


True. It's so much better to just have nothing drop ever but we can spam the content to the point where we hate doing it. Screw the new system!Guess you dont seem to understand that if the tokens give 2nd and 3rd best gear and you are after the best gear than whats the point in tokens. This is a poorly designed system but yet players will praise it because it sounds different the the current system we have but it really isnt any different. Endgame players are not gonna settle for 2nd best and with the way they do the drops and players get locked out (2-3 drops per week or per dungeon rare drops thats is), you will find most of the endgame only crowd log out till they can get more drops. Either way you do it is still grinding with different conditions yet again on hour long content a 2-3 day lock out isnt the brightest idea, so in the end the only players that get hurt are those that just run endgame.



May sound bad to some, but I like it.
Maybe you like it cause it would benefit you more than others and others wont like it because its the exact same system that we have now just masked in a different way. Now lets consider that they already stated they WONT increase the drop rates on the best gear in the game, so (darklight as example) if you are after darklight dont expect 2-3 pieces of darklight to drop per run. Now lets not forget yoshi already said that the current dungeons will be at least or close to 1 hour long to even consider a lock out of more than 15 mins to 1 hour is just retarded not to mention a dungeon thats 1 hour long with a 2-3 day lock out would again be retarded.
This new system caters to a casual gamer and just slows progress on the players that run endgame. This is a system that needs to be re-thought out as the out come wont be good for FFXIV.
Last edited by Maxthunder; 10-14-2012 at 03:09 PM.



Spamming 1 dungeon all day and getting nothing is nothing to want continued. With a system of limited guaranteed drops, you can do your dungeon and move on to other things. We dont have all the info yet on whats drops either. Last was said, the tokens will be used for lesser gear, but now what is said is that rare gear will drop as well as tokens.
Do you seriously think they are gonna allow you to get the best gear in the game with tokens? Theres a high probablity that they wont and a slim to none chance that they will. We do have info on the drops (speculation somewhat based off what what said during an interview). I cant find the original interview this will have to do.Spamming 1 dungeon all day and getting nothing is nothing to want continued. With a system of limited guaranteed drops, you can do your dungeon and move on to other things. We dont have all the info yet on whats drops either. Last was said, the tokens will be used for lesser gear, but now what is said is that rare gear will drop as well as tokens.
Originally Posted by Shura
The way i understand it, (based on the translation), you'll be able to participate in rolling, 3x a week per dungeon. So for example if a melee item drops then u can choose to roll on it or pass depending on whether u want the item or not and you'll only be allowed to roll on three items within a week.(this is my opinion in regards to how it might work) Others have speculated that items would automatically drop randomly three times, i honestly hope this is not the case since this is one of the issues with the current version; where you would do primal runs get weapons u can't use or pass, or doubles that end up dropping to the floor. In a game where your allowed to level every class, a system side random lottery is the worst possible route they can take in regards to loot.
Does anyone have the untranslated JP version of this specific question?



...Do you seriously think they are gonna allow you to get the best gear in the game with tokens? Theres a high probablity that they wont and a slim to none chance that they will. We do have info on the drops (speculation somewhat based off what what said during an interview). I cant find the original interview this will have to do.
Last time I checked, the best weapons in the game could be obtained by tokens and they are the same versions as the randomly dropped weapons *coughprimalscough*.
So, if the current primal loot system foreshadows in any way the future raid loot system, then there is a high probability that the best gear in the game will be equally obtainable by tokens as by random boss drops, and a slim to none chance that it wont.
If anything, the non token-obtainable versions will be equivalent to a HQ version of the token-obtainable versions and wont have much of a statistical difference between the two other than for epeen purposes.
On topic: Could we please get a rep response as to the meaning of this aforementioned "lottery system"? My initial interpretation was that you could only do the same dungeon 2 or 3 times a week and thus is a reference to lock out periods. But others think it might have to do with rolling on loot... In any case a rep response clarifying this issue would be much appreciated.
A rep response on the issue would be nice, but then again we are discussing based on a translated interview summary, can't know for sure how it was worded in the original text or in what context. That being said, i certainly hope the the 3x a week is about the rolling feature and not the dungeon lockout, if it is dungeon lockout then that means they have not upgraded for their current system of forced random system side lottery where players who do not want something end up with items or items go to the floor since player alrdy has it.
On topic: Could we please get a rep response as to the meaning of this aforementioned "lottery system"? My initial interpretation was that you could only do the same dungeon 2 or 3 times a week and thus is a reference to lock out periods. But others think it might have to do with rolling on loot... In any case a rep response clarifying this issue would be much appreciated.
I really hate the forced random lottery the current primal fights have, it sucks getting items u don't want and can't pass



