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  1. #121
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dzian View Post
    Can you link that source?
    Sure. Here you go:

    Quote Originally Posted by Chinook View Post
    Some quickies from the French forums:

    - Free Companies will be available from Launch

    - Details for dying aren’t available, but rest assured that currently dye-able items will also be dye-able in ARR

    - Gear bought with dungeon tokens will have lesser stats than dungeon drops

    - Residential won’t be there at ARR launch

    - No date fixed for iOS / Android authentificator, but it is in Naoki Yoshida’s planning

    - It will be possible to use a USB keyboard with the PS3 version

    - You will have to manually go down your mount to talk to a npc
    I also remember Rein translating something that basically said that some time ago.

    As for your other questions..

    1: I believe this is basically answered. Assuming DL gear remains the rare drop for whatever dungeon it is in come ARR, tokens will be exchanged for other gear, not DL.

    2. You only get tokens when you lot for something and don't get it. So say 3 people in the party ltted for item A, 1 person gets the rare item A and the other 2 get tokens. People who don't lot come out empty-handed. The point is, your lot is never a complete waste. Also planning a distribution before runs can allow you to repeat the content back to back and have people lot one at a time for guarantees.

    3. Based on what was mentioned so far, there's going to be a central loot list connected to the boss after it is defeated and players will lot for items that it dropped. If nobody lots for an item, nobody gets it.
    (0)
    Last edited by NoctisUmbra; 10-20-2012 at 11:26 PM.

  2. #122
    Player
    Dzian's Avatar
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    Feb 2012
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    Ul'dah
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    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by NoctisUmbra View Post
    Sure. Here you go:
    I also remember Rein translating something that basically said that some time ago.
    Can't see a link. it that dev confirmed or just translated? it's because of all the different translations that there's confusion i believe some say lesser some don't. sorry if i'm a pain
    (0)

  3. #123
    Player
    AntonyB's Avatar
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    Mar 2011
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    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dzian View Post
    Can't see a link. it that dev confirmed or just translated? it's because of all the different translations that there's confusion i believe some say lesser some don't. sorry if i'm a pain
    they are translated from interviews.

    Here is Reins original translate: Link

    Quote Originally Posted by Reinheart
    >・現行では当初コンテンツにトークン制を取り入れたいと考えていた。
    >例えば1回クリアで必ずパーティに2~3個の報酬があってみんなで分配する形。
    >何もエられなかった人にはトークンが渡されてコツコツ参加すれば本命のアイテムより性能が少し落ちる品物が手に入るようにする構想
    - Wanted to put in token system into current version contents.
    - For example with 1 clear have 2-3 rewards (報酬 Houshuu, doesn't say トークンhere like above...orz sorry) which can be distributed with everyone
    - Idea was for those that didn't get anything have a token and once you participate enough you get an item with lower stats than the original.
    (1)

  4. #124
    Player
    Dzian's Avatar
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    Feb 2012
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    Ul'dah
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    Scarlett Dzian
    World
    Sargatanas
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    Bard Lv 76
    Quote Originally Posted by AntonyB View Post
    they are translated from interviews.

    Here is Reins original translate: Link
    the problem is bayohne's post doesn't refer to them as being "lesser" items... or having lower stats.
    Quote Originally Posted by Bayohne View Post
    Players that cast lots but don't win will instead receive tokens, which can be collected and exchanged for items. So you are guaranteed to receive something regardless of the result.
    Hopefully Dev's will post more detailed info soon. lot of concern over this system
    (0)

  5. #125
    Player
    AntonyB's Avatar
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    Character
    Miss Wildfire
    World
    Ragnarok
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    Marauder Lv 50
    Quote Originally Posted by Dzian View Post
    the problem is bayohne's post doesn't refer to them as being "lesser" items... or having lower stats.

    Hopefully Dev's will post more detailed info soon. lot of concern over this system
    Oh for sure, I hope that it is wrong and people can buy the full stat items instead of lower stat items. At the end of the day either it be by lot win or bought by items both have been worked for, they should not have a lesser version just because you are able to purchase it using tokens. I hope its like it is now with buying the primal weapons, still takes alot of work to do if unlucky with drops!
    (1)

  6. #126
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Bayohne's post also says nothing to suggest that they are items of the same stats. Considering we have posts that explicitly say lesser stats and no posts that say same stats, it's safe to conclude lesser token loot.

