so you assume it goes from 2% drop rate now to 100% drop rate after........ that doesn't make sense. i wouldn't be opposed on some increase on darklight drop rates, but don't want to see it anywhere near 100%.
http://crystalknights.guildwork.com/
From the other thread:
Seems to me like we have all the pieces of info, just not in cohesive order due to the split between interviews. All that's left is putting the pieces together. I feel like I have a solid grasp on the new system, but I'm going to take this opportunity to put the pieces together right here so in case I'm missing something, one of the astute individuals who frequent these forums may pick up on it.
So what do we know for sure? The information given that is perfectly clear is:
- Defeating a raid boss will lead to 3 guaranteed rare drops.
- Players will participate in a lottery if they want a drop.
- Anyone who doesn't obtain a rare drop will be given a token, which they can collect in order to obtain a lower tier drop from that dungeon.
Now that that's established, let's take a look at where the confusion is:
Any given player will only be able to participate in lottery for rare loot at any given dungeon 3 times per week.
What does that mean? Does it mean there will be long reentry timers so that you simply won't be able to do the dungeon more than 3x a week? Will it mean after rolling 3 times you will no longer be allowed to roll until next week?
Hmm... Let's take a look at the interview segment Rein just translated:
Interesting. To help understand this visually, it seems the question is in reference to the 7 menu options in the HUD for PS3.Originally Posted by Reinheart
4Gamer: OK could you please explain about the menu social, contents, and live? For the first two we could probably guess from the name.
Y: For Social it's community related stuff such as friend, linkshell or free company. For Contents when you call up the contents finder you check the time remaining to reobtain rewards for each contents.
By Social, Contents and Live, they seem to be referring to the Social Lists, Timers and Logs options in the NA version. That's a simple connection to make with context clues.
What's really interesting is what is said about the Timers menu. It's the menu where you check the time remaining until you can continue to obtain rewards from content. Nothing about re-entry times. Not even a nod or a slight reference. No acknowledgement that they exist, and had they existed there's no doubt they'd be under a menu option explicitly named Timers that is related to content. However, we have timers for when we can reobtain rewards.
It seems 4Gamer wanted some clarification on this point as well. It continues:
Here we see him mentioning again how it is set that for each content we'll be able to participate in lottery 3 times per week.4Gamer: What do you mean by timing to reobtain rewards?
Y: This time in ARR FFXIV instead of having percentage drop on boss monster, we have it made so when you defeat the boss monster you will get some type of reward. Even for rare drop for each party there will be 2-3 item drops, so would like to have that go through lottery within party. But to participate in that lottery it is set for each contents to 3 times per week.
For that we have reset timer available for each contents so it's to check on those status. Of course for those that didn't make the lottery will get a token (something like a ticket) and by collecting the token there are items you can trade so it's made so that there is some type of result.
Putting all of that together it seems to me that the Timers tab will have cooldown timers not based on when we last attempted/cleared content, but rather when we last participated in lottery. We will go into cooldown in that menu when we participate in lottery for one of the 2-3 dropped rare items, win or lose.
So essentially, how much loot is given out is not limited by how often you can enter content to try your luck against RNG, but how often you can participate in getting loot.
So taking the mention of lottery cooldowns and the limit of 3 times a week, one can conclude that participating in a lottery for one of the 2-3 rare drops at any content will put you on cooldown for a period of ~48 hours.
well there's a few things missing.
1. green dropped items such as Spiked Armguards are considered rare drops. he states he wants to take % out of the runs, but if you get 2-3 drops then that, in itself, says drops are random. if it's a random amount of items dropped then that means there is still a rng involved.
2. what i figured on the lotting section is that instead of saying once you lot once you can't lot again for ~48 hours is that you get 3 chances to lot every 7 days and once you use those you can't lot until the end of your 7 day period is over. look at it more of the leves with the way you refresh them. you get 8 every 24 hours, but it doesn't limit you to doing one leve every 3 hours. you can run those 8 back to back, but then you are out of tries until the next refresh.
3. i'm more of the opinion that you will be able to run the content over and over until you see the item you want drop and then you can lot on that piece, but on the runs the piece you want doesn't drop you will get 1 token per run towards buying a downgraded version of that piece. you can lot on that piece and then lot on 2 more pieces over the course of a 7 day period, but then you are locked out until you hit 7 days from your first lot.
let's say you have no lots left and they refresh on saturday and you don't lot until monday on your first piece, but on tuesday you have 2 more items you want drops and you lot on both of them. you used your 3 tries, but don't get your next refresh until the following monday because it was the first time you used it and you would get your first lot back the following monday and the other 2 back tuesday. this would allow you to either go run other content and lot on gear in those other places or wait until your timer is up to lot on more gear. if you wanted you could even continue running the content to get the tokens to buy the lower versions of the gear.