I know how you feel in regards the primal fight looting system. A simple solution suggested countless times is to make primal weapons passable so that duplicates are not lost. The same would hold true for dungeons and raid boss drops which currently is the case.A rep response on the issue would be nice, but then again we are discussing based on a translated interview summary, can't know for sure how it was worded in the original text or in what context. That being said, i certainly hope the the 3x a week is about the rolling feature and not the dungeon lockout, if it is dungeon lockout then that means they have not upgraded for their current system of forced random system side lottery where players who do not want something end up with items or items go to the floor since player alrdy has it.
I really hate the forced random lottery the current primal fights have, it sucks getting items u don't want and can't pass
As far as the 3x lottery per week I really don't know what to say. If it is indeed a function that allows you to roll on an item of your choice thrice a week, then logic would follow that your "lottery roll" over-rides the random loot distribution system. In a sense this would be a /random feature integrated into the games looting mechanism for group events. Onthe one hand, I find it hard to believe that SE would implement a looting mechanism that allows a user to bypass the auto random distribution system in place. One the other hand, this could prevent ninja looting to a certain degree.
On a side note: what if the random loot distribution system isn't as random as we have been lead to believe? Would it really be so strange to find that your achievement points increase your odds of getting loot dropped to you in primal/raid boss fights? (Just a side thought aroused by our communitie's tendency to /random for drops after the game has already "randomed" those drops to specific players....)
Back on topic: Another possibility is that the reference to a lottery system 3 times a week is how often any given player is likely to obtain all 3 rare items dropped by a given boss - but this would seem absurd. Logically the odds of you obtaining items would be influenced by how often you raid so I think we can effectively rule this hypothsis out.
Time and again the most logical hypothesis to this "lottery system", in my opinion, is that it's a reference to how often you can do any given dungeon. Given that dungeon's maps are being reworked and made significantly larger we can assume that they will take much longer to complete (perhaps 2-3 hours per run?). Also, given that we currently have Darkhold (lol), CC, and AV and will be given an additional new lvl 45-50 dungeon with Crystal Towers and roaming primals to top it off... It seems to me that we will have more than enough content to keep players busy despite a limit of 3 runs per week per dungeon.

Endgame should be challenging but not a spamfest. I believe making the systems a more entertaining process with a more consistent reward system is more beneficial to the life of a game than making players spam said event 1000000 times without a drop.
Like I have said in previous posts there is nothing more demeaning than to have someone come along on their first run and walk away with a piece of gear you have been trying to get for months. The luck factor should play into it but not to that degree. So any adjustments to make the system a bit more consistent I am in favor of.
People who think that spamming a dungeon with a .0001% drop rate makes gear any better is crazy. I dont think dungeons should be the only thing to look forward to at endgame. With that said I would like to think dungeon crawls and gear drops lead to equipping your character for more vested content that doesnt rely on just crawling the dungeons a million times a week for the chance of a drop.

I couldnt have said it any betterEndgame should be challenging but not a spamfest. I believe making the systems a more entertaining process with a more consistent reward system is more beneficial to the life of a game than making players spam said event 1000000 times without a drop.
Like I have said in previous posts there is nothing more demeaning than to have someone come along on their first run and walk away with a piece of gear you have been trying to get for months. The luck factor should play into it but not to that degree. So any adjustments to make the system a bit more consistent I am in favor of.
People who think that spamming a dungeon with a .0001% drop rate makes gear any better is crazy. I dont think dungeons should be the only thing to look forward to at endgame. With that said I would like to think dungeon crawls and gear drops lead to equipping your character for more vested content that doesnt rely on just crawling the dungeons a million times a week for the chance of a drop.
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