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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    if it does go up to 100% drop rates on arr it'll be time for me to bow out and join the majority that have already gone. i don't want to feel like even the rare items aren't rare at all.
    Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.

    I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.

    As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Orophin View Post
    Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.

    I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.

    As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
    ok 100% drop rates and 2-3 pieces of gear. you are looking at an average of getting a piece of gear every 2-3 runs and there's 15 total pieces of darklight gear. you really think it's possible to claim anything is rare when you can get all 15 pieces of gear in 50 completions? that's not rare at all. it's pathetic.

    i've already stated i'd be fine with an increase in drop rate to up to 10% you figure in av itself there's 8 pieces of darlkight. at a 10% drop rate you'd be looking at 1 piece dropping around 4 out of 5 runs(remember each piece has it's own rate not combined). granted you may have to run it 10 times to get a piece once you count in 8 people in the party, but come on.

    i don't think there is any argument that is even remotely viable to say that 3 pieces should drop every run without saying that really all that's wanted is to give everything for just completing it once. at that point it may as well be made where people can just go speak to the npc and he just gives them all the darklight without ever entering the party. maybe we could go one step farther and just give them a full gearset for endgame when someone creates a new character.
    (1)


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