4. i don't think the blue gear like darklight is what he is referring to when he says each run will complete you will get 2-3 pieces of rare gear. i really believe it's the green gear that will still drop most times with a chance for the darklight to drop.
http://crystalknights.guildwork.com/
Increased drop rates is a must as long as we're not just getting everything handed to us. Alternative, lower rated gear as a consolation prize is fun and a good idea. IMO, the real problem is that we're stuck with the same 2 dungeons to farm them at and there's only ONE set available. Even if we were stuck with the same system we have now for loot in ARR, I would be much more willing to accept it if I knew there was other places to go and try to farm endgame gear.
My biggest nightmare is finding myself sitting in front of AV/CC 3 months into ARR farming the same thing I've been on for the last year of 1.0... myself personally, I'm not as mad at the drop rates as I am of the fact I only have 2 places to go and try to get gear at.
now this i completely agree with 100000000% santi. the problem is once the next piece of content comes out the gear will be so much better than what we can get out of av/cc or garuda that those pieces will become irrelevant to the majority of players. i'm sure you've heard the shouts in uldah for hours trying to gt a moogle/darkhold/ifrit party together. nobody wants to do them because the rewards are pathetic.Increased drop rates is a must as long as we're not just getting everything handed to us. Alternative, lower rated gear as a consolation prize is fun and a good idea. IMO, the real problem is that we're stuck with the same 2 dungeons to farm them at and there's only ONE set available. Even if we were stuck with the same system we have now for loot in ARR, I would be much more willing to accept it if I knew there was other places to go and try to farm endgame gear.
My biggest nightmare is finding myself sitting in front of AV/CC 3 months into ARR farming the same thing I've been on for the last year of 1.0... myself personally, I'm not as mad at the drop rates as I am of the fact I only have 2 places to go and try to get gear at.
we need a bunch of pieces of content where the gear is comparable, but with different types of stats. say av/cc has the hate building heavy darklight for tanks then the next dungeon should have the gear for a dd set type tank. that way the tanks still have a reason to do both pieces of content because each set would be good for different encounters. if not and the next set is just superior to what we have now then people will just forget the current content and just move to spamming the next piece.
edit: i'll also agree with you on increased drop rates, but i don't want to see them increased to the point they are just throwing the new gear at you. i can see it going up from 2% to 10% and i'd be ok with, but anything over that gets crazy and loses the idea that it's "rare"
http://crystalknights.guildwork.com/
Interesting.. this new loot system is a clever repackaging of...
[EDIT: best not to make that comparison]
Let's just say it better rewards those with balanced and regular playing times, rather than hardcore marathon players.
Nice one Devs~![]()
Last edited by Zantetsuken; 10-18-2012 at 01:53 AM.
Yet the tokens only reward you with lesser gear as it currently stands. The tokens should grant you comparable gear to what already drops, like it did with Garuda. Just pick a value that seems reasonable to purchase that gear for.
I searched the rep posts, but I couldn't find one talking specifically about Darklight drop rates; only one saying that Darklight will exist after ARR launches.i'll look to see if i can find the community rep response on where they asked for increased drop rates on specifically darklight items. i remembered seeing the response say they felt the darklight drops were find and had no intention or increasing them. we also have to remember even though nobody really likes the green gear it is classified as rare gear so you would still be getting a "rare drop" even if it was only green gear..
There was a question about raising the drop rate for Primal weapons after the final save on Nov. 1st but they said they had no plans to do this. So there's nothing saying we won't get a guaranteed Darklight body drop for completing the dungeon when ARR rolls around.
if it does go up to 100% drop rates on arr it'll be time for me to bow out and join the majority that have already gone. i don't want to feel like even the rare items aren't rare at all.Yet the tokens only reward you with lesser gear as it currently stands. The tokens should grant you comparable gear to what already drops, like it did with Garuda. Just pick a value that seems reasonable to purchase that gear for.
I searched the rep posts, but I couldn't find one talking specifically about Darklight drop rates; only one saying that Darklight will exist after ARR launches.
There was a question about raising the drop rate for Primal weapons after the final save on Nov. 1st but they said they had no plans to do this. So there's nothing saying we won't get a guaranteed Darklight body drop for completing the dungeon when ARR rolls around.
http://crystalknights.guildwork.com/
Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.
I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.
As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
ok 100% drop rates and 2-3 pieces of gear. you are looking at an average of getting a piece of gear every 2-3 runs and there's 15 total pieces of darklight gear. you really think it's possible to claim anything is rare when you can get all 15 pieces of gear in 50 completions? that's not rare at all. it's pathetic.Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.
I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.
As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
i've already stated i'd be fine with an increase in drop rate to up to 10% you figure in av itself there's 8 pieces of darlkight. at a 10% drop rate you'd be looking at 1 piece dropping around 4 out of 5 runs(remember each piece has it's own rate not combined). granted you may have to run it 10 times to get a piece once you count in 8 people in the party, but come on.
i don't think there is any argument that is even remotely viable to say that 3 pieces should drop every run without saying that really all that's wanted is to give everything for just completing it once. at that point it may as well be made where people can just go speak to the npc and he just gives them all the darklight without ever entering the party. maybe we could go one step farther and just give them a full gearset for endgame when someone creates a new character.
http://crystalknights.guildwork.com/
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