Personally I don't see a problem I'd rather have this than inflation and you'd be surprised at how much gil enters the economy each day.

Personally I don't see a problem I'd rather have this than inflation and you'd be surprised at how much gil enters the economy each day.



Would you risk the duty finder with your level 50 character if you knew you could be looking at several k in repair should it go wrong? Would you stick around a party that Looked like it could fail. This could become a source of contention socially and discourage assisting others.
Tell us then the multitude of ways that gil enters the economy in any meaningful way besides questing, which is limited, comparable to the greater multitude of sinks that exist.
180 posts and you missed the mark by a country mile.
"As others have said" the problem is not becoming rich yourself. I'm sure everyone here is glad to hear about your personal wealth. Unfortunately that isn't the conversation at hand here.
The problem is the scarcity of ways new gil is introduced into the economy. Crafting, gathering, and selling to other players transfers existing gil and does not apply as a solution.
Last edited by Azurewind; 09-06-2013 at 01:56 PM.


Getting back to the heart of the issue, there are a few reasons why there is a tremendous gil deficit in the game right now.
1) Transportation costs have gone up - In 1.0, the only transportation cost was the airship to go from one city to another, as well as the option to set a home point at a crystal for a fee. In ARR, this changed so that any transportation costs money, whether by chocoport, airship, or teleport. It's impossible to enter or leave Limsa without spending at least 200 gil.
2) Repairs - Used to be that Dark Matter, the stuff used to repair gear, was harvestable with a botanist or a miner. However, right before EA, they decided to remove this, thus creating one of the biggest gil sinks in the game. Whether a player goes to the NPC or buys Dark Matter to repair gear, it still costs a great deal of gil.
3) Limited gil fountains - In the race to get up level 50 (or just doing the main story quest line) there are tons of Allegan pieces one can sell to get a nice nest egg of about 300k gil. However, those quests can only be done once per character, and the only real way to get money is to roll an alt and do the quests all over again, or do low level dungeons where one can get pieces from chests. However, right now, the distribution of those pieces is a bit screwy (one person opens a chest, another person gets ALL of the pieces).
There are a few things that SE can do to remedy the situation.
1) Reintroduce farmable Dark Matter. This would go a long way in shrinking that large gil sink.
2) Adjust transportation prices. This includes removing the cost of the ferry so people can go in and out of Limsa for free, just like Gridania and Ul'dah.
3) Increase the drops of Allegan pieces. Fix the rather weird distribution of pieces in dungeons, and maybe add in additional sources, such as at the end of dungeon and primal fights.
Repeatable quests and leves might help, but only if the reward can outweigh the repair costs.

I guess that mobs dont drop gil as a countermeasure to bot farmers, what they could do to easily fix this and keep the economy stable, reward approx 1k gil per leave at 50, that will net 6k gil daily. Fix the dungeon loot to drop silver/gold allagans and distribute them evenly to the group instead of the occasional tin/bronze from endgame instances, another 2k Gil per run. This will balance things out for teleporting and repairing without making everyone rich fast while keeping it a bot-safe environment.

Heavily nerf portal costs, heavily nerf repair costs, would be a good start
Considering players are already crashing the economy by themselves (crafting = loosing money on some servers), we might experience of the problem of gil generation sooner than expected.
Anyone that thinks it is fine, try this :
- put all your gil on your servant and keep 5000 gil for yourself.
- You are not allowed to do quest (only levequest, fate and dungeons)
Try to survive without ever taking gil of your servant for a few days.
If anybody can do that while playing normaly (chaining dungeons, crafting , teleporting etc.. ), than there is no problem with the economy.

That would be me. Ground 5 levels of miner and botanist via levequests, wore out everything below 10%, repaired all to 100%, even went to Los Lominsa to do the class quest. Taking out the quests rewards I still made over 5k and gathering quests pay crap.Anyone that thinks it is fine, try this :
- put all your gil on your servant and keep 5000 gil for yourself.
- You are not allowed to do quest (only levequest, fate and dungeons)
Try to survive without ever taking gil of your servant for a few days.
If anybody can do that while playing normaly (chaining dungeons, crafting , teleporting etc.. ), than there is no problem with the economy.
The OP wants a hard-core economy. SE wants a casual economy where people do other things than just grind durngeons/raids. I make money doing the crafting logs, I make money off the drops in hunting logs. I repair my own gear most of the time. I do dungeons occasionally, not non-stop and I still make money.
While I'm definitely nowhere near the end-game, I can't help but find this thread fascinating. While the issue at hand being discussed seems to be whether or not total gil gained per day is greater than the total gil taken out of the economy, it seems to me like the underlying concern is that Time Played =/= Gil Earned
Thanks for the limited sources, once you hit 50 and finish quests then your best option to make gil every day is to run the 6 dailys leves for about 3,000 gil/day. These leves take very little take overall, but once they're done, that's it. If you only play an hour a day, that 3k can go pretty far. However, if you play 3+ hours a day, then you're going to be out-of-pocket quickly. In many ways, this is the continuation of the "reduced XP" system that was in 1.0, except now it's gil being restricted instead of XP.


So. I guess you buy your crafting materials off the market board. Perhaps you are paying too much just to level as fast as you can? Why cry? You will make back than money in the blink of an eye @50!Considering players are already crashing the economy by themselves (crafting = loosing money on some servers), we might experience of the problem of gil generation sooner than expected.
Anyone that thinks it is fine, try this :
- put all your gil on your servant and keep 5000 gil for yourself.
- You are not allowed to do quest (only levequest, fate and dungeons)
Try to survive without ever taking gil of your servant for a few days.
If anybody can do that while playing normaly (chaining dungeons, crafting , teleporting etc.. ), than there is no problem with the economy.
I also use the Chocobo Porter system and airships/dezones whenever I can. What about you?
You guys are overspending. That's all.
But instead of asking "Hey guys, I'm running out of gil, what am I doing wrong, because obviously you have no problems?", you just cry "Give us moar gilz, YOSHI!"
That's sooo ridiculous.
Last edited by Rinsui; 09-06-2013 at 11:43 PM.
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