Seems like PUGs won't be much of a thing anymore lol



Seems like PUGs won't be much of a thing anymore lol





I think runs with PUGs will be like 1 time events. Since it wouldnt be uncommon to get into a group of people where someone only has one roll left. They roll - they dont want to play it anymore.
This might cause issues in LS as well XD. But.. they did just say this is only "part of the system" so.. they may have a fix for that hidden
IF there are items that the rest of the whole party doesnt want - then ok. But otherwise nah it wont help.
Player



Not necessarily..
What happens when a party finishes a dungeon, 3 items drop, but nobody can lot (due to timer cooldown)?
Do the drops auto-distribute?
If so, I can see people spamming content more than they do now, not less.
Perhaps, they just are lost... no lot = no drop. Content finder would become a very important system if that was the case.
I'm very curious to see how this system will work. It sounds pretty good overall~
Last edited by Zantetsuken; 10-20-2012 at 04:20 AM.



Yea, seems to me like the drops don't go to any person's loot list like now, but rather remain "dropped" until lotted on.Not necessarily..
What happens when a party finishes a dungeon, 3 items drop, but nobody can lot (due to timer cooldown)?
Do the drops auto-distribute?
If so, I can see people spamming content more than they do now, not less.
Perhaps, they just are lost... no lot = no drop. Content finder would become a very important system if that was the case.
I'm very curious to see how this system will work. It sounds pretty good overall~
Also, for parties that plan for specific drops and plan their lot accordingly they can keep playing until it drops and they get it guaranteed like mentioned before me.


I believe they told us they were going for a 'need, greed, pass' type of looting which I was hoping would mean it went to a central loot list and not directly to each person, but I don't think we know this for sure.Yea, seems to me like the drops don't go to any person's loot list like now, but rather remain "dropped" until lotted on.
Also, for parties that plan for specific drops and plan their lot accordingly they can keep playing until it drops and they get it guaranteed like mentioned before me.





Im quite sure that it will be a central loot system for the whole game, no longer auto looted like it is now.
For this dungeon stuff only though it looks like you can only need, not greed. So you spend your token and that is it. No picking up the item rot.



I initially thought the tokens would be rewarded for everyone in the party that didn't get a rare, whether they lotted or not. Now that we know it's only a consolation prize for lotting, I feel that's more good news than bad.
It means the tokens will also be uncommon, and in turn any gear obtained by them won't necessarily need to be junk.
Well, reading about this roll system, i find it very restrictive and punished, how come if you roll and not get lucky you lose 1 of your 4 chances to loot, as some say, there wont be any pugs anymore to start, and if you're not lucky enough you get a token for lesser gear, wtf, i've been always positive with this game, but how the hell are we going to be leashed all week to try content? And i find this consolation price very annoying, is better having 3 chances to loot and if you win you loose one chance, but at least is better than beating content and not getting anything, i give you that...
Once people lose their chances to loot, wont go to any party...will be the same when they delivered the surplus system and that token system sounds like tiers, too WoW for my taste, thats one of the things that screwed that game WoTLK
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