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  1. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by NoctisUmbra View Post
    Also, yes... the items you get via tokens were confirmed to be lesser-gear than the rare drops that are lotted for.
    Can you link that source? I ask because....

    Quote Originally Posted by Bayohne View Post
    Players that cast lots but don't win will instead receive tokens, which can be collected and exchanged for items. So you are guaranteed to receive something regardless of the result.
    It doesn't say anything about them being lesser items.

    Couple of questions though:- (wall of text follows)

    1:- Will tokens be exchangeable for main drops? (e.g. dark light) Players want more than anything at present a sense of progress in the contents they do. If they go to a dungeon that they may only want 1 or 2 items from then it only those 1 or 2 items they want to feel a sense of progress towards and not lesser items. thus all drops should be purchasable by tokens ensuring that players can feel a sense of progress towards what is important to them.

    2:- Will tokens only be rewarded only for those who lose a lot on a drop? or will they be given to everyone who clears the content? If tokens are only awarded on losing a lot then imagine if a boss drops 6 items A B C D E and F. If the only item I want or need is item C for example and the boss never drops C then I won't lot. Does that then mean that once again we have a system where we could run content 100 times with nothing. If C never drops I'll never lot and thus I'll never earn any tokens or once again make no progress towards my goal of obtaining C. In this system the only way I could progress towards C for example would be to lot on items I don't want A B D E and F and hope I lose in order to earn a token. Thus it seems better to award tokens to everyone who clears content regardless of if they lot or not. In such a fashion it would not matter if item C never drops as sure it would suck but at least I would still be making a little progress towards it each time. This would also be true if I had already obtained ABDEF and only needed C to finish my set. How then would I make progress without going back to the current system of spam it and pray to the RNG gods.

    3:- What happens to items if no one uses there lots. If 4 people want Item A 2 people want Item B and 2 want Item C. then what happens if Items D E and F drop? and everyone in the party is saving there lot for the items they want and thus they do not roll? Will Items D E F be completely lost or randomly distributed to party members as they exit. Again comes a situation where there's no progress because items DEF may drop multiple times leaving players still no closer to items A B and C which they actually want. and thus once again left with spam content and pray to the RNG gods. This is another reason why tokens should be given to everyone that clears content not just those that lose a lot.

    It's not about the loot itself. It's about giving players the means to make and feel progress towards what they want to achieve. This is why people have been asking for token systems for the last 2 years. This is why tokens should be tradable for the main drops. Players do content for the main rewards. And it is those rewards they should feel they are at least making progress on. Even if drops are guaranteed they're not necessarily the right ones.

    If for example you went to kill Ifrit for his axe and his axe is the only item you want then getting swords bows and cudgels isn't helping you get your axe. and as we all know. having a weapon doesn't stop it dropping multiple times. even if a weapon was a 100% drop it could take forever to get the one you want. and again we're back to having to spam the same content.

    Don't get me wrong, Doing content many times is fine. sometimes even fun if they design it right. Doing it many times and getting nowhere isn't. Think you'd be hard pressed to find anyone who loves AV/CC speedruns and feeling like they've wasted yet another day for nothing. People don't want loot handed to them they just want to feel that they've gotten a little closer to something they want at the end of a day. Even if it's just 1 step down a 10 mile road it's something. and it motivational to see progress. I go to av do 7 or 8 runs and think why did I even bother yet again.

    Even If you were to say in the current game 100 wins = 1 piece of darklight given you can pretty much spam it all day 15 min reentry. the average guy would probably only have 2-3 pieces more darklight than they do now. out of 15 pieces thats not a lot given the time av/cc have been in game.
    (2)
    Last edited by Dzian; 10-20-2012 at 04:45 PM.