Confused how you can suggest a drop rate increase but not a token system that reaches all gear.
Basically you say you support easier randomness but not hard dedication and reliable means , I've never said anything about easy. Or perhaps you are misunderstanding how some other loot systems can work.
Please read again I suggested both a small increase in drop rate as well as the tokens say 200 for non-bodies and 400 tokens for bodies. We already know that crystal towers may or may not be ready at launch and Im betting it wont be ready at launch.
My proposition was to handle it like WoW, back when I played it anyway. The only thing you could buy that was shared between relevant content at the time were items used to trade for tier gear. Everything else you buy with tokens were unique items, usually in slots where between two dungeons that were relevant to a content patch, there would be one drop for that slot. (wands, librams, etc.) Later on they started adding boots and gauntlets and stuff.Hopefully, though, they can find a way to integrate the tokens so they can be used for things beyond placeholder gear until you can get the rarer drops. Whether that is through desirable/useful consumables, or unique accessories, or even just novelty items. As long as they can create a need for the tokens it should keep things interesting.
Anyway, if people are dead set against using tokens for main slot armor pieces (head, body, hands, feet, legs) then at least let us use tokens for equipment for all the other different item slots, but are the same item level as drops from the other dungeons.
I just must be reading it wrong then because I get something else out of it lol
And system like what you said will work I think, only a few pages in I said something very similar.
Just RNG however cannot be the only avenue.
yeah, war just thinks since the bodies are the most difficult to get in a set it should have the highest cost if allowed to be obtained via tokens. it was a more along the lines he doesn't support getting the best gear via tokens without having them require alot of effort to get them.
he's like i mentioned earlier.
20 tokens gets the lower tier gear with 50% of the stats
200 tokens gets the higher tier gear.
his only difference is he wants to have the body cost more than the rest because it's the hardest to get now. it'd be like 10 tokens for ifrit's weapons and 20 for garuda's except it'd be on bodies and everything else.
http://crystalknights.guildwork.com/
I think thats exacty what people want. myself included.i just don't have the mentality that people should get gear easily, but i can see where someone that's willing to put in the effort and run it over and over shouldn't have to rely COMPLETELY on the rng. at least if tokens could purchase the high level gear they could see progress towards the one piece of gear they were after even if they see they need 200 runs to get it. they could at least say "well i know i will get this piece at least in another x number of runs"
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