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  1. #571
    Player
    Londis2013's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Espen Laforte
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WVUTrip View Post
    Does anyone else think it is ridiculous that we have not heard from a mod or CM on this issue. An economy in deflation will kill a game faster then almost any other issue. People shouldn't have to level a craft to play. People shouldn't even have to do daily quests to play if those ever come around. If all you want to do is run dungeons and raids once you get to max level then the game should support you enough to do this.

    This is a game after all. Something that people do in their leisure time for fun and relaxation. If I have to play 3-4 days a week grinding minuscule amounts of Gil just so I can run a few raids and dungeons then the game is severely flawed.

    This needs to be fixed and fixed fast. You can't let the economy drain its Gil then introduce a way to make it. Must patch in a way to make more Gil now or take out some of the Gil sinks or his very fun game will fail again.
    I'm sorry, but I disagree with your thought about the game supporting "your" style of play entirely. It is true, that the system has to be self sustaining, but you cannot expect them to tailor a game to every single style of play that a player wishes to partake in. If they did so, then the game it self would fall apart.

    There are certain real life facets that must be implemented into every game to make it successful. In this particular case, an economy that is based on supply and demand that is dictated by the players and not by the system.

    I personally have no problem with gil since I spend some of my time farming, some of my time crafting, and some of my time in the dungeons. When you spend so much of your time towards on endeavor, then of course your will lose out in all the other areas of "interest." In this case, making money.

    At this point, I have increased the amount of my I have made by 30k gil, have most jobs above, or at, level 20, and can craft the gear needed for each level I am currently at. Delegation of time is what is important here, not the speed at which you achieve your end goal.
    (1)

  2. #572
    Player
    Londis2013's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Espen Laforte
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WVUTrip View Post
    Really man? Read the posts please so you do not post something like you just did. What you said has nothing To do with the topic in this thread. Please refrain from derailing the thread with ignorance.
    I have read the OPs statement and I have read the statement on crafting and how it makes very little money on the AH. I have responded to the statement on crafting, so I do believe I have responded correctly to the post. I assume you have not read much of the post if you missed the comments on how crafting does not make any money, or did I use words that were too big for you?
    (0)

  3. #573
    Player

    Join Date
    Aug 2013
    Posts
    58
    I wonder if most people defending the low amount of gil we obtain are legacy players with 1 million gil or more in their pockets.
    (2)

  4. #574
    Player
    Londis2013's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Espen Laforte
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    It is true that I am a legacy player, but I have not had to use any money other than the money that I have gained through leves, questing, and the like. As for millions... I do not possess even a quarter million gil.
    (0)

  5. #575
    Player
    Catharsis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Lex Talionis
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Usotsuki View Post
    I wonder if most people defending the low amount of gil we obtain are legacy players with 1 million gil or more in their pockets.
    No. I'm a Legacy player, I have well over a million gil, I sustain myself via the market and by hoarding gil, and I don't think this is the right thing to do at all.

    It definitely makes life more difficult for new players, especially on Legacy servers with pre-inflated prices, which is not healthy for the game.

    That being said, the game is only little more than two weeks old - I do think Square Enix will tackle this (but at a glacial pace) - this encourages me to hoard gil for the next three months (until patch 2.1) because I know that its future value will only increase. I'd like to think I'm already doing my best for the economy by selling goods at what I think are fair trade prices (comparable to NPCs), but it's not like there's a civic award for being a model citizen.
    (2)

  6. #576
    Player
    WVUTrip's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Thestig Tamedracindrivr
    World
    Excalibur
    Main Class
    Marauder Lv 37
    Quote Originally Posted by Londis2013 View Post
    SNIP
    Regardless of who you were responding to it still has nothing to do with this thread. If you can not understand let me explain. The economy in Final Fantasy will lose more Gil then it will add into the game over time. This means the amount of Gil in circulation will continue to decrease overtime. When this happens there will be massive deflation (items losing value). Eventually there will be no currency left at all. Meaning end of the game.