    As for my opinion, I'm very pleased to hear it. Tokens should not be exchanged for the rare loot with them already dropping at a steady rate.
    (1)
    Last edited by NoctisUmbra; 10-21-2012 at 12:20 AM.

  7. #127
    Player
    AntonyB's Avatar
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    Miss Wildfire
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    Ragnarok
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    Marauder Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Bayohne's post also says nothing to suggest that they are items of the same stats. Considering we have posts that explicitly say lesser stats and no posts that say same stats, it's safe to conclude lesser token loot.

    As for my opinion, I'm very pleased to hear it. Tokens should not be exchanged for the rare loot with them already dropping at a steady rate.
    Wait, what? Sure things drop but do the things you would like drop? A friend of mine did all his tokens to get the axe from Garuda and never once did he see the axe drop normally. Yes things drop but its still alot of RNG involved. 1/7 chance that the weapon you would like drop and then 1/8 chance that it actually drops to you.

    So you are saying that a person who runs Garuda 20 times to buy that item they would like but did not see drop has not worked enough to entitle them to it? But for someone to run it 1x and go 1/1 is entitled to the fully powered weapon? To me I would say that the person running 20x has worked a hell of alot harder than the 1/1 person and more so deserves it to have a full powered version instead of a lower version.
    (0)

  8. 10-21-2012 01:18 AM

  9. #128
    Player
    Shura's Avatar
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    Mar 2011
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    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Dzian View Post
    the problem is bayohne's post doesn't refer to them as being "lesser" items... or having lower stats.

    Hopefully Dev's will post more detailed info soon. lot of concern over this system
    "本命のアイテムより性能が少し落ちる品物が"
    This literally means of lesser performance then the original/real item. While this part was not in the officially translated Dev post, it is from an official interview given by Yoshi. Though they have made indications on a number of occasions that the system is still being finalized and not complete yet so anything can happen by the time 2.0 comes out. I honestly don't think they will change it to where u get the same items when you have 2-3 guaranteed drops every run.
    (1)

  10. #129
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by AntonyB View Post
    Wait, what? Sure things drop but do the things you would like drop? A friend of mine did all his tokens to get the axe from Garuda and never once did he see the axe drop normally. Yes things drop but its still alot of RNG involved. 1/7 chance that the weapon you would like drop and then 1/8 chance that it actually drops to you.

    Also, like I said in a previous post, let's not confuse tedium with difficulty. Nobody should have to spam content so much for an item like we do now. Instead the content should be very challenging and in turn very rewarding. If someone doesn't have a rare drop they want, it shouldn't be because they're unlucky or they haven't spammed it enough, but because they've been unable to clear it effectively.

    So you are saying that a person who runs Garuda 20 times to buy that item they would like but did not see drop has not worked enough to entitle them to it? But for someone to run it 1x and go 1/1 is entitled to the fully powered weapon? To me I would say that the person running 20x has worked a hell of alot harder than the 1/1 person and more so deserves it to have a full powered version instead of a lower version.
    Seems to me like you're mixing up elements of the current system with the ARR system. I didn't say anything about how drops work now were steady. They aren't. This is why the current way tokens work makes sense. However, with 3 guaranteed drops every run, which go to no1s loot list and are lotted for, and the way tokens are obtained, it only makes sense for the tokens to give out lesser items. They are a consolation prize.

    The idea is limiting how many of the rare items are obtained by the population. Hence the term rare. In this version that is done through a simple RNG, which sucks. In ARR it'll be done through limited ability to lot via reset timers.
    (1)

  11. #130
    Player
    AntonyB's Avatar
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    Miss Wildfire
    World
    Ragnarok
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    Marauder Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Seems to me like you're mixing up elements of the current system with the ARR system. I didn't say anything about how drops work now were steady. They aren't. This is why the current way tokens work makes sense. However, with 3 guaranteed drops every run, which go to no1s loot list and are lotted for, and the way tokens are obtained, it only makes sense for the tokens to give out lesser items. They are a consolation prize.

    The idea is limiting how many of the rare items are obtained by the population. Hence the term rare. In this version that is done through a simple RNG, which sucks. In ARR it'll be done through limited ability to lot via reset timers.
    Oh yes without a doubt, the sound of the new loot/drop system sounds a hell of alot better than the current. It also depends what they call rare tho, maybe it could just be the stuff like you get in the current instances? Then there is the rarer stuff(DL right now). Thinking about it, I wonder if it would be just the loser of the lots or the full PT that gets nothing who gets the tokens?
    (0)

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