'm nowhere near that high, so no idea if that would be reasonable...
    I like this idea. If G5s were the HQ version of G4 from Mining or Botany, that would be more acceptable. SOMETHING where we can acquire G5s from the game that isn't from spending gil or seals.
    (2)
    Last edited by echogame; 09-07-2013 at 07:30 AM.

  6. #6
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Promethevs View Post
    Keep in mind too that in 1.0 leves gave just about the same amount of gil, and repairs at a merchant also took about the same amount of gil(which is 10x the numerical value you see now). During that time, the economy was pretty far from collapse still.
    Well yes, but there is an important difference. G5 Dark matter dropped off of a lot of the endgame things and it could be gathered. Also, you could request repair and anyone with the right job could fix your things. So really, repairs for the most part were a non issue. You could also change to a crafting class while in a dungeon and repair your stuff on the spot.

    Now, dark matter 5 is a lot harder to get. You have to fork over a large amount of seals, or buy from the NPC. It can't be gathered and you can't get anyone to repair your gear so you are stuck with either leveling that craft class up or using the NPC.
    (4)