    Your supply and demand argument proves that you have no idea about the problem at all. People buying and selling stuff to each other only adds to the money supply problem and drains it from the economy via tax. Your big words do not scare me only your ignorance and lack of economical understanding. Read up on the current Japan situation in real life if you want to know the dangers of deflation and the lengths governments will go to stop it.
    (0)

  7. #577
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Catharsis View Post
    Pray enlighten us then, to what your renewable methods for getting 12000 grand company seals (an approximation of the cost of a full repair of 12 items, discounting the offhand in case your class does not use one) quickly and efficiently are.

    I'm sure everyone reading this thread, myself included, would genuinely love to know.
    You mentioned one of the Basic Problems yourself;

    quickly

    It's intentional "slowing down" from SE, otherwise people would have all the existing Gear in the Game after 1 Month and would have beaten everything. Restrictions and Limitations are in Place to prevent several things, i.e. a) making the Game beatable within Weeks b) making Gil and other Aspects, which have influence on the economy pointless c) to prevent Inflation and so on.

    You could get Seals from Fates of course, but also from Company Leves, the Hunting Logs and also Supply Missions.

    Lets take a look.. you do a couple

    - Company Leves

    People would say you will not gain a lot of Seals from one, but what about the Items you get from the Treasure Chest in the Leve? Or actually Items from other Dungeons? Or other Supplies the GC is asking for? You can trade them in for Seals and personally that is more profitable for me than Fates. Yes the Allowances for Leves are also limited, but on the other hand steady to provide a certain amount income of Seals. It plays its "Role" in the Economy, like other "small things".

    You will get not 12k from ONE Specific Event, which would be hilarious imho and would make everything else in the Game pointless.

    So you did ask for an "efficent" way; i tell you to use the existing Methods as a whole and not only one Part of it. I do realize that our Opinions differ a lot, but i do accept your Point of View and i can surely understand where you are coming from.
    (0)
    Last edited by Nero; 09-08-2013 at 10:39 PM.

  8. #578
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Ideally Durability should work based on death only.

    In the alternative, put dark matter back into loot tables. Also remove gil cost of repairs from NPC. Make the NPCs charge in dark matter. Perhaps 2 dark matter for NPC repair whereas players can require just 1 per item.

    I believe Tanaka was pondering a solution to on the go gil free repairs. The original promo website seemed to indicate DOL/DOH would have a place in 4/8man raiding parties. What else could they do in a raid?

    Weapons should have no durability loss. They should run off enchantments instead. Affix shards/crystals/clusters for enspells/drains/status's. That way when you run out your weapon always has its basic attack power/stats to fall back on. It would encourage repeated enchantments for different mobs and would be a good item sink.

    There needs to be less reliance on gil overall. The above would do that. Replace gil sink with a direct item sink. There should be more direct trading of goods. Gold was useless to many in the middleages so why is it so important in Eorzea.
    (0)

  9. #579
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I've found the most efficient way to go positive is to run into high level FATE AoE tagging monsters naked with only a weapon on that has a low repair cost. Positive Seals, Positive Gil, Positive Repairs.

    Any other way people have said so far takes more durability than it gives back in gil.
    (2)

  10. #580
    Player
    Aketo's Avatar
    Join Date
    May 2011
    Posts
    61
    Character
    Nalina Rei
    World
    Balmung
    Main Class
    Miner Lv 90
    I can't understand people like Londis2013 and a few others on here that just don't get it, unless you have cheap gear 1-20 gear for crafting, gathering and fighting at 50 your always going to lose money on all activities in game.

    Not only that after everyone get to 50 you'll start seeing less and less if any sales on the market because nearly everyone that isn't legacy and even legacy are going to be broke period after a point unless we don't actually play the game unless we are in cheap crap gear since the repairs outweigh any gear past 20+ to repair.

    Sadly they just don't get non of the leves, fates, dungeon, or raids are giving near enough to support playing a character after 30 & even before hand its expensive. unless you want to gimp your party in the process by severely undergearing yourself you had better not do leves, raids, dungeons or fates and even if you can craft and gather with lower level gear its harder to get HQ items and gathered and made without high end gear.
    (0)